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I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.
Perhaps have an poll for OpenGL users (only), since this wont affect software users one bit.
Quote from: "Qent"I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.
Quote from: "CarThief"Perhaps have an poll for OpenGL users (only), since this wont affect software users one bit.The reason this exists is because of Software users. It does affect Software users because the OpenGL player with ambient brightness tuned to max. The Software user is left in the dark...It's there to make competition fair between OGL and SW users.
And an interesting effect to it is that the opengl lights are not affected at all, you can make them as bright/large as you please. Well, as for software users, they can bump up their gamma to increase view. I keep mine on 2.1. :P