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Author Topic: sv_forcegldefaults  (Read 10094 times)

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December 04, 2009, 01:33:56 PM
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Offline Qent

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sv_forcegldefaults
« on: December 04, 2009, 01:33:56 PM »
Could someone (probably Wartorn :P ) turn this off at least until it actually works right?

December 04, 2009, 02:00:37 PM
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Offline CutmanMike

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Re: sv_forcegldefaults
« Reply #1 on: December 04, 2009, 02:00:37 PM »
On oblecack? Sure, unless Wartorn beats me to it.

December 04, 2009, 02:16:37 PM
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Offline Qent

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Re: sv_forcegldefaults
« Reply #2 on: December 04, 2009, 02:16:37 PM »
I was actually thinking of Canadian Bacon, but it looks like it's already off. Heh....

December 04, 2009, 03:45:25 PM
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Offline Frits

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Re: sv_forcegldefaults
« Reply #3 on: December 04, 2009, 03:45:25 PM »
i hate that command, get rid of it naow!

December 04, 2009, 10:12:42 PM
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Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #4 on: December 04, 2009, 10:12:42 PM »
I love that command. It makes it almost fair for Software users. Everyone who doesn't like it can GTFO and play Halo 3 and Modern Warfare 2.

December 04, 2009, 10:20:05 PM
Reply #5

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #5 on: December 04, 2009, 10:20:05 PM »
Why?


(Other than "OMFG EVRY1 IN SERVAR DUN LIEK IT EVEN THO IT NEVAR HAPPANS!!!!1111", because I will not do anything unless a valid reason is provided. I take requests, not orders, just FYI.)

December 04, 2009, 10:28:44 PM
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Offline CarThief

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Re: sv_forcegldefaults
« Reply #6 on: December 04, 2009, 10:28:44 PM »
Perhaps have an poll for OpenGL users (only), since this wont affect software users one bit. It being if you agree/disagree with the usage of said command, why should we suffer for someone else's CPU power?

And all it does is boost your view, anyway. Uhh, well, also add an extra bit more to aim at, fancy OpenGL lights that always look great, meh, all sorts of stuff. Almost everyone uses it these days anyway, and its a great tool too. Just makes creepers so darn easily spotted, though.

December 05, 2009, 12:31:50 AM
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Offline Qent

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Re: sv_forcegldefaults
« Reply #7 on: December 05, 2009, 12:31:50 AM »
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.

December 05, 2009, 12:43:36 AM
Reply #8

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #8 on: December 05, 2009, 12:43:36 AM »
Quote from: "Qent"
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.
Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.

December 05, 2009, 01:05:53 AM
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Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #9 on: December 05, 2009, 01:05:53 AM »
Quote from: "CarThief"
Perhaps have an poll for OpenGL users (only), since this wont affect software users one bit.
The reason this exists is because of Software users. It does affect Software users because the OpenGL player with ambient brightness tuned to max. The Software user is left in the dark...

It's there to make competition fair between OGL and SW users.

December 05, 2009, 01:08:01 AM
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Offline Qent

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Re: sv_forcegldefaults
« Reply #10 on: December 05, 2009, 01:08:01 AM »
Quote from: "Wartorn"
Quote from: "Qent"
I'm not giving an opinion here about whether I like sv_forcegldefaults or not. The only reason I want it turned off is that it's broken. It works fine on joining, but reverts back to the client's light settings after a map change. If anything, this makes it more unfair than it was before.
Report it then as a bug then (since that doesn't seem intentional). I haven't seen it break much other than one time.
I did here, but no response. I'm guessing it's very low priority, since GvH and H&S are the only mods I can think of that would actually use it.

December 05, 2009, 01:38:41 AM
Reply #11

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #11 on: December 05, 2009, 01:38:41 AM »
I dunno then. If it's really not working as you claim it isn't, then there should be no need to change it regardless as GL users can see through it anyway.

December 05, 2009, 03:17:23 AM
Reply #12

Offline Qent

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Re: sv_forcegldefaults
« Reply #12 on: December 05, 2009, 03:17:23 AM »
It's annoying though, to bump gamma when joining only to knock it down for the next map. But if you don't feel that's sufficient grounds to turn it off then that's fine too.

December 05, 2009, 03:13:48 PM
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Offline CarThief

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Re: sv_forcegldefaults
« Reply #13 on: December 05, 2009, 03:13:48 PM »
Quote from: "DoomThroughDoom"
Quote from: "CarThief"
Perhaps have an poll for OpenGL users (only), since this wont affect software users one bit.
The reason this exists is because of Software users. It does affect Software users because the OpenGL player with ambient brightness tuned to max. The Software user is left in the dark...

It's there to make competition fair between OGL and SW users.

All it succesfully does it put us in the middle. In the middle of software and OpenGL. Its only doing half work, and its still annoying.
My opinion about it still stands. Not that it can change server settings, we'll see how server hosts feel about it.

And an interesting effect to it is that the opengl lights are not affected at all, you can make them as bright/large as you please. Well, as for software users, they can bump up their gamma to increase view. I keep mine on 2.1. :P

December 05, 2009, 07:02:42 PM
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Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #14 on: December 05, 2009, 07:02:42 PM »
Quote from: "CarThief"
And an interesting effect to it is that the opengl lights are not affected at all, you can make them as bright/large as you please. Well, as for software users, they can bump up their gamma to increase view. I keep mine on 2.1. :P
Bumping gamma on software doesn't increase view. All it does is make the pallete look crapper. It also doesn't brighten the darkest shade of black. Which covers most of the GvH maps.