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Author Topic: sv_forcegldefaults  (Read 10093 times)

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December 05, 2009, 10:21:41 PM
Reply #15

Offline Possesed

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Re: sv_forcegldefaults
« Reply #15 on: December 05, 2009, 10:21:41 PM »
I hate this because it limits us gl users just because other software using people dont have fast enough computers  :mad:

Why should we have to be limited just for wanting to see doom even better than software users?

December 05, 2009, 11:32:29 PM
Reply #16

Offline CarThief

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Re: sv_forcegldefaults
« Reply #16 on: December 05, 2009, 11:32:29 PM »
Meh, bumping gamma up does increase view somewhat in dark area's, so it can be effective. Maps dont always have to be dark anyway. If anything, being able to spot your opponent first is quite critical, but who doesnt use OpenGL these days if they can.
Hmm... In any case i would be against using this command when it comes to gameplay. If its just for the fancy visuals, meh.

December 05, 2009, 11:35:53 PM
Reply #17

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #17 on: December 05, 2009, 11:35:53 PM »
Quote from: "Possesed"
I hate this because it limits us gl users just because other software using people dont have fast enough computers  :mad:

Why should we have to be limited just for wanting to see doom even better than software users?
It's not even about that, it's playing the map the way the author intended it.

December 06, 2009, 12:08:47 AM
Reply #18

Offline Ivory

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Re: sv_forcegldefaults
« Reply #18 on: December 06, 2009, 12:08:47 AM »
This is probably one of the biggest problems with ZDoom/GZDoom/Skulltag/Etc. They are way to user friendly and map makers either have to go through needless ACS just to enforce the users to play their maps right, or leave the player to his/her honor.

December 06, 2009, 08:31:44 AM
Reply #19

Offline Frits

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Re: sv_forcegldefaults
« Reply #19 on: December 06, 2009, 08:31:44 AM »
Quote from: "Wartorn"
It's not even about that, it's playing the map the way the author intended it.

Every game I play I configure for optimal gameplay/advantages rather than graphics.It's really frustrating when all of a sudden your cfg is blocked and has totally changed. I rather not play than playing with those different settings.

Darn communists :(

December 06, 2009, 10:28:43 AM
Reply #20

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #20 on: December 06, 2009, 10:28:43 AM »
Quote from: "Frits"
Every game I play I configure for optimal gameplay/advantages rather than graphics.
Can't do that in software. Also not all software users has shit computers. Some just like that it feels like DooM. Such as myself.

December 06, 2009, 10:38:43 AM
Reply #21

Offline Frits

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Re: sv_forcegldefaults
« Reply #21 on: December 06, 2009, 10:38:43 AM »
It's your choice and preference to play with 5 pixels on your screen. You have the ability to do otherwise but you won't.
So don't go complaining.

December 06, 2009, 11:18:38 AM
Reply #22

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #22 on: December 06, 2009, 11:18:38 AM »
WTF are you talking about? 5 pixels? I actually have less pixels on the screen in OGL to get a good FPS rate rather than in software where I can have it 1600 x 900 70fps.

December 06, 2009, 01:40:02 PM
Reply #23

Offline Frits

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Re: sv_forcegldefaults
« Reply #23 on: December 06, 2009, 01:40:02 PM »
i meant it looks ugly

December 06, 2009, 03:06:27 PM
Reply #24

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #24 on: December 06, 2009, 03:06:27 PM »
Quote from: "Frits"
i meant it looks ugly
only if you have your gamma way up.

December 06, 2009, 03:08:40 PM
Reply #25

Offline Frits

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Re: sv_forcegldefaults
« Reply #25 on: December 06, 2009, 03:08:40 PM »
which you have too, otherwise you can't see shit.

December 06, 2009, 03:44:34 PM
Reply #26

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #26 on: December 06, 2009, 03:44:34 PM »
Out of 5 ?'s I am giving the gammas a rating.

1.0 ?
1.1 ?
1.2 ???
1.3 ?????
1.4 ????
1.5 ???
1.6 ???
1.7 ??
1.8 ?
1.9 ?
2.0 ?
2.1 ?

If you can't see shit then the map's shit.

December 06, 2009, 03:46:08 PM
Reply #27

Offline Frits

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Re: sv_forcegldefaults
« Reply #27 on: December 06, 2009, 03:46:08 PM »
or just too dark..

anyyyyway, i like Gl and i'm never going back, not everybody likes software you know.

December 06, 2009, 06:23:47 PM
Reply #28

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #28 on: December 06, 2009, 06:23:47 PM »
Quote from: "Ivory"
This is probably one of the biggest problems with ZDoom/GZDoom/Skulltag/Etc. They are way to user friendly and map makers either have to go through needless ACS just to enforce the users to play their maps right, or leave the player to his/her honor.
The point of this command was to force the settings required/recommended by the maps without intruding on their configuration. Before, Hide and Seek used this stupid ass brute-force tactic that actually forced your GL settings to default, and kept it that way until you changed it in an environment that didn't have Hide and Seek's scripts present.

December 06, 2009, 09:42:48 PM
Reply #29

Offline Frits

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Re: sv_forcegldefaults
« Reply #29 on: December 06, 2009, 09:42:48 PM »
Quote from: "Wartorn"
The point of this command was to force the settings required/recommended by the maps without intruding on their configuration. Before, Hide and Seek used this stupid ass brute-force tactic that actually forced your GL settings to default, and kept it that way until you changed it in an environment that didn't have Hide and Seek's scripts present.

For singleplayer, yes I totally agree.For Multiplayer, no.