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Author Topic: sv_forcegldefaults  (Read 10095 times)

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December 07, 2009, 12:11:16 AM
Reply #30

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #30 on: December 07, 2009, 12:11:16 AM »
Quote from: "Frits"
For singleplayer, yes I totally agree.For Multiplayer, no.
what

December 07, 2009, 06:57:23 AM
Reply #31

Offline Frits

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Re: sv_forcegldefaults
« Reply #31 on: December 07, 2009, 06:57:23 AM »
I could agree with gldefaults in singleplayer because it makes the experience better. In multiplayer forcing gl_Defaults makes it worse, at least for me and some other fanatic gl users.

December 07, 2009, 09:29:32 AM
Reply #32

Offline CutmanMike

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Re: sv_forcegldefaults
« Reply #32 on: December 07, 2009, 09:29:32 AM »
But you can change the settings to whatever you please offline. Same with online, which allows you to bump the brightness up to full and be able to see creepers/hiders much easier. This flag attempts to balance things out by forcing the brightness to a standard level. Obviously it's not going to be everyone's cup of tea (especially CRT users).

December 07, 2009, 10:05:31 AM
Reply #33

Offline Frits

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Re: sv_forcegldefaults
« Reply #33 on: December 07, 2009, 10:05:31 AM »
that's the whole point, i don't want that.

December 07, 2009, 11:09:46 AM
Reply #34

Offline CutmanMike

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Re: sv_forcegldefaults
« Reply #34 on: December 07, 2009, 11:09:46 AM »
It's always gonna be in the server's hands, sorry!

I'll make maps brighter so it hopefully won't be such an issue, like aztec (so you can see that step and when you need to jump it ;))

December 07, 2009, 04:05:40 PM
Reply #35

Offline Frits

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Re: sv_forcegldefaults
« Reply #35 on: December 07, 2009, 04:05:40 PM »
Quote from: "CutmanMike"
It's always gonna be in the server's hands, sorry!

I'll make maps brighter so it hopefully won't be such an issue, like aztec (so you can see that step and when you need to jump it ;))

heh, i was just going to make another complaint about that :P
Thanks for reminding me!

December 07, 2009, 07:08:15 PM
Reply #36

Offline Wartorn

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Re: sv_forcegldefaults
« Reply #36 on: December 07, 2009, 07:08:15 PM »
Quote from: "CutmanMike"
aztec
I think the darkness is only there to block some people from seeing how shitty the map actually looks in fullbrights.

December 07, 2009, 07:25:37 PM
Reply #37

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« Reply #37 on: December 07, 2009, 07:25:37 PM »
.

December 07, 2009, 09:47:58 PM
Reply #38

Offline Frits

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Re: sv_forcegldefaults
« Reply #38 on: December 07, 2009, 09:47:58 PM »
Quote from: "Wartorn"
Quote from: "CutmanMike"
aztec
I think the darkness is only there to block some people from seeing how shitty the map actually looks in fullbrights.

you better not be dissing aztec, best map ever!
Most CD maps are really terribly balanced.

December 07, 2009, 10:17:38 PM
Reply #39

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #39 on: December 07, 2009, 10:17:38 PM »
Quote from: "Frits"
Most CD maps are really terribly balanced.
But not GVH26 because that maps is flawless and has freeken' Tetris on the ceiling.

December 07, 2009, 10:23:59 PM
Reply #40

Offline Mikk-

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Re: sv_forcegldefaults
« Reply #40 on: December 07, 2009, 10:23:59 PM »
DTD, your map lagged EVERYONE, because you placed SO many effects.

December 08, 2009, 06:56:36 AM
Reply #41

Offline Frits

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Re: sv_forcegldefaults
« Reply #41 on: December 08, 2009, 06:56:36 AM »
Is yours the one with the steam and the red light?
Inside area is somewhat okay but the outside is not.

December 08, 2009, 07:49:07 AM
Reply #42

Offline Possesed

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Re: sv_forcegldefaults
« Reply #42 on: December 08, 2009, 07:49:07 AM »
gvh23 is fine

December 08, 2009, 09:51:24 AM
Reply #43

Offline CutmanMike

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Re: sv_forcegldefaults
« Reply #43 on: December 08, 2009, 09:51:24 AM »
The sparks actually weren't flagged up for clientside, but the spawners were. Not sure if that would effect it.

December 08, 2009, 03:54:48 PM
Reply #44

Offline TERRORsphere

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Re: sv_forcegldefaults
« Reply #44 on: December 08, 2009, 03:54:48 PM »
The effects don't lag me. I'm in software btw.