Advanced Search

Author Topic: sv_forcegldefaults  (Read 10092 times)

0 Members and 1 Guest are viewing this topic.

December 08, 2009, 03:59:51 PM
Reply #45

Offline Wartorn

  • Standard Member
  • Date Registered: August 13, 2009, 02:32:20 PM

    • View Profile
Re: sv_forcegldefaults
« Reply #45 on: December 08, 2009, 03:59:51 PM »
His map seemed fine for me on my old laptop as well (on OGL)

December 08, 2009, 04:10:37 PM
Reply #46

Offline CutmanMike

  • Administrator

  • Is it hot in here or is it just zscript?
  • *******
  • Date Registered: December 17, 2008, 12:24:34 PM

    • View Profile
    • https://cutstuff.net
Re: sv_forcegldefaults
« Reply #46 on: December 08, 2009, 04:10:37 PM »
I'll remove a couple for the sake of those still running skulltag on amigas.

December 08, 2009, 08:32:18 PM
Reply #47

Offline TERRORsphere

  • MM8BDM Contributor
  • ****
  • Date Registered: August 22, 2009, 08:45:17 PM

    • View Profile
    • http://www.youtube.com/user/DoomThroughDoom
Re: sv_forcegldefaults
« Reply #47 on: December 08, 2009, 08:32:18 PM »
Quote from: "CutmanMike"
I'll remove a couple for the sake of those still running skulltag on amigas.
I installed windows XP on my Atari 2600 and my map works fine.