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May 22, 2011, 01:29:03 AM
Reply #15

Offline SickSadWorld

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Re: EXTENDED Class Based Modification!
« Reply #15 on: May 22, 2011, 01:29:03 AM »
I like Extended Classes

May 22, 2011, 03:19:20 AM
Reply #16

Offline Zytix

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Re: EXTENDED Class Based Modification!
« Reply #16 on: May 22, 2011, 03:19:20 AM »
If you need another tester I'd be happy to!

May 22, 2011, 03:20:42 AM
Reply #17

Offline Korby

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Re: EXTENDED Class Based Modification!
« Reply #17 on: May 22, 2011, 03:20:42 AM »
I feel like doing something for this so I asked ice to make me some HUD sprites.

It's a secret though, so only a few people will know.

May 22, 2011, 04:38:51 AM
Reply #18

Offline tsukiyomaru0

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Re: EXTENDED Class Based Modification!
« Reply #18 on: May 22, 2011, 04:38:51 AM »
Ah, yes, forgot to mention: just pick the weapon(s) you want me to code, regardless of difficult level.

May 22, 2011, 09:03:08 AM
Reply #19

Offline Myroc

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Re: EXTENDED Class Based Modification!
« Reply #19 on: May 22, 2011, 09:03:08 AM »
You are free to use the weapons in the Powered Up pack for Time Man and Oil Man, as long as A: We get the final say on how the two classes work and B: You don't include them until the PU expansion itself is done.

Although the first shouldn't be that hard, since it would just be the two different functions of the weapons split up into main fire and altfire.

May 23, 2011, 03:33:58 AM
Reply #20

Offline Sora

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Re: EXTENDED Class Based Modification!
« Reply #20 on: May 23, 2011, 03:33:58 AM »
I know you've had a lot of people requesting to be testers, but I'd like to help test the classes too if it's not too much trouble  :mrgreen:

May 23, 2011, 03:25:38 PM
Reply #21

Offline BiscuitSlash

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Re: EXTENDED Class Based Modification!
« Reply #21 on: May 23, 2011, 03:25:38 PM »
I've had an idea for a Photonman class, which I'd probably make after finishing the skin for him.

I would like to make Darkman2 and Roll classes too but I would kind of need help making them.

May 23, 2011, 05:24:29 PM
Reply #22

Offline MagnetMan497

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Re: EXTENDED Class Based Modification!
« Reply #22 on: May 23, 2011, 05:24:29 PM »
Everyone, I'm doing the Roll class. Trust me, you'll like it.

May 23, 2011, 05:26:20 PM
Reply #23

Offline Max

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Re: EXTENDED Class Based Modification!
« Reply #23 on: May 23, 2011, 05:26:20 PM »
The rule I use is submitters are testers

Magnet, your Roll class wasn't ever... agreed to, but I'll have a look at the finished result and tell ya whether or not I will use it.

May 23, 2011, 05:27:15 PM
Reply #24

Offline MagnetMan497

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Re: EXTENDED Class Based Modification!
« Reply #24 on: May 23, 2011, 05:27:15 PM »
Oh well sorry, ok then.

May 26, 2011, 06:45:22 PM
Reply #25

Offline Max

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Re: EXTENDED Class Based Modification!
« Reply #25 on: May 26, 2011, 06:45:22 PM »
This will be on hold until I get my laptop fixed! Continue contributing until then, remember that contributers are testers because I haven't got a single PM about this yet :/

May 30, 2011, 11:33:55 PM
Reply #26

Offline MLDKF

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Re: EXTENDED Class Based Modification!
« Reply #26 on: May 30, 2011, 11:33:55 PM »
What about Doc Robot and Roll classes?

June 14, 2011, 04:56:22 PM
Reply #27

Offline ice

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Re: EXTENDED Class Based Modification!
« Reply #27 on: June 14, 2011, 04:56:22 PM »
Anyone going to help with this? I'd help but but I'm bogged down atm with other things

June 29, 2011, 10:03:34 AM
Reply #28

Offline Duora Super Gyro

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Re: EXTENDED Class Based Modification!
« Reply #28 on: June 29, 2011, 10:03:34 AM »
Hey can i help test :D
I dont have anything else to do.

December 13, 2011, 12:02:01 AM
Reply #29

Offline Laggy Blazko

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Epic bump
« Reply #29 on: December 13, 2011, 12:02:01 AM »
o.o
Whoa! I never saw this project before. Can I still help with something?