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Quote from: "Mr. X"I prefer 1 flag CTF for that reason...except nobody seems to play it. "1)" is just ranting, skip to "2)" for my ideas.Also, DTD's advice doesn't work. I've tried it, and when I travel with my team, nobody stays behind to guard our flag and it gets stolen as soon as it is returned, thus we can't score anyways. To be honest, my big complaint about CTF is that I always get stuck on the team of morons and have to do everything myself (or in larger matches, it's me and one other guy with everybody else busy either picking their noses or switching to the other team because they're winning)!) Unfortunately. In fact, I literally once *died* on top of a team mate and gave him the flag, and he was also instantly murdered. I have been capable of defense when necessary - I feel if the flagholder stays in the base, and one man stays with him(skill provided) it should be enough. The other team will generally focus on the flagholder too much that you can shoot them in the back (and take the flag if needed). It's unfortunate - if you camp just slightly outside your base, you have guaranteed safety (most are not smart enough to find you- Celebis always throws a wrench in my plans though), but you won't be able to get back to your base before the flag is captured again. So what happens - it's easier to let someone else get the flag, and then defend him. However, if the rest of your team can't get the flag back, you're in a bind. Also, the stalling nature of CTF leads to HUGE problems on maps with eddie, almost so much that I'd say Eddie should never be present in a CTF map, no exceptions. (Wind Storm shows up? Mirror Buster? Centaur Flash? Prepare to be there until timelimit.) 2) Now, you want to stop basecamping in your maps? So far you've done it, and here's how (ignore other ice's complaint, he's got the wrong map): Weapon placement and its relativity to spawns. In Clockwork, when someone kills you the only weapon immediately available after spawning is Gemini Laser. Now let's take Icy Forts, a good map otherwise hindered by weapon placements. Knight Crush and Air Shooter are very close to spawns, so that you can grab them on a direct run to the other side. They're probably the strongest weapons in the map, you have Water Wave and Crash Bombs hidden and Needle, Ice, and Ring on top of high elevations. That's totally backward. In order for offense to work, you need to be able to kill someone and not be immediately killed when they respawn! In CTF05, if someone kills you - when you respawn you have to leave the room to get weapons back, and the powerful flame blast, super arm, etc. are in the center of the map. It works in reverse too - if you can spawnkill everyone, it becomes a crapshoot (see why Ivory removed Top Spin from MMCTF08). Really, only XCTF01 had basecamping problems, with people on top of the flag being able to spam cutter/quick boomerangs and be immune to bombs (the bombs bounced off) although I need to play that one more. (also that's a discussion for your topic) XCTF02's weapon placement is good as well - you have Snake/Firestorm in the immediate area, but otherwise the distance is good. Power Stone here EXTREMELY irritates me because of the fact that it's broken and OHKOs on contact (CMM fixed this in one version, and now it's returned). My main issue is weapon placement in the CTF Maps, and the new Wind Storm makes MMCTF02 nearly unplayable - you're simply thrown around like a ragdoll.
I prefer 1 flag CTF for that reason...except nobody seems to play it. "1)" is just ranting, skip to "2)" for my ideas.Also, DTD's advice doesn't work. I've tried it, and when I travel with my team, nobody stays behind to guard our flag and it gets stolen as soon as it is returned, thus we can't score anyways. To be honest, my big complaint about CTF is that I always get stuck on the team of morons and have to do everything myself (or in larger matches, it's me and one other guy with everybody else busy either picking their noses or switching to the other team because they're winning)
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