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Actually when I finish the dos games the next request on my list was for something from zero 3, though I'm not sure if that's still needed or not. I'll have to check.I'm not adverse to doing zero or zx tiles, though I'd be much more likely to do so if it was part of a project that seemed to actually be going somewhere. For the most part classic games have a lot more going for them, if nothing else then just because they feel like they belong with the rest of the game as-is.
Quote from: "NemZ"Actually when I finish the dos games the next request on my list was for something from zero 3, though I'm not sure if that's still needed or not. I'll have to check.I'm not adverse to doing zero or zx tiles, though I'd be much more likely to do so if it was part of a project that seemed to actually be going somewhere. For the most part classic games have a lot more going for them, if nothing else then just because they feel like they belong with the rest of the game as-is.Well that's a shame. it would be cool to see the zx series in a retro form.
Nargh why does every single stage have some form of water in it
Quote from: "Star Dood"Nargh why does every single stage have some form of water in itI know, seriously! Every stage in these games has either water, oil, lava, or some sort of green ooze somewhere. Even Bitman should have water for the 'ground' below the play area even though it's not a tile in the actual stage because it's supposed to be an offshore drilling platform.The key to not letting it get boring is going to have to be to get somewhat creative with water/fluid use. My suggestions:Low but constant damage - WilyInstagib (hazards within the play area) - DynaInstagib (acting as stage borders to keep players on the ship/platform) - Bit, Wave Full stage low gravity effect - SharkUnderwater areas - BladeUnderwater areas + directional currents from fans - SonicUnderwater areas + strong conveyor effect in shallow areas - VoltShallow, decorative use only - TorchQuicksand effect - OilOh, and I went back and added more detail to the skyboxes on several maps.