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Author Topic: NemZ's tileset emporium  (Read 144601 times)

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May 10, 2012, 08:58:00 PM
Reply #165

Offline Knux

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Re: NemZ's tileset emporium
« Reply #165 on: May 10, 2012, 08:58:00 PM »
Nemz, I don't know if you take requests but I don't know where to ask. You know the flashing red and blue lights on MM10's Punk level? I need those animation frames but I can't find them anywhere, nor am I confident I can replicate them near decently. Could you help me?

May 11, 2012, 07:26:12 AM
Reply #166

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #166 on: May 11, 2012, 07:26:12 AM »
And also the flashing purple backdrop in the background of most of Punk's stage in MM10.

May 14, 2012, 11:00:48 PM
Reply #167

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #167 on: May 14, 2012, 11:00:48 PM »
Sure, doesn't look too difficult.  When I finally finish up the DOS stuff I'll do that next.

May 20, 2012, 08:32:04 AM
Reply #168

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #168 on: May 20, 2012, 08:32:04 AM »
blade is finally done.

May 20, 2012, 02:30:36 PM
Reply #169

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #169 on: May 20, 2012, 02:30:36 PM »
Hooray! All Robot Masters have been completed. I'm loving the color you're putting into it- nice and bright greens and tans while also keeping the drabber side with the walls and such.

It's gonna be fun trying this map again. Thanks for all of your hard work, NemZ! I'm going to see to it that we will be the first expansion to feature your awesome tilesets. Or second, if those PU guys ever get off their butts and release a new version. Whichever comes first.

Can't wait for that Wily Stage!

May 21, 2012, 07:26:36 AM
Reply #170

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #170 on: May 21, 2012, 07:26:36 AM »
Added the car for Torch.  Nothing fancy, but it should suffice if you set it up right.

4w x 8l x 3h, two 45* slopes for windshields (it should be bigger than needed so there's wiggle room for the extra slant length)

May 21, 2012, 05:48:10 PM
Reply #171

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #171 on: May 21, 2012, 05:48:10 PM »
Quote from: "NemZ"
Added the car for Torch.  Nothing fancy, but it should suffice if you set it up right.

4w x 8l x 3h, two 45* slopes for windshields (it should be bigger than needed so there's wiggle room for the extra slant length)
I'll make use of it when I get around to doing it. Thank you.

May 21, 2012, 10:27:29 PM
Reply #172

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #172 on: May 21, 2012, 10:27:29 PM »
Pardon me for asking, but what are those tubes with the black ovals on them in Blade Man's tileset for? I'm confused on what they're supposed to be.

May 21, 2012, 11:11:26 PM
Reply #173

Offline Russel

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Re: NemZ's tileset emporium
« Reply #173 on: May 21, 2012, 11:11:26 PM »
The player swam through tubes in Sharkman's stage in the actual game, I think those could be used in quite an interesting way...

May 21, 2012, 11:38:52 PM
Reply #174

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #174 on: May 21, 2012, 11:38:52 PM »
Quote from: "Star Dood"
Pardon me for asking, but what are those tubes with the black ovals on them in Blade Man's tileset for? I'm confused on what they're supposed to be.
Blade has points where you were in tubes so they had "holes" in them for you to see inside.

May 22, 2012, 02:05:30 AM
Reply #175

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #175 on: May 22, 2012, 02:05:30 AM »
Yeah, in the game you're swimming through tubes that are cutaway to see inside, which wouldn't make much sense from a 1st person view so I mixed it up a bit.

May 30, 2012, 10:25:07 AM
Reply #176

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #176 on: May 30, 2012, 10:25:07 AM »
So am I to assume the Punk stuff is next, or is anything else on the queue?

May 30, 2012, 02:56:54 PM
Reply #177

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #177 on: May 30, 2012, 02:56:54 PM »
He has to finish DOS Wily's tiles first, and apparently he had some Zero 3 thing to do.

Given the size of yours though, it's likely to be done next.

May 30, 2012, 06:07:27 PM
Reply #178

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #178 on: May 30, 2012, 06:07:27 PM »
Ah, forgot about DOS Wily. Dunno why, I played MM3DOS...

June 01, 2012, 10:55:23 AM
Reply #179

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #179 on: June 01, 2012, 10:55:23 AM »
Wily is done.  it's a Technicolor nightmare, but such is life.  Thinking of reworking Oil somewhat before I call it a day on this expansion though; that stage just wasn't looking good.

When I'm satisfied with that I'll do the punk stuff since it should be quick and easy.

After that, no promises.