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Author Topic: NemZ's tileset emporium  (Read 144601 times)

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June 01, 2012, 02:43:57 PM
Reply #180

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #180 on: June 01, 2012, 02:43:57 PM »
Really good job, I like how you also included side view for the acid.

June 01, 2012, 04:05:08 PM
Reply #181

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #181 on: June 01, 2012, 04:05:08 PM »
The stage sure looks ugly, that's for certain, but everything looks pretty cool. And that's the last stage, too! Yipee!

A humongus thank you to you, Nemz! All the tiles look incredible, and this expansion would have gone nowhere without these!

I'll probably have to ring you up again for Rockman & Forte 2, since you did such an incredible job with these ones. I'll let you know when I need them. Thank you Nemz! This will help our mappers very much.

even though there's only like two but whatever

June 01, 2012, 04:50:30 PM
Reply #182

Offline Gumballtoid

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Re: NemZ's tileset emporium
« Reply #182 on: June 01, 2012, 04:50:30 PM »
I must admit, those Wily tiles are impressive.

June 01, 2012, 06:58:10 PM
Reply #183

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #183 on: June 01, 2012, 06:58:10 PM »
Quick thing: That control box tile looks awfully familiar... Any relation to the one in Drill Man's stage?

June 02, 2012, 05:31:09 AM
Reply #184

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #184 on: June 02, 2012, 05:31:09 AM »
Quote from: "Star Dood"
Quick thing: That control box tile looks awfully familiar... Any relation to the one in Drill Man's stage?

control box... you meant the 'hub' for the background wires and such?  Looking up drill real quick I note there was some sort of thing like that in the background now and then, though much less blocky than this one.  also sort of vaguelly similar to the mechanical things inside the tube in Crystal man's stage.

June 02, 2012, 12:12:32 PM
Reply #185

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #185 on: June 02, 2012, 12:12:32 PM »
expanded Oil a bit and tweaked the colors... hopefully that makes it a little less of an eyesore.

June 03, 2012, 03:20:23 AM
Reply #186

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #186 on: June 03, 2012, 03:20:23 AM »
I like the new fence texture.

What the hell are all those red ones for though? As it stands, I don't have any plan to have oil silos you can get into. Perhaps it will be implemented in later versions.

And I also noticed some sand texture I think, along with some concrete of varying colors... Any idea what the sand is used for?

June 03, 2012, 06:41:13 AM
Reply #187

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #187 on: June 03, 2012, 06:41:13 AM »
Red?  That's a creamy orange, man... check your monitor calibration.  I added those so you didn't have to make every pipe gray, to give it a little more life overall without getting too colorful; it is still an industrial site, after all.  If you get creative you could even mix the tiles to add colored stripes around the silos, probably most 'authentic' to put them almost but not quite at the top.

Or did you mean the bricks?  I thought a dark red would work better than purple with all the new orange stuff.

Added the sand/gravel/concrete/whatever tiles for outside use, where you had grass last time I saw it.  As to 'what it's for'... a lot of this I'm just making up;  the first version was more true to the actual game but it looked too bland.

It's the same story with the brick work throughout the expansion.  The actual game uses the same damn white and green brick tiles over and over again on nearly every stage, so I recolored them in some and made smaller or worn brick variations for a few stages just to break up the monotony.

June 03, 2012, 08:01:36 AM
Reply #188

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #188 on: June 03, 2012, 08:01:36 AM »
Oh, and those punk tiles are done.  Strangely enough mm10 doesn't actually use nes palette colors for that stage, so I substituted in the closest match.  Perhaps it's based on a combination of super gameboy palettes?

June 03, 2012, 10:16:39 PM
Reply #189

Offline Knux

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Re: NemZ's tileset emporium
« Reply #189 on: June 03, 2012, 10:16:39 PM »
Looking great, Nemz. I'll get to placing them in Shmeckie's map later. Thank you!

June 04, 2012, 12:38:21 AM
Reply #190

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #190 on: June 04, 2012, 12:38:21 AM »
Those aren't in the map.

We already have everything we need but the animated stuff, and thanks to NemZ, now the stage is perfect.

Gumball; you totally need to finish your Enker map so we can have the full MM Killer trifecta!

June 04, 2012, 05:00:56 AM
Reply #191

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #191 on: June 04, 2012, 05:00:56 AM »
Those look really cool, NemZ. I still can't tell if you made or ripped them, they look that official.

June 04, 2012, 07:05:01 AM
Reply #192

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #192 on: June 04, 2012, 07:05:01 AM »
I did just rip this time, actually.  I mean why do it from scratch when you don't have to, right?

I found a fairly good source photo on this so I image hacked out the tiles, color corrected to match the nes pallette, and then fired up the level on my wii and just stood around for a while to figgure out what the animation was doing.  So all together I only actually 'made' about 2/3 of these, and most of that was really simple changes from the base tiles... all of which is why I got it posted up here in a single day.

June 08, 2012, 08:37:59 AM
Reply #193

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #193 on: June 08, 2012, 08:37:59 AM »
So... MM&B2.  Bit of a mixed bag, really.  On the one hand the tiles are generally pretty damned cool, lots of nifty details, and despite being a slightly different aspect ratio they were still fairly easy to rip and resize.  On the other, there's hardly any of them... entire stages just use the exact same tiles over again and most areas only have like 8-12 tiles total, though I tried to stretch that as much as I could.  None of them really offer much for skyboxes either.

June 08, 2012, 08:44:31 PM
Reply #194

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #194 on: June 08, 2012, 08:44:31 PM »
Welp, better then my black and white ones. Great job.
Btw, Aircon's stage took place underwater.