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Author Topic: NemZ's tileset emporium  (Read 144604 times)

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June 08, 2012, 08:49:17 PM
Reply #195

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #195 on: June 08, 2012, 08:49:17 PM »
Wow, that looks pretty cool.

Are you going to revamp them into 8-bit eventually?

June 09, 2012, 01:04:28 AM
Reply #196

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #196 on: June 09, 2012, 01:04:28 AM »
Quote from: "fortegigasgospel"
Btw, Aircon's stage took place underwater.

...it did?  I thought it was a desert, hence why someone would really want AC there.

Quote from: "Star Dood"
Are you going to revamp them into 8-bit eventually?

Huh?  They are in 8bit.

June 09, 2012, 01:14:51 AM
Reply #197

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #197 on: June 09, 2012, 01:14:51 AM »
They are? Huh. They look a little different from NES textures... You know the game was made on the Wonderswan, right? It was a different scale from the NES Megamans.

Then again, this polishes off a huge part of R&F2, so thanks! gee all you need now is Rockman Strategy and the Genesis Unit and you've covered all obscure the games

June 09, 2012, 01:48:58 AM
Reply #198

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #198 on: June 09, 2012, 01:48:58 AM »
Quote from: "NemZ"
Quote from: "fortegigasgospel"
Btw, Aircon's stage took place underwater.

...it did?  I thought it was a desert, hence why someone would really want AC there.

Wiki
Quote
Even though Aircon Man is an air-themed robot, his stage is set underwater.
Also you fight sharks and jelly fish in his stage, along side the water effects.  The upper area where the background you used is above the water.  Possible mountains or an oasis.

June 09, 2012, 02:08:55 AM
Reply #199

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #199 on: June 09, 2012, 02:08:55 AM »
Quote from: "Star Dood"
They are? Huh. They look a little different from NES textures... You know the game was made on the Wonderswan, right? It was a different scale from the NES Megamans.

Yeah, I know.  Like the GB games they're actually built on an 8x8 grid but tend to be used in combinations like 24x16 or such, so in some places I had to stretch or squish things a little to make them fit the NES sizing... all of the ladders, for example.  Mostly though I think they just look different because they used a much grainier shading style to sort of fake having more shades of grey to work with.

I did a quick makeover on Aircon to make it feel underwater-ish.  That actually freed up the color palette that was only used for the sky so I used that to add a little more variety of rocks.

Anything else look like it needs different coloring?  I wish I had a better idea of what to do with Dangan and Clock since neither of them actually look like anything and they use exactly the same tilesets.  Same with Compass and Konro, though at least Compass added the 'outdoor' background.

June 09, 2012, 03:26:03 AM
Reply #200

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #200 on: June 09, 2012, 03:26:03 AM »
Quote from: "NemZ"
I did a quick makeover on Aircon to make it feel underwater-ish.  That actually freed up the color palette that was only used for the sky so I used that to add a little more variety of rocks.

Anything else look like it needs different coloring?  I wish I had a better idea of what to do with Dangan and Clock since neither of them actually look like anything and they use exactly the same tilesets.  Same with Compass and Konro, though at least Compass added the 'outdoor' background.
I'm actually coming up with an idea for a map for Clock. Maybe add arrows for the points in his stage that one of his Gimmicks kicked in.  I don't wanna spoil it for people who don't know what that is.  :cool:
As for Compass, maybe conveyor belt tops? I don't think I see any. I know I see the side opposite from the belt.

June 09, 2012, 04:38:31 AM
Reply #201

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #201 on: June 09, 2012, 04:38:31 AM »
Conveyor belts?  Arrows?

I'm going to have to find a walkthrough vid or something.  I have no idea what you're talking about... I just found pictures of the stages and ripped the textures.

June 09, 2012, 04:48:03 AM
Reply #202

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #202 on: June 09, 2012, 04:48:03 AM »
Quote from: "NemZ"
Conveyor belts?  Arrows?

I'm going to have to find a walkthrough vid or something.  I have no idea what you're talking about... I just found pictures of the stages and ripped the textures.
Arrows in Clock Man's stage (spoiled for size)
(click to show/hide)
And from your textures the conveyor belts in Compass'

June 09, 2012, 06:28:49 AM
Reply #203

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #203 on: June 09, 2012, 06:28:49 AM »
I added some tiles to support a few of the gimmicks after seeing how the game actually plays.

So there are 3 games that use the MM8 soundtrack?  Capcom can be SO cheap sometimes.

June 09, 2012, 07:22:33 AM
Reply #204

Offline Ivory

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Re: NemZ's tileset emporium
« Reply #204 on: June 09, 2012, 07:22:33 AM »
Huh? RM&F2 uses MM&B's soundtrack. Which is unique and not MM8's soundtrack.

June 09, 2012, 07:59:25 AM
Reply #205

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #205 on: June 09, 2012, 07:59:25 AM »
Guess I haven't played 8 in so long that I forgot what it sounded like.

June 14, 2012, 03:36:57 AM
Reply #206

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #206 on: June 14, 2012, 03:36:57 AM »
Did some quick ripping work on MMGB2 tiles for the "gameboy map pack"

I also finally got back to working on the Wily Wars set I started forever ago.  I'll probably only do full sets for MM1 and Wily Tower... the rest will be just small add-on packs for the existing tiles as they weren't changed nearly as much.  Still, imagine Airman stages that actually have some variety!

June 14, 2012, 03:39:36 AM
Reply #207

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #207 on: June 14, 2012, 03:39:36 AM »
NemZ, you are cool people, my man!

The tiles look fantastic, by the way!

August 09, 2012, 11:28:25 AM
Reply #208

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #208 on: August 09, 2012, 11:28:25 AM »
Doing some Wily Wars stuff for the hell of it.

August 21, 2012, 03:19:58 PM
Reply #209

Offline Knux

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Re: NemZ's tileset emporium
« Reply #209 on: August 21, 2012, 03:19:58 PM »
Hey Nemz, do you plan on making more textures from Megaman X1 sometime? If so, you think you could try Flame Mammoth's stage?

Oh and by the way, I was wondering if I could use your Storm Eagle tileset to make a map. Would that be alright?