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Author Topic: NemZ's tileset emporium  (Read 144604 times)

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August 21, 2012, 06:17:46 PM
Reply #210

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #210 on: August 21, 2012, 06:17:46 PM »
Sure, go right ahead.  That's what they're here for.   :cool:

Eh, I might do more x stages eventually.  It's not impossible.  I'm definately more likely to do so if someone is actually going to use it for something.  I mean the Wily Wars stuff I'm doing just because I want to, mostly because some guys like Elecman and Air REALLY need some alternatives to their astoundingly bland official looks.

I mean it sure would be nice if ANY of the projects I've helped out would get their shit together and release already... you know, make it feel like I'm not just completely wasting my time?  Just a thought.

August 21, 2012, 06:39:53 PM
Reply #211

Offline Hallan Parva

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Re: NemZ's tileset emporium
« Reply #211 on: August 21, 2012, 06:39:53 PM »
If you don't mind, maybe some Battle Network tiles? Stuff like the houses in ACDC, vending machines, posters... just random real-world stuff.

of course I am a squid man so you don't have to rush to work immediately :ugeek: but just a thought

August 25, 2012, 04:42:45 AM
Reply #212

Offline Knux

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Re: NemZ's tileset emporium
« Reply #212 on: August 25, 2012, 04:42:45 AM »
Uhh, Nemz, I don't get some of the tiles. Such as those green pieces with some transparency on them. Maybe I should go and play X1 again...  :?

August 25, 2012, 07:14:55 AM
Reply #213

Offline Korby

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Re: NemZ's tileset emporium
« Reply #213 on: August 25, 2012, 07:14:55 AM »
(click to show/hide)
I could be wrong, but they appear to be where the moving platforms are

August 26, 2012, 03:24:22 AM
Reply #214

Offline Knux

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Re: NemZ's tileset emporium
« Reply #214 on: August 26, 2012, 03:24:22 AM »
Thank you, Korby. This will be useful for me knowing how to piece together the textures. I don't think I want to try the platforms, though. The layout I'm making won't need them, and they also look difficult to make.

I had been been using Magnet Man textures as placeholders in the meantime. Have some screenies:
(click to show/hide)
Back to work now.  :ugeek:

August 29, 2012, 01:53:13 AM
Reply #215

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #215 on: August 29, 2012, 01:53:13 AM »
Yes, that's exactly what the green bits are supposed to be.  Mostly I figgure they'd be used as 'fence' walls just to give the place some different textures here and there on the horizon other than the skybox without having to bring the level inside.

August 31, 2012, 11:28:13 PM
Reply #216

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #216 on: August 31, 2012, 11:28:13 PM »
Be sure to check the update I just made to those Storm Eagle textures before you get too far into it.  Looks like I forgot to remove the transparency on the windows earlier, which apparently doesn't work right on textures unless they are created opaque and then made transparent in the level editor.

September 01, 2012, 07:40:22 PM
Reply #217

Offline Knux

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Re: NemZ's tileset emporium
« Reply #217 on: September 01, 2012, 07:40:22 PM »
Right, thank you. I'll be sure to get them next weekend as I didn't go home for this one. argh

EDIT: Plot twist.

September 02, 2012, 10:14:11 PM
Reply #218

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #218 on: September 02, 2012, 10:14:11 PM »
Quote from: "SmashBroPlusB"
If you don't mind, maybe some Battle Network tiles?

Missed this comment earlier.  

I'm not a fan of the battle network/starforce stuff (or legends for that matter) so that's not at all likely to come from me.  Maybe ask TheDoc to help you?

September 02, 2012, 11:28:06 PM
Reply #219

Offline Knux

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Re: NemZ's tileset emporium
« Reply #219 on: September 02, 2012, 11:28:06 PM »
You know, it would be nice to have the pillar platform that has the cannon enemy on it. Think that's too much trouble? I can do with the pipes if so. A wide of 64 would be just great.

September 03, 2012, 06:58:23 AM
Reply #220

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #220 on: September 03, 2012, 06:58:23 AM »
I thought those would be actors since they move, but sure, no biggie.  Wouldn't they actually be 32x32 though (64x64 only after the usual resolution doubling)?

...and yes, I'm considering doing all of X1 now.   :mrgreen:

September 03, 2012, 07:07:35 AM
Reply #221

Offline Knux

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Re: NemZ's tileset emporium
« Reply #221 on: September 03, 2012, 07:07:35 AM »
Well, yes, but I wanted them to be 64x64 so they end up 128x128 because of the size of the platforms I made in the map.
Quote from: "NemZ"
...and yes, I'm considering doing all of X1 now.
Awsum sauz.

September 03, 2012, 08:08:00 AM
Reply #222

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #222 on: September 03, 2012, 08:08:00 AM »
Well I made a 32x32 version, and that already included making most of it bigger than the actual game.  64x64 would be a bit much I think, though it should look okay tiled.  Storm Eagle is in it's own subfolder now.

September 03, 2012, 04:23:30 PM
Reply #223

Offline -FiniteZero-

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Re: NemZ's tileset emporium
« Reply #223 on: September 03, 2012, 04:23:30 PM »
*is shy*

Er, um... Hi. I've been planning to do a Scrap Brain zone skin, but the only 8-bit textures are the game gear games, and those tend to use more colors than the NES can allow. Could you perhaps maybe help me out?

September 03, 2012, 06:21:36 PM
Reply #224

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #224 on: September 03, 2012, 06:21:36 PM »
...what's a scrap brain zone?