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NemZ's tileset emporium
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Topic: NemZ's tileset emporium (Read 144604 times)
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December 12, 2012, 06:08:48 PM
Reply #300
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: NemZ's tileset emporium
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Reply #300 on:
December 12, 2012, 06:08:48 PM »
Those look so good. It's a total shame that I can't use them in the remix map I made.
And I mean that NES Airman textures look like someone wanted to get out of work early when they were made.
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December 15, 2012, 02:32:34 AM
Reply #301
Geno
MM8BDM Extender
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Date Registered: March 31, 2012, 10:07:28 AM
Re: NemZ's tileset emporium
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Reply #301 on:
December 15, 2012, 02:32:34 AM »
I remember I made something similar to those Airman tile devamps, but I used the original NES palette. (you know, the white, black, blue and red one.)
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December 15, 2012, 01:09:38 PM
Reply #302
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #302 on:
December 15, 2012, 01:09:38 PM »
It still is mostly the same color scheme since the blue was the background showing through the alpha channel from the background. I just filled some of that in with black because transparent sections don't work well with 3d floors, which an Airman stage desperately wants to use. Making the common color white rather than blue opened up a lot more room for shading.
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December 30, 2012, 12:21:17 AM
Reply #303
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: NemZ's tileset emporium
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Reply #303 on:
December 30, 2012, 12:21:17 AM »
Nemz, you know that blue generator tile in Flame Mammoth's tileset? Could you give it a red tint for me? It's for a CTF map, and I can't get it to look right.
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December 30, 2012, 12:46:15 AM
Reply #304
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #304 on:
December 30, 2012, 12:46:15 AM »
This work for you? I'm not adding it to the main listing.
Also recently did this for someone else as part of a skybox filler
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December 30, 2012, 01:03:33 AM
Reply #305
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: NemZ's tileset emporium
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Reply #305 on:
December 30, 2012, 01:03:33 AM »
That looks perfect, Nemz. Thank you very much!
*hops back into Slumped*
EDIT: They display as completely black for some odd reason. They look just fine in the builder's 3D Mode though... strange.
EDIT 2: Made a recolor that displays, but looks eugh. I saved yours for when I find out what happened.
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December 30, 2012, 06:54:09 AM
Reply #306
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #306 on:
December 30, 2012, 06:54:09 AM »
Huh, that's weird. Same shades of red I always use, right out of the closest to NES RGB values I can find. Did you try both rendering modes? I know the palette file was changed for v3 so who knows what might happen.
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December 30, 2012, 11:48:05 AM
Reply #307
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #307 on:
December 30, 2012, 11:48:05 AM »
That stage should definately push the height limit.
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January 01, 2013, 10:01:10 AM
Reply #308
Knux
Standard Member
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Date Registered: September 04, 2009, 06:56:01 AM
Re: NemZ's tileset emporium
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Reply #308 on:
January 01, 2013, 10:01:10 AM »
That looks like it would be good with a camera in the skybox moving up and down slowly.
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January 07, 2013, 10:31:59 AM
Reply #309
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #309 on:
January 07, 2013, 10:31:59 AM »
I assure you this is totally nes legal despite all those extra colors. Palette cycling is nifty like that.
This would probably look especially cool (heh) if most of it was set to be partially transparent, and not just the 'fence' sections that should be layered with the backgrounds to give some depth, similar to how Burner Man was arranged. WW stages just love paralax scrolling backgrounds.
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January 08, 2013, 05:33:44 AM
Reply #310
NemZ
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #310 on:
January 08, 2013, 05:33:44 AM »
and then this happened too! Lots of animation in this set.
Which is the worse pun... to point out that 2 in one day was pretty Quick work or that I got them done in a Flash?
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January 13, 2013, 08:30:11 AM
Reply #311
NemZ
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #311 on:
January 13, 2013, 08:30:11 AM »
And another one. Also added a few more to Flash and Quick for variety's sake.
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January 13, 2013, 02:15:46 PM
Reply #312
fortegigasgospel
MM8BDM Extender
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Date Registered: July 31, 2011, 09:55:05 PM
Re: NemZ's tileset emporium
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Reply #312 on:
January 13, 2013, 02:15:46 PM »
:Personally would like to see the X versions of maps using these tiles, cause them being remixed and all same with the tiles:
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January 13, 2013, 10:49:50 PM
Reply #313
NemZ
MM8BDM Extender
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Date Registered: October 13, 2010, 03:00:53 PM
Re: NemZ's tileset emporium
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Reply #313 on:
January 13, 2013, 10:49:50 PM »
...eh? Not sure what you mean, man. I already did X1, if that's what you're talking about.
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January 14, 2013, 12:03:20 AM
Reply #314
Magnet Dood
MM8BDM MM8 Contributor
Rockman 5- Blues' Trap!?
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Date Registered: April 19, 2011, 08:13:37 PM
Re: NemZ's tileset emporium
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Reply #314 on:
January 14, 2013, 12:03:20 AM »
I think he means CSCM's remixed maps, if I had to take a stab at it.
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NemZ's tileset emporium