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Author Topic: NemZ's tileset emporium  (Read 144601 times)

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August 04, 2013, 12:14:44 AM
Reply #345

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #345 on: August 04, 2013, 12:14:44 AM »
Those Wood tiles are awesome. Great job with those.

While you're still around, do you think you could do one last DOS thing for me? Currently in Oil's map, the bridge thingies use Tomahawk floors. I couldn't really find a suitable texture to use that you provided, so do you mind whipping up one?

August 04, 2013, 01:19:49 AM
Reply #346

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #346 on: August 04, 2013, 01:19:49 AM »
Quote from: "Magnet Dood"
Those Wood tiles are awesome. Great job with those.

While you're still around, do you think you could do one last DOS thing for me? Currently in Oil's map, the bridge thingies use Tomahawk floors. I couldn't really find a suitable texture to use that you provided, so do you mind whipping up one?
Did you try the catwalk from Sonic's textures? Would also make it transparent when using 3D floors so you can see who is on the other side.

August 04, 2013, 05:05:09 AM
Reply #347

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #347 on: August 04, 2013, 05:05:09 AM »
Quote from: "Magnet Dood"
Those Wood tiles are awesome. Great job with those.

While you're still around, do you think you could do one last DOS thing for me? Currently in Oil's map, the bridge thingies use Tomahawk floors. I couldn't really find a suitable texture to use that you provided, so do you mind whipping up one?

Thanks!

What texture(s) are you using for the sides of the walkways?  Kinda hard to know which palette to use without knowing that.

August 05, 2013, 12:11:59 AM
Reply #348

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #348 on: August 05, 2013, 12:11:59 AM »


As you can see, I'm currently using the pipe textures you provided. I also tried using those as well, but they were a pain with 3D floors and they also looked bad around corners.

Yes, I'm aware the building is still purple- I'm just too lazy to import the new textures you made. Probably will get around to that eventually...

August 05, 2013, 09:02:52 AM
Reply #349

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #349 on: August 05, 2013, 09:02:52 AM »
I'll see what I can do.  It's pretty much doomed to be an ugly stage though... there's just no getting around the shitty tiles this stage offers.

August 05, 2013, 10:19:33 AM
Reply #350

Offline Rozark

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Re: NemZ's tileset emporium
« Reply #350 on: August 05, 2013, 10:19:33 AM »
Quote from: "Magnet Dood"
(click to show/hide)
As you can see, I'm currently using the pipe textures you provided. I also tried using those as well, but they were a pain with 3D floors and they also looked bad around corners.

Yes, I'm aware the building is still purple- I'm just too lazy to import the new textures you made. Probably will get around to that eventually...

My recommendation is to adjust the texture using offsets; works pretty much every time.

August 05, 2013, 10:58:54 AM
Reply #351

Offline Knux

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Re: NemZ's tileset emporium
« Reply #351 on: August 05, 2013, 10:58:54 AM »
I was thinking that, since the 8 bit tiles are fanmade (hell, 8BDM in general IS fanmade), there's no harm in improving upon them. After all, they're mostly splashes of gray or blue. What could go wrong?

August 05, 2013, 10:24:45 PM
Reply #352

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #352 on: August 05, 2013, 10:24:45 PM »
The blue isn't actually in that stage either, other than the skybox.

I may look at recoloring the whole thing while I'm at it, or at least doing something different with the 'peach' tiles.

August 06, 2013, 12:38:16 PM
Reply #353

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #353 on: August 06, 2013, 12:38:16 PM »
Oil got an update.  Walkway tiles, custom rocks and some blue pipes.  Trimmed back on the peach stuff since you don't seem to be using it anyway.



And yes, the blue IS in the original stage... not sure how I missed that.  Weird.

August 06, 2013, 12:42:45 PM
Reply #354

Offline Knux

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Re: NemZ's tileset emporium
« Reply #354 on: August 06, 2013, 12:42:45 PM »
That looks excellent, Nemz. I hope someone can make good use out of those tiles.

August 06, 2013, 07:53:30 PM
Reply #355

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #355 on: August 06, 2013, 07:53:30 PM »
Thanks, NemZ, will get to updating the tiles soonventually.

August 07, 2013, 12:44:58 AM
Reply #356

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #356 on: August 07, 2013, 12:44:58 AM »
Quote from: "Magnet Dood"
soonventually.

...that is a great word.  I'm going to borrow that.

August 10, 2013, 02:40:46 PM
Reply #357

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #357 on: August 10, 2013, 02:40:46 PM »
Started doing rips (not originals) for Unlimited because I felt like it.

August 15, 2013, 05:23:58 PM
Reply #358

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #358 on: August 15, 2013, 05:23:58 PM »
...and all the unlimited rips are done.  some assembly required, and animation is not provided... it's just a simple rip job.  Should be more than enough for people to get started making stuff with it though.

August 18, 2013, 03:46:11 PM
Reply #359

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #359 on: August 18, 2013, 03:46:11 PM »
I'm working on a map using R-Shadow's textures, and I hope you don't mind that I made a couple of minor adjustments to your textures.

Mainly got rid of the graininess as requested (I'm using the blue one to experiment with), also added the grey textures as well as the super thin walls.
Looking at the background to the stage, the main one seems to be more metallic, where you made it seem temporal. Also the one near the end (the lower one) kinda looked like it was supposed to have pillars in it. Nothing wrong, just pointing out something I noticed.