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Author Topic: NemZ's tileset emporium  (Read 144595 times)

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August 18, 2013, 04:27:45 PM
Reply #360

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #360 on: August 18, 2013, 04:27:45 PM »
the pillars are on the edges.  when it's tiled they'll show up.

And yeah, that whole set used dithering (the graininess) constantly to try and pretend the wonderswan had more shades of grey available than it actually did.  It's a rather distinctive look specific to that title, so I left it in... not like it has much else going for it with a whole whopping 4-6 blocks per stage and most of those shared between two stages.

...and what do you mean by 'temporal'?  The blue?  I just didn't want to use gray again so that the walls would stand out better.

August 31, 2013, 10:43:22 PM
Reply #361

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #361 on: August 31, 2013, 10:43:22 PM »
Sorry to butt in here with more dumb stuff, but I'm honestly confused on what I'm supposed to use when it comes to the walkways. Do you want me to use the transparent fence like textures for them?

September 01, 2013, 01:41:00 AM
Reply #362

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #362 on: September 01, 2013, 01:41:00 AM »
For DOS Oilman?  Yeah, the ones in the top right corner were added to fix your walkway problem.

September 03, 2013, 04:39:46 AM
Reply #363

Offline Knux

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Re: NemZ's tileset emporium
« Reply #363 on: September 03, 2013, 04:39:46 AM »
Nemz, I have some trouble understanding Dyna Man's tileset. I get the obvious things like windows, brick and wood walls, and the box textures. Everything else though, I'm not sure about even though I went to see a video of the stage.

September 03, 2013, 04:52:21 AM
Reply #364

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #364 on: September 03, 2013, 04:52:21 AM »
Next to the bricks is the Conveyor Belt with the side angles under them.
Between the belt and the rocks is just a metal pillar.
Upper right is the pipe that the lava bucket moved across, with the thing that dropped the trash under that.
Below that is the arrows that warned you of the hole and the metal blocks used to jump over the first hole next to it.
Obviously the ladder is below those and the spikes along the wall are next to the ladder.
Lastly you have the metal bits and designs.

September 03, 2013, 07:34:12 AM
Reply #365

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #365 on: September 03, 2013, 07:34:12 AM »
Huh... looking at it now I'm actually not sure what is going on with those treadmills.  I'll see what I can do to improve that when I have more time.

September 04, 2013, 10:44:59 AM
Reply #366

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #366 on: September 04, 2013, 10:44:59 AM »


There, that should do the trick.

September 16, 2013, 10:55:02 PM
Reply #367

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #367 on: September 16, 2013, 10:55:02 PM »
as part of v4 I'm going back to do the missing King stages, and reworked the one I previously had done a bit.  King 1 and 3 will be uploaded eventually, but I added links while I was at it so it will be automatic later when they actually connect to something.


September 17, 2013, 05:40:36 PM
Reply #368

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #368 on: September 17, 2013, 05:40:36 PM »
whee!


King 1 will take some work.  Darn gigantic random background machine thingy...

September 24, 2013, 10:29:36 PM
Reply #369

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #369 on: September 24, 2013, 10:29:36 PM »


and there we go, all of mm&b is done

September 24, 2013, 10:54:17 PM
Reply #370

Offline Deviddo

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Re: NemZ's tileset emporium
« Reply #370 on: September 24, 2013, 10:54:17 PM »
Wow, that's pretty impressive!  Great work!

September 24, 2013, 11:14:26 PM
Reply #371

Offline Beed28

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Re: NemZ's tileset emporium
« Reply #371 on: September 24, 2013, 11:14:26 PM »
Whoa, that's awesome.

September 25, 2013, 12:12:24 AM
Reply #372

Offline LlamaHombre

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Re: NemZ's tileset emporium
« Reply #372 on: September 25, 2013, 12:12:24 AM »
Sweet mother of god, that control panel must've taken an eternity.

Great work as always, King 1 was my favorite stage in MM&B and you definitely did it justice.

September 25, 2013, 12:48:42 AM
Reply #373

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #373 on: September 25, 2013, 12:48:42 AM »
Quote from: "LlamaHombre"
Sweet mother of god, that control panel must've taken an eternity.

Uh... actually that part was pretty easy.  It took longer to assemble the whole thing as a single pic around all the damn foreground elements then it did to convert it to 8-bit.  I'm actually worried it might be a bit too big, as it's meant to be tiled both horizontally and vertically.

Figuring out how to make the rest of the stage work was a much bigger problem with the way it tends to put green stuff in a purple frame in a lavender frame.  That will probably need to be worked out ahead of time into specific compound blocks before it's really usable for mapping, but that can't really be done right until you know the dimensions of the map spaces you need to cover.

September 25, 2013, 12:51:37 AM
Reply #374

Offline -Daiki-TheOni

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Re: NemZ's tileset emporium
« Reply #374 on: September 25, 2013, 12:51:37 AM »
Quote from: "NemZ"


and there we go, all of mm&b is done

If that "THING" is going to be used like a "Skybox", the map will be epic.....