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Author Topic: NemZ's tileset emporium  (Read 144589 times)

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May 27, 2014, 01:47:03 PM
Reply #390

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #390 on: May 27, 2014, 01:47:03 PM »
In retrospect I have no idea why I made the bricks have that turquoise / dark grey / light grey fade like that.  Could maybe do something interesting with it but likely far more work than is worth it.  :?

May 28, 2014, 01:09:32 AM
Reply #391

Offline Knux

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Re: NemZ's tileset emporium
« Reply #391 on: May 28, 2014, 01:09:32 AM »
Yeah, I was wondering about how the heck I'd use them as well, but I might just be able to come up with something. Thing is, more textures opens up more possibilities, so yeah. One thing that did frustrate me though, was the size of the pipe textures. They're 96x96 when in the game, and holes that big can be kind of difficult to land into in the middle of a firefight. I also modified those pipes to be transparent where they're black with blue dots because the visibility will be needed.

May 28, 2014, 03:33:36 PM
Reply #392

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #392 on: May 28, 2014, 03:33:36 PM »
Ah, I was thinking of those as the view from inside, not a window out.  I wanted them to be claustrophobicly narrow but still with just a little bit of wiggle room while running down them horizontally, maybe feeling a little similar to the ring of watery death tubes in mm1dw2.

June 05, 2014, 12:17:14 AM
Reply #393

Offline Hallan Parva

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the part where SmashBro publicly revives a thing
« Reply #393 on: June 05, 2014, 12:17:14 AM »
yo NemZ


how do you feel about making some... ORIGINAL TILESETS !??!?!!?

June 05, 2014, 12:30:51 AM
Reply #394

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #394 on: June 05, 2014, 12:30:51 AM »
Did you have something specific in mind?  I'm open to commissions.

You do know I'm also doing tiles and stuff for a fangame, right?  Our programmer has proven somewhat unreliable but the project isn't dead.

Also not my usual stuff, but I did this a while back and might as well pimp it a little.  :D



Though... hmm.  Dos, mm&b2, doc robot, the other 3 darkmen, the genesis unit... Yeah, I could probably stand to add another couple of rows to this sometime.

June 05, 2014, 12:40:35 AM
Reply #395

Offline Hallan Parva

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Re: NemZ's tileset emporium
« Reply #395 on: June 05, 2014, 12:40:35 AM »
oh yeah

I wanted stuff for the Battle Network expansion but I didn't want to really ask for a bunch of stuff at once
so basically I was just going to ask for things that I need so your tiles actually get used in a timely manner (coughDOSandPUcough)


[5:59:31 PM] SmashMan: http://www.sprites-inc.co.uk/files/EXE/ ... _night.gif
[5:59:31 PM] SmashMan: http://www.sprites-inc.co.uk/files/EXE/ ... /lanhp.gif

[5:59:31 PM] SmashMan: http://www.sprites-inc.co.uk/files/EXE/ ... ichpbg.gif
[5:59:31 PM] SmashMan: http://www.sprites-inc.co.uk/files/EXE/ ... ACDCbg.gif

[6:00:22 PM] SmashMan: when you have the time, I'd like some generic-ish BN flavored tiles and some manner of skybox background
[6:00:22 PM] SmashMan: please and thank you



Being more specific, I'm looking for two different sets of normal-flavor tiles and skyboxes. By "skyboxes", I mean I'd like the same skybox in two different color schemes; the idea is that the skybox would change colors when the boss music activates, like how the background during boss battles is an off-color version of the background seen in that area's virus battles.



EDIT: Also, those RM-flavored Mets are amazing. :ugeek:

June 05, 2014, 12:50:22 AM
Reply #396

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #396 on: June 05, 2014, 12:50:22 AM »
I've never played the BN games so not entirely sure what you're asking for.  I mean most of those links look like they could be done with just one or two 16x16 tiles total.

June 05, 2014, 01:14:02 AM
Reply #397

Offline Hallan Parva

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Re: NemZ's tileset emporium
« Reply #397 on: June 05, 2014, 01:14:02 AM »
I kinda posted bad links yeah
but basically just some neat tiles that taste like computers

I really don't know how to describe it I'm so sorry
here's some better pictures

http://www.sprites-inc.co.uk/files/EXE/EXE2/Maps/Net/denArea1.gif
http://www.interordi.com/mega_man_pc/games/mmbn2/maps/Undernet-2.png
http://www.sprites-inc.co.uk/files/EXE/EXE4/Maps/Net/Sharo.png
http://www.sprites-inc.co.uk/files/EXE/EXE6/Maps/Net%20Maps/ACDC.gif
http://www.sprites-inc.co.uk/files/EXE/EXE6/Maps/Net%20Maps/Central2.gif
http://www.sprites-inc.co.uk/files/EXE/EXE2/Maps/Net/denAreabg.png


I just thought it would be neat to have unique tiles for some of the maps
if you still don't understand or you can't do it then I apologize for eating up your time

June 05, 2014, 01:36:18 AM
Reply #398

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #398 on: June 05, 2014, 01:36:18 AM »
Well that's a lot of floors, but what do you want on the walls?  Will there BE walls?

Or are you just saying you want stuff like this as filler or something?  If so, for what stage?  I like to keep palette restrictions in mind.

June 06, 2014, 10:41:15 PM
Reply #399

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #399 on: June 06, 2014, 10:41:15 PM »
Requested additional tiles for Blade (dos)

June 06, 2014, 11:25:04 PM
Reply #400

Offline Knux

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Re: NemZ's tileset emporium
« Reply #400 on: June 06, 2014, 11:25:04 PM »
Muchas Gracias, Nemz. Those look nifty.

June 07, 2014, 12:50:24 AM
Reply #401

Offline Hallan Parva

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Re: NemZ's tileset emporium
« Reply #401 on: June 07, 2014, 12:50:24 AM »
wow I didn't even see this earlier
I'm so bad wow I'm sorry


[5:06:44 PM] SmashMan: I don't know how to word it
[5:06:53 PM] SmashMan: but basically there'd be a pool of generic arenas
[5:06:58 PM] Llama: like wily shit or internet areas
[5:07:15 PM] SmashMan: Den Arena, Central Arena, Recovery Arena, Under Arena, etc
[5:07:25 PM] SmashMan: and then two/three representative stages from each BN game

Visually, in a way I was thinking similarly to how Custom Robo battle stages are structured out. They're enclosed within a space, but they don't have ceilings per se; all the action is contained within the arena, which has various walls and pits and what-not scattered about. I would appreciate floor tiles, "upper" wall tiles for floor pieces / playable area, and "lower" wall tiles for the outsides of the stage and non-playable area. Oh yeah, and skyboxes. Also a wiggly barrier thing for the edge of the stage (separating the stage from the transparent grid effect that extends into the skybox) would be neat but I'm just saying

if I'm still being a vague asshole please ask questions about it

June 07, 2014, 02:12:32 AM
Reply #402

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #402 on: June 07, 2014, 02:12:32 AM »
Sorry for more DOS crap to bug you about, but I wanted to ask a few questions about Volt Man's tiles.

I'm really not sure how to set up the brick tiles all too well. The green and blue ones aren't too tricky, but it's the grey ones that don't make a whole lot of sense. Are the top 4 supposed to be for the outside of the building, and the bottom 4 for inside?

Also, the spider web is supposed to have the black background, right? That's the way I currently have it set up.

Finally, do you mind making some floor textures for Volt, too? I know it must be a pain by now, but there's not a whole lot to use on the outside of the power plant except for the grey brick everywhere.

June 07, 2014, 02:16:47 AM
Reply #403

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #403 on: June 07, 2014, 02:16:47 AM »
Sigh.  I blame the dos games for being so lousy.

June 07, 2014, 03:15:51 AM
Reply #404

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #404 on: June 07, 2014, 03:15:51 AM »
I usually use ones like those mostly black ones for roofs in place of the full black in some areas.
Or the upper section of a wall.
Remember, the games were made by 1 and 3 guys respectivily, with the second one being made in like a week. :x