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Author Topic: NemZ's tileset emporium  (Read 144589 times)

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June 07, 2014, 03:33:20 AM
Reply #405

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #405 on: June 07, 2014, 03:33:20 AM »
I'll see what I can do about volt textures.  The problem with the bricks is that every damn MM3 DOS stage used basically the same brick textures, so I tried to get a bit experimental with them in places and probably didn't think it through all that well at the time.

SmashBro, you aren't being an asshole... I'm sure this makes perfect sense to somebody who's actually played the BN games.  I think I get what you're saying now, the battle arena pics helped immensely.  Consider the request added to my list of stuff to do eventually.

June 07, 2014, 04:01:49 PM
Reply #406

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #406 on: June 07, 2014, 04:01:49 PM »
Okay, reworked the bricks and pulled the background off of the spiderwebs so you can use them as decorations rather than the walls themselves.  Also smoothed out the clouds to be a bit more cheerful and cartoony.  Better, right?


June 07, 2014, 04:42:01 PM
Reply #407

Offline Magnet Dood

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Re: NemZ's tileset emporium
« Reply #407 on: June 07, 2014, 04:42:01 PM »
Yeah, that looks good to me. Thanks!

EDIT: OK, now I know I wasn't just seeing things. The first time I saw this, it looked exactly like the old sheet. I was going to say something, but I thought it would've been rude.

June 11, 2014, 04:38:36 PM
Reply #408

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #408 on: June 11, 2014, 04:38:36 PM »
smashbro:  Can you point me at the specific stage(s) you want me to look at?  Because You've sent links for a ton of stuff that pretty clearly doesn't go together.

June 21, 2014, 01:13:17 AM
Reply #409

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #409 on: June 21, 2014, 01:13:17 AM »
This work for you?

June 21, 2014, 01:38:59 AM
Reply #410

Offline Hallan Parva

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Re: NemZ's tileset emporium
« Reply #410 on: June 21, 2014, 01:38:59 AM »
[9:21:39 PM] Korby: the gray hurts my eyes
[9:22:59 PM] Smasho Grubba: oh the gray is border textures
[9:23:12 PM] Smasho Grubba: ohhhhh these are animated
[9:24:01 PM] Smasho Grubba: I'm not gonna lie when I say I really REALLY like these textures
[9:24:01 PM] Smasho Grubba: the gray on the green is a little painful though
[9:24:42 PM] Smasho Grubba: though I have no idea how to color theory so I don't know whether to say make it lighter gray or darker gray
[9:25:35 PM] Wheelegator: Korby this is where your college expertise comes in :ugeek:
[9:28:45 PM] Korby: i'd need to see it on a map first


I'm not exactly sure what to say about the gray, but it seems a little... off.
Gut instinct says to make it darker gray since the background is darker colored.

I TOTALLY LOVE IT THOUGH so thank you so much

June 21, 2014, 08:25:43 AM
Reply #411

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #411 on: June 21, 2014, 08:25:43 AM »
That's the darkest gray the NES does without going to black, unfortunately.  Its just there as a common neutral so the other bits can flow together smoothly.  And yeah, the lighter gray would probably be worse.

June 21, 2014, 08:56:25 AM
Reply #412

Offline Shmeckie

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Re: NemZ's tileset emporium
« Reply #412 on: June 21, 2014, 08:56:25 AM »
Quote from: "NemZ"
Did you have something specific in mind?  I'm open to commissions.

You do know I'm also doing tiles and stuff for a fangame, right?  Our programmer has proven somewhat unreliable but the project isn't dead.

Also not my usual stuff, but I did this a while back and might as well pimp it a little.  :D



Though... hmm.  Dos, mm&b2, doc robot, the other 3 darkmen, the genesis unit... Yeah, I could probably stand to add another couple of rows to this sometime.

I just wanted to say this is one of the coolest things I've seen in awhile. Awesome work!

June 21, 2014, 01:29:50 PM
Reply #413

Offline -Daiki-TheOni

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Re: NemZ's tileset emporium
« Reply #413 on: June 21, 2014, 01:29:50 PM »
Quote from: "Shmeckie"
Quote from: "NemZ"
Did you have something specific in mind?  I'm open to commissions.

You do know I'm also doing tiles and stuff for a fangame, right?  Our programmer has proven somewhat unreliable but the project isn't dead.

Also not my usual stuff, but I did this a while back and might as well pimp it a little.  :D



Though... hmm.  Dos, mm&b2, doc robot, the other 3 darkmen, the genesis unit... Yeah, I could probably stand to add another couple of rows to this sometime.

I just wanted to say this is one of the coolest things I've seen in awhile. Awesome work!

agreed.... "metol skin expansion".... also, that Megaman Network tileset looks cool!

June 22, 2014, 06:50:08 PM
Reply #414

Offline Fr3akGamer

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Re: NemZ's tileset emporium
« Reply #414 on: June 22, 2014, 06:50:08 PM »
Do I have permission to use the MMV textures in one of my maps?

June 22, 2014, 10:18:34 PM
Reply #415

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #415 on: June 22, 2014, 10:18:34 PM »
Quote from: "In the OP I"
This thread is a clearinghouse of my custom 8bit tilesets, freely available for anyone's use though mostly made for specific expansion projects.

June 23, 2014, 12:24:33 AM
Reply #416

Offline Fr3akGamer

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Re: NemZ's tileset emporium
« Reply #416 on: June 23, 2014, 12:24:33 AM »
ADHD pls

Sorry about that.

June 24, 2014, 03:18:46 PM
Reply #417

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #417 on: June 24, 2014, 03:18:46 PM »
the mets have been updated, because yay.  :D


June 24, 2014, 11:38:30 PM
Reply #418

Offline fortegigasgospel

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Re: NemZ's tileset emporium
« Reply #418 on: June 24, 2014, 11:38:30 PM »
Quote from: "NemZ"
the mets have been updated, because yay.  :D

I doubt it, but would it be too much to ask for Constellation Droid and Robotized Masters too? Just cause this is freaking amazing.
Don't gotta of course.

June 24, 2014, 11:56:51 PM
Reply #419

Offline NemZ

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Re: NemZ's tileset emporium
« Reply #419 on: June 24, 2014, 11:56:51 PM »
...what is a 'robotized master'?