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Author Topic: [Map Pack] SHARP (Version 3b - Hotfix)  (Read 54062 times)

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September 24, 2013, 08:12:47 AM
Reply #45

Offline leoalex50

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Re: [Map Pack] SHARP (Version 2a)
« Reply #45 on: September 24, 2013, 08:12:47 AM »
Quote from: "kraven"
can you give me the music codes?
:(
wow really man you have necro bumped this its like at least 9 months old you should have read the rules about necrobumping

September 24, 2013, 08:25:11 AM
Reply #46

Offline Rozark

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Re: [Map Pack] SHARP (Version 2a)
« Reply #46 on: September 24, 2013, 08:25:11 AM »
Quote from: "leoalex50"
Quote from: "kraven"
can you give me the music codes?
:(
wow really man you have necro bumped this its like at least 9 months old you should have read the rules about necrobumping

Seeing as you're so persistent about hunting "necrobumpers" and the rules beside it, perhaps you'd like to know that it's fine if it's relevant to the topic... and it is.

Also, looking at his post count the guy is new. Give him a break.

Anyways, if you have a program like Slumped/Shade you could check the files there, otherwise I wouldn't know, sorry.
If I had to guess it'd be around "SHAR01" and just add numbers from there. That's just a guess though.

September 24, 2013, 08:32:41 AM
Reply #47

Offline leoalex50

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Re: [Map Pack] SHARP (Version 2a)
« Reply #47 on: September 24, 2013, 08:32:41 AM »
all right i'll let him off as well

September 24, 2013, 10:13:56 AM
Reply #48

Offline Shade Guy

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Re: [Map Pack] SHARP (Version 2a)
« Reply #48 on: September 24, 2013, 10:13:56 AM »
Please. There's no need to tell Kraven off for asking, and there's no need to post to make a self-acknowledged (and incorrect) guess concerning the question at hand. Leave it to me to satisfy all your SHARP-related needs!

I have received a PM asking about music codes once before, so I've put a list of music codes and music credits (inside the spoiler underneath 'music codes/credits') on the front page for anyone who wants them. Check it out!

And since this was bumped, I should probably say this: SHARPv3a is in the works, and will include an additional 5 maps by yours truly. In fact, it's been in the works for quite some time, and I've done a good portion of the work. However, I've been preoccupied with mapping for MM8BDMv4a (core maps take precedence over custom maps), so I don't know when I'll get around to finishing it.

Here's a preview for anyone who cares, though.

SHA11 - The Birds:
(click to show/hide)

September 24, 2013, 01:13:54 PM
Reply #49

Offline FTX6004

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Re: [Map Pack] SHARP (Version 2a)
« Reply #49 on: September 24, 2013, 01:13:54 PM »
I'm in love of that outside part! :D

September 24, 2013, 04:03:14 PM
Reply #50

Offline Hallan Parva

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Re: [Map Pack] SHARP (Version 2a)
« Reply #50 on: September 24, 2013, 04:03:14 PM »
Shade Guy's gettin' funky Zelda-style

September 24, 2013, 04:18:31 PM
Reply #51

Offline Kapus

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Re: [Map Pack] SHARP (Version 2a)
« Reply #51 on: September 24, 2013, 04:18:31 PM »
Quote from: "leoalex50"
all right i'll let him off as well
Hey man, you're not a moderator or anything.


Your maps are looking superb as usual, Shade! Really paying nice attention to detail here. The Sword textures mix very well with the Hard ones, although you might want to try experimenting with some Stone ones as well.

September 24, 2013, 04:31:02 PM
Reply #52

Offline FTX6004

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Re: [Map Pack] SHARP (Version 2a)
« Reply #52 on: September 24, 2013, 04:31:02 PM »
Quote from: "Kapus"
Quote from: "leoalex50"
all right i'll let him off as well
Hey man, you're not a moderator or anything.

Yeah, leo is time to you to stop acting like a moderator, why are keep acting like that.

September 24, 2013, 04:39:51 PM
Reply #53

Offline Ivory

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Re: [Map Pack] SHARP (Version 2a)
« Reply #53 on: September 24, 2013, 04:39:51 PM »
You do realize leoalex, had I actually had a problem with this 'necrobump' I would of responded to it? There was no harm in the bump.
You are not a moderator and if I see you backseat moderate any more, you will be warned.

September 24, 2013, 07:06:53 PM
Reply #54

Offline LlamaHombre

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Re: [Map Pack] SHARP (Version 2a)
« Reply #54 on: September 24, 2013, 07:06:53 PM »
Quote from: "FTX6004"
Quote from: "Kapus"
Quote from: "leoalex50"
all right i'll let him off as well
Hey man, you're not a moderator or anything.

Yeah, leo is time to you to stop acting like a moderator, why are keep acting like that.

This is hypocrisy if I've ever seen it. Just how many times have I told you off on telling others off, again?

Regardless, I'd say Ivory's statement is in regards to both of you. Enough is enough.


Back on a more positive note though, the map seems great as always. Interesting set of textures, too. I don't see Hard Man or Guts Man all too often. It always seems like Stone Man gets more priority. Can't wait.

also I'm still very sorry about Forest Frenzy I swear I'll get it done someday

September 24, 2013, 07:20:48 PM
Reply #55

Offline Knux

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Re: [Map Pack] SHARP (Version 2a)
« Reply #55 on: September 24, 2013, 07:20:48 PM »
Quote from: "Shade"
The Birds
Are they singing? Is it beautiful?

I'm a little concerned about that Bass Upgrade near a pit, but I'll wait for the map to be released. I'm digging that look, though!

March 12, 2014, 04:48:23 AM
Reply #56

Offline Shade Guy

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Re: [Map Pack] SHARP (Version 3a)
« Reply #56 on: March 12, 2014, 04:48:23 AM »
I got bored today so I made 5 maps and revised a few others. Changelog + download is on the front page.

March 12, 2014, 05:22:35 AM
Reply #57

Offline King Dumb

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Re: [Map Pack] SHARP (Version 3a)
« Reply #57 on: March 12, 2014, 05:22:35 AM »
The birds, they call to me.

108.61.83.66:15029 for glory. Come on in everyone!

March 12, 2014, 04:49:44 PM
Reply #58

Offline TailsMK4

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Re: [Map Pack] SHARP (Version 3a)
« Reply #58 on: March 12, 2014, 04:49:44 PM »
Well this sure happened out of the blue. I'll have to update my servers later to include the updated sharp maps.

March 12, 2014, 05:32:41 PM
Reply #59

Offline beta

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Re: [Map Pack] SHARP (Version 3a)
« Reply #59 on: March 12, 2014, 05:32:41 PM »
WOW GREAT! I will get my mind.