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Author Topic: Mega Man: The Power Battle/16-bit Deathmatch Project  (Read 17033 times)

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June 30, 2011, 06:23:09 PM
Reply #45

Offline -FiniteZero-

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #45 on: June 30, 2011, 06:23:09 PM »
...You know, maybe it would actually be a good idea to switch to the Wily Wars style.

Reason 1) I actually have a soundfont for the Genesis. Yeah, you gave me samples, but they're not labled.

Reason 2) Making the skins would be a hell of a lot easier. Trust me on this. After all, you won't just be making 16-bit skins, but also 16-bit weapons, 16-bit enemies, ect.

Reason 3) Sprite size. Wily Wars sprites are the size of the NES sprites. 16-bit sprites, on the other hand, are a lot larger.

July 01, 2011, 04:03:20 AM
Reply #46

Offline OZX

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #46 on: July 01, 2011, 04:03:20 AM »
well okay man, the more help the better!

August 03, 2011, 04:34:11 AM
Reply #47

Offline Magnet Dood

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #47 on: August 03, 2011, 04:34:11 AM »
I apologize for bumping this. I just had an idea for it.

Why not use the Mega Man Soccer sprites for this? They're around the same size as 8-Bit Megaman, so maybe that would work a little better.

August 03, 2011, 03:05:39 PM
Reply #48

Offline Tempura Wizard

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #48 on: August 03, 2011, 03:05:39 PM »
I think that Megaman Soccer may be better, too.  Plus, you already have all the moving sprites done.

August 03, 2011, 06:55:24 PM
Reply #49

Offline Korby

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #49 on: August 03, 2011, 06:55:24 PM »
But you'd need front/r and back/r.

August 03, 2011, 08:53:17 PM
Reply #50

Offline Magnet Dood

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #50 on: August 03, 2011, 08:53:17 PM »
So? Wouldn't be that hard to sprite.

When you have some of the Roster have completed already, you might as well just stick to a style with 15+ characters partly done.

September 07, 2011, 08:27:46 PM
Reply #51

Offline Strange Metool

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #51 on: September 07, 2011, 08:27:46 PM »
... It's been a long time.

My intrest is fading away...

September 07, 2011, 08:48:16 PM
Reply #52

Offline OZX

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #52 on: September 07, 2011, 08:48:16 PM »
Aww....how much progress was done anyways?

September 07, 2011, 08:49:35 PM
Reply #53

Offline Strange Metool

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #53 on: September 07, 2011, 08:49:35 PM »
There is/was no progress.

I'm moving on to Capcom Unity (I won the Dragon's Dogma name contest...) and VGBoxArt. (Capcom Unity as Robot Master)

September 07, 2011, 10:12:35 PM
Reply #54

Offline Trollman

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #54 on: September 07, 2011, 10:12:35 PM »
Will there be any progress? I can't wait to re-make Trollman in 16-bit

September 07, 2011, 10:20:11 PM
Reply #55

Offline OZX

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #55 on: September 07, 2011, 10:20:11 PM »
....

Quote from: "Strange Metool"
There is/was no progress.

I'm moving on to Capcom Unity (I won the Dragon's Dogma name contest...) and VGBoxArt. (Capcom Unity as Robot Master)

I think this project  is doomed.

EDIT:i'll take this project off your hands if you want.

September 14, 2011, 08:19:04 PM
Reply #56

Offline Strange Metool

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #56 on: September 14, 2011, 08:19:04 PM »
Good news, and bad news.

The good news is....
I'M BACK!!!!!![/color]

The bad news is....

This project is cancelled.

September 15, 2011, 02:43:09 AM
Reply #57

Offline Magnet Dood

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #57 on: September 15, 2011, 02:43:09 AM »
Your other project kinda flopped, buddy.

Maybe you should take up this one again?

September 15, 2011, 02:45:17 AM
Reply #58

Offline Korby

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Re: Mega Man: The Power Battle/16-bit Deathmatch Project
« Reply #58 on: September 15, 2011, 02:45:17 AM »
He's cancelled this project. As such, I'll be locking it.

If he'd like to get it unlocked, please PM me or Ivory.