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Author Topic: Project "Assassin"(Mafia mode) thrilling name...i know..  (Read 64606 times)

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July 09, 2011, 12:34:14 AM
Reply #165

Offline LlamaHombre

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Re: MegaManMafia-V3A! Released!
« Reply #165 on: July 09, 2011, 12:34:14 AM »
If 100% of people want skins, and you're the only one who doesn't, what do you think is the better option.

A smart player adjusts his player settings upon killing people incase a person noticed him.

July 09, 2011, 01:33:43 AM
Reply #166

Offline SmashTheEchidna

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Re: MegaManMafia-V3A! Released!
« Reply #166 on: July 09, 2011, 01:33:43 AM »
Quote from: "LlamaHombre"
If 100% of people want skins, and you're the only one who doesn't, what do you think is the better option.

A smart player adjusts his player settings upon killing people incase a person noticed him.

^ This. I've already told you how people have gotten around that, First of all. Second of all, Who are you making this mod for? The community, or yourself? You're supposed to listen to the words of the fans and people who would generally want to play this mod, and take in their advice and whatnot. If the only reason there aren't any skins is because you and ONLY you don't want any, That's kind of selfish. Tsuki gave this mod out for ANYONE to adjust and release to their likings, Not just YOU. You may have taken up where he left off, but I don't think you should shut the people up about something they all want. It's just not right.

July 09, 2011, 01:35:37 AM
Reply #167

Offline Shade Guy

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Re: MegaManMafia-V3A! Released!
« Reply #167 on: July 09, 2011, 01:35:37 AM »
That's why whenever I play MMM, I have at least 4 skin binds. It's also fun to mess with people, even if you aren't the assassin.

July 09, 2011, 02:59:09 AM
Reply #168

Offline Darkseed

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Re: MegaManMafia-V3A! Released!
« Reply #168 on: July 09, 2011, 02:59:09 AM »
Fine but if you want them tell me how to add skins to THE ASSASSIN then...

HAHA JK, Smash it seems u and some 3 people the only ones complaining...so stfu

July 09, 2011, 02:59:22 AM
Reply #169

Offline Tesseractal

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Re: MegaManMafia-V3A! Released!
« Reply #169 on: July 09, 2011, 02:59:22 AM »
Quote from: "SmashTheEchidna"
Quote from: "LlamaHombre"
If 100% of people want skins, and you're the only one who doesn't, what do you think is the better option.

A smart player adjusts his player settings upon killing people incase a person noticed him.

^ This. I've already told you how people have gotten around that, First of all. Second of all, Who are you making this mod for? The community, or yourself? You're supposed to listen to the words of the fans and people who would generally want to play this mod, and take in their advice and whatnot. If the only reason there aren't any skins is because you and ONLY you don't want any, That's kind of selfish. Tsuki gave this mod out for ANYONE to adjust and release to their likings, Not just YOU. You may have taken up where he left off, but I don't think you should shut the people up about something they all want. It's just not right.

He is making it for himself, but the majority of the things he wants to implement are impossible without the superior guidance of Asd or Tsuki (both who do not appear in this community any more). He says it himself:

Quote from: "darkseed"
OK So i guess machete is out since no one wants to help. will post link to v4A soon...

But like you said. Tsuki said anyone can adjust the mod. Then you can probably do it yourself, easily, and release the mod as your own. That's not any more selfish than what he's doing, right? After all, I'll play the devil's advocate simply because darkseed doesn't appear to be interested: I would reason that you, Gizmo, want skins on solely so that you can use YOUR skin. And having +NOSKIN is unfair to you because you can't have your skin, but you'll state any other reason as to why you oppose +NOSKIN to appear righteous while doing something for personal gain. But enough semantics, I'll explain how changing skins does NOT effectively evade being recognized.

The assassin kills someone, but he's surrounded by 3 innocents. As it is now, if the assassin moves out of sight for a SECOND - such as using a smoke bomb - the innocents won't be able to trace him - all you have to identify the assassin are his movements; if you lose track of where the assassin is going, now you know he's there but knowing which of the 4 Mega Men is the assassin is impossible for that instant (BECAUSE none of them have skins enabled). Now, let's try the same scenario with skins: The assassin (Gemini Man) kills someone, and is surrounded by Yamato Man, Skull Man, and Bomb Man. The assassin can change his skin with a skin bind, but Yam/Skull/Bomb Man will still recognize those three skins as "innocents". The fact that the assassin has changed his skin does not help him, unless by some odd chance be binded Yamato, Skull, or Bomb Man. In which case the person he decided to mimic will still know who the assassin is. For example: say be skin binds to Yamato. The "original" Yamato man still knows who the assassin is, and begins firing at the assassin. Now everyone else still knows who the assassin is, and the skin bind failed to provide anything (assuming the innocent Yamato fired and doesn't run away).

Point: Skin binds do not REALLY help because you can still recognize all of the OTHER players, who aren't going to skin bind. The exception to this is: If the assassin skin binds to Mega Man after killing someone, he'll blend in with all the custom-skin users (who appear as Mega Man to probably 80% of the people playing this game), which could possibly allow the original scenario (in +NOSKIN) to be repeated. Like Roboenza, everyone playing might just appear as Mega Man anyway, due to the custom skins - which would turn, actually help the assassin. And I'd hate to have a game mode like this become more difficult because of custom skins serving as camouflage for the killer. The above scenario is only one of many examples of how recognition of innocents would prove fatal to the killer. Any such scenario is much more likely than the majority of people playing this mode downloading a skin for a fancharacter, which you are attempting to force on *darkseed*'s game mode. That's a little selfish to me. I don't think skins are necessary in this mode at all; I think they'd be highly detrimental. (I have only played v3B)

And darkseed, your current topic title says "V3A" instead "V4A". Might want to fix that.

July 09, 2011, 03:03:37 AM
Reply #170

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #170 on: July 09, 2011, 03:03:37 AM »
Thanks Ice :D

NO MOAR SKINS NOW!

(please don't make me repeat what Ice said because it was too clever that you can easily find out my reasons)

July 09, 2011, 03:17:39 AM
Reply #171

Offline SmashTheEchidna

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Re: MegaManMafia-V4A! Released!
« Reply #171 on: July 09, 2011, 03:17:39 AM »
Whether I use custom skins or not, I still don't like seeing absolutely everyone as Megaman, not even seeing the regular skins implemented into the game. My reasons for wanting skins isn't solely about what skin I'm using.

July 09, 2011, 09:18:58 AM
Reply #172

Offline Myroc

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Re: MegaManMafia-V4A! Released!
« Reply #172 on: July 09, 2011, 09:18:58 AM »
So he could just use a uniform skin that isn't the basic Megaman. Hell, even Sniper Joe or something would be a tad more bearable.

July 09, 2011, 10:37:09 AM
Reply #173

Offline BiscuitSlash

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Re: MegaManMafia-V4A! Released!
« Reply #173 on: July 09, 2011, 10:37:09 AM »
Isn't there some kind of server option for skins? I know there is an option in the Multiplayer menu, but what about the server?

July 09, 2011, 11:37:34 AM
Reply #174

Offline SmashTheEchidna

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Re: MegaManMafia-V4A! Released!
« Reply #174 on: July 09, 2011, 11:37:34 AM »
It's possible. I don't host servers so I wouldn't really know for sure. But I think it might be.

July 09, 2011, 09:23:41 PM
Reply #175

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #175 on: July 09, 2011, 09:23:41 PM »
REDALERT Song wont play.
It's fucked up, it won't play. idk why. sorry.
i really can't do anything about it it's probably the ACS...

July 10, 2011, 01:16:27 AM
Reply #176

Offline LlamaHombre

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Re: MegaManMafia-V4A! Released!
« Reply #176 on: July 10, 2011, 01:16:27 AM »
The reason I WANT skins is because if everyone's MegaMan, and the EXACT SAME COLOR, it's going to be no different from normal LMS, only you add a fucking maniac with a sword in.

If Top Spin is put in the rotation, everyone's going to go on killing sprees of paranoia kills because you can't tell each other apart.

There are two solutions to this.

-Add skins.
-Make it so that each player gets assigned a random wcolor set each round.

July 10, 2011, 02:45:47 AM
Reply #177

Offline Shade Guy

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Re: MegaManMafia-V4A! Released!
« Reply #177 on: July 10, 2011, 02:45:47 AM »
With weapons, you may have done this before, but I'd reccomend removing the following weapons:
-Junk Shield (Every innocent can put it up and tell who the assassin is merely due to his/her inability to use it)
-Leaf Shield (Same reason as above)
-Super Arm (Same reason as above)
-Top Spin (Because innocents like to kill other other innocents for the lulz)

Atomic Fire and Pharaoh Shot may prove to be a source of identification too, so you may want to remove them too. Also, when everyone starts charging Pharaoh Shot or Atomic Fire or has a shield out, it proves to be a source of lag.

Also, if you haven't done so yet, I'd also reccomend extending the range of the Assassin's weapon to something like Slash Claw. Can't go wrong with Slash Claw.

Perhaps if it was possible, you could let people use stock skins but deny them access to custom skins? No idea how that would work, though.

July 10, 2011, 04:54:20 PM
Reply #178

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #178 on: July 10, 2011, 04:54:20 PM »
Quote from: "Shade Guy"
With weapons, you may have done this before, but I'd reccomend removing the following weapons:
-Junk Shield (Every innocent can put it up and tell who the assassin is merely due to his/her inability to use it)
-Leaf Shield (Same reason as above)
-Super Arm (Same reason as above)
-Top Spin (Because innocents like to kill other other innocents for the lulz)

Atomic Fire and Pharaoh Shot may prove to be a source of identification too, so you may want to remove them too. Also, when everyone starts charging Pharaoh Shot or Atomic Fire or has a shield out, it proves to be a source of lag.

Also, if you haven't done so yet, I'd also reccomend extending the range of the Assassin's weapon to something like Slash Claw. Can't go wrong with Slash Claw.

Perhaps if it was possible, you could let people use stock skins but deny them access to custom skins? No idea how that would work, though.

Removing these weapons would make it more difficult to kill the assassin but pharaoh shot is always "above my head" so i think ill remove that one in the V4B Update, Same as Super Arm. But Top spin and Atomic Fire get to stay as they are rare in the rotation. Junk shield and leaf shield and wind storm are already removed.

July 10, 2011, 05:16:47 PM
Reply #179

Offline SaviorSword

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Re: MegaManMafia-V4A! Released!
« Reply #179 on: July 10, 2011, 05:16:47 PM »
Why don't ya let the assassin get all the weapons like the rest? Maybe except for Junk Shield. That way the assassin can blend in rather easily.