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Author Topic: Project "Assassin"(Mafia mode) thrilling name...i know..  (Read 64603 times)

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July 10, 2011, 05:26:54 PM
Reply #180

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #180 on: July 10, 2011, 05:26:54 PM »
Removing these weapons would make it more difficult to kill the assassin but pharaoh shot is always "above my head" so i think ill remove that one in the V4B Update, Same as Super Arm. But Top spin and Atomic Fire get to stay as they are rare in the rotation. Junk shield and leaf shield and wind storm are already removed.

Sorry just finished removing PS and SA

July 10, 2011, 09:50:39 PM
Reply #181

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #181 on: July 10, 2011, 09:50:39 PM »
For some reason i cant make a vote so i will have to write this

POLL: Do you want skins or not?

Say Yeswewantskinsdammit for Skins

And STFUPPLWHOWANTSKINS for No Skins

first to get to 10 votes wins.

July 10, 2011, 10:03:31 PM
Reply #182

Offline Orange juice :l

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Re: MegaManMafia-V4A! Released!
« Reply #182 on: July 10, 2011, 10:03:31 PM »
STFUPPLWHOWANTSKINS, because you need to make sure to keep an eye on the assassin instead of him sticking out. Makes it more "Who is it" rather than "shoot him shoot him oh god my face"

July 10, 2011, 10:14:16 PM
Reply #183

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #183 on: July 10, 2011, 10:14:16 PM »
OK

Skins : 0
No skins : 2

Cuz i vote STFUPPLWHOWANTSKINS

eckeckeckeckeck

July 10, 2011, 11:31:16 PM
Reply #184

Offline OZX

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Re: MegaManMafia-V4A! Released!
« Reply #184 on: July 10, 2011, 11:31:16 PM »
i say no skins.

July 10, 2011, 11:54:28 PM
Reply #185

Offline Sora

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Re: MegaManMafia-V4A! Released!
« Reply #185 on: July 10, 2011, 11:54:28 PM »
I vote skins....like Smash said earlier, people who cleverly play with their skins can still have an edge...
One time on an older version of Mafia, I changed skins so much the innocents all killed each other  :lol:

July 11, 2011, 03:52:40 AM
Reply #186

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #186 on: July 11, 2011, 03:52:40 AM »
Skins : 1
No skins : 3

July 11, 2011, 04:47:02 AM
Reply #187

Offline Laggy Blazko

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Re: MegaManMafia-V4A! Released!
« Reply #187 on: July 11, 2011, 04:47:02 AM »
I'm with the skins.
/me writes Yeswewantskinsdammit

July 11, 2011, 05:04:33 AM
Reply #188

Offline CHAOS_FANTAZY

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Re: MegaManMafia-V4A! Released!
« Reply #188 on: July 11, 2011, 05:04:33 AM »
Quote from: "Laggy Blazko"
I'm with the skins.
/me writes Yeswewantskinsdammit

Quoted for truth.

July 11, 2011, 05:59:38 AM
Reply #189

Offline Kenkoru

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Just make this a carbon copy of Who Dun It and call it a day
« Reply #189 on: July 11, 2011, 05:59:38 AM »
I say go with the skins. It's still really easy to differentiate the assassin from everyone else just by his methods of play and how he approaches other players. So why not make it have some kind of visual diversity?

An idea deriving from what this mod seems very similar to, Who Dun It, is how the players actually get their weapons. In Who Dun It, all everyone has at the start is the simple fist to punch people. At the start of the round, players have a few seconds to go around, find a spot to hide, team up with other players, and/or find a weapon to fend off whoever the psycho may be. Anyone who doesn't find a weapon will have to defend themselves with the fist. I feel this could work in this mod well by making everyone refrain from killing each other, seeing as it won't be worth the trouble, and won't make the assassin stand out due to lack of a weapon besides the dummy buster. Perhaps you could have one or two weapons lying around and disappear when picked up by a player, so that players who go searching for better defense will have an advantage, and not everyone will be able to pick up the weapon. I don't know if this is possible, but it would help make the assassin more stealthy and not make finding out who he is so painfully obvious. However, if this is implemented, I would vote against skins.


Quote from: "Celebi"
The one becoming assassin shouldn't 'transform' as in like have the teleporting sprite on them.
This still appears to be a problem, and should be fixed if it can be.

July 11, 2011, 07:03:34 AM
Reply #190

Offline Tesseractal

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Re: Just make this a carbon copy of Who Dun It and call it a
« Reply #190 on: July 11, 2011, 07:03:34 AM »
Quote from: "Kenkoru"
I say go with the skins. It's still really easy to differentiate the assassin from everyone else just by his methods of play and how he approaches other players. So why not make it have some kind of visual diversity?

This still appears to be a problem, and should be fixed if it can be.

It's easiER to locate him by recognition of players. OJ's post is a condensed version of my point earlier. Also note that if the idea you're suggesting was implemented, it would become harder to differentiate him by play style (after all, if the assassin's not the only one with a single melee attack, it's not as obvious who it is). And if that part became more difficult, then turning skins back to force people to rely on skin recognition doesn't make sense. (why make the effort to make one aspect of recognition more difficult, but you want skins/easy mode?)

I vote no skins/STFUPPLWHOWANTSKINS, and quote OJ for *actual* truth; not some belief that caters to simplicity.

Making the game more like Who Dunnit makes sense, however.

edit: +NOSKIN wins, marking a great triumph over the masses of custom skins. Hoorah! Also I'd support Sniper Joe replacing the base, for some variety. If Ken's "melee base" weapon is implemented, though, I think it'd make sense to use a skin that has a "punch" animation. (Power mega man adaptor skin would be easy to use; Duo's would be difficult to animate but hilarious)

July 11, 2011, 07:43:37 AM
Reply #191

Offline Shade Guy

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Re: MegaManMafia-V4A! Released!
« Reply #191 on: July 11, 2011, 07:43:37 AM »
It is true, if this mode is based off WDI, it should follow in it's footsteps and remove skins.

STFUPPLWHOWANTSKINS. Honestly, I don't care. I once played a few rounds while I turned skins off and it seemed fine. One thing I would like is that instead of making everyone Mega Man, make them Sniper Joe. The base skin just bugs me.

Also, Sniper Joes are probably the closest things to the Doom Marine, so why not follow in it's footsteps more?

July 11, 2011, 03:13:54 PM
Reply #192

Offline BiscuitSlash

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Re: MegaManMafia-V4A! Released!
« Reply #192 on: July 11, 2011, 03:13:54 PM »
Wait so everyone wants skins back at first and now we still want everyone looking like megaman? But sneaking up on others by using an innocents skin was fun!

Yeswewantskinsdammit

I'l still only play if I can see skins! Not making a big deal of it but half the people playing as megaman is bad enough

July 11, 2011, 04:32:17 PM
Reply #193

Offline lol

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Re: MegaManMafia-V4A! Released!
« Reply #193 on: July 11, 2011, 04:32:17 PM »
IDEA: We should all be Springman instead.

Horrible idea is horrible.

July 11, 2011, 04:33:35 PM
Reply #194

Offline Darkseed

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Re: MegaManMafia-V4A! Released!
« Reply #194 on: July 11, 2011, 04:33:35 PM »
Skins: 5(DAMMIT)
No SKins: 5 (YES)

WAIT WHA A TIE???!!!

The next person who votes either wins...god damit