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Author Topic: Project "Assassin"(Mafia mode) thrilling name...i know..  (Read 64604 times)

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June 19, 2011, 06:47:26 PM
Reply #75

Offline SmashTheEchidna

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Re: MegaManMafia-V2A! Released!
« Reply #75 on: June 19, 2011, 06:47:26 PM »
Quote from: "Asd967"
But why the hell give melee weapons to players?
On the LMS roulette, you already are guaranteed a shield and a strong weapon, maybe even one that is close range!
Plus you get 3 W tanks.

^ This. The innocents/survivors/whatever the heck you wanna call em, they got all they need. Though I'd like to see some Item 1's, they don't need anything else. We're talking about the Assassin who needs something, not the survivors. I'm against giving the Assassin a powerful buster. They can just snipe out whoever the heck they want if they find a good camping spot. Or they could just run out in the open and mass murder occurs.

June 19, 2011, 06:55:49 PM
Reply #76

Offline LlamaHombre

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Re: MegaManMafia-V2A! Released!
« Reply #76 on: June 19, 2011, 06:55:49 PM »
It should be like the Doom Shotgun where it's complete shit if used at a distance!

June 19, 2011, 07:22:50 PM
Reply #77

Offline Galaxy Sisbro

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Re: MegaManMafia-V2A! Released!
« Reply #77 on: June 19, 2011, 07:22:50 PM »
Quote from: "Darkseed"
im giving him a weak megabuster. like i said, post some hubs here like a machete instead of that butter knife.

(click to show/hide)

June 19, 2011, 07:58:23 PM
Reply #78

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #78 on: June 19, 2011, 07:58:23 PM »
DAAAMN GALAXY I WOULD LOVE TO PUT THAT IN! if u could make it more realistic and fix the handle i would put it in (if there isnt a better one...).

the hand on the right is a bit too small if u can fix that too. and does it have moving frames that look awsome too? and make that little piece in the end of the blade transparent. the tetris looking one

June 19, 2011, 08:00:17 PM
Reply #79

Offline Galaxy Sisbro

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Re: MegaManMafia-V2A! Released!
« Reply #79 on: June 19, 2011, 08:00:17 PM »
Fixed the handle (By 1 stupid bit). I think the handles are okay. The right one has almost the same size as the other weapons. And fixed the little hole at the end of the blade.

But either.... what do you mean by "realistic"?

June 19, 2011, 08:01:30 PM
Reply #80

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #80 on: June 19, 2011, 08:01:30 PM »
nah forget that it looked kinda wierd alone but in game it looks better.

June 19, 2011, 08:05:40 PM
Reply #81

Offline SmashTheEchidna

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Re: MegaManMafia-V2A! Released!
« Reply #81 on: June 19, 2011, 08:05:40 PM »
Well, I'm hoping these updates will make the game a lot more enjoyable. Looking forward to then next release.

June 19, 2011, 08:07:26 PM
Reply #82

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #82 on: June 19, 2011, 08:07:26 PM »
Great cuz me and yamato are having some problems and cant include everything u guys want. (mainly the buster and the penalty thing are what we have problems with)

June 19, 2011, 08:11:15 PM
Reply #83

Offline Galaxy Sisbro

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Re: MegaManMafia-V2A! Released!
« Reply #83 on: June 19, 2011, 08:11:15 PM »
Well, i suck at making the movement of the blade. Maybe chimera man can help me there

June 19, 2011, 08:12:07 PM
Reply #84

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #84 on: June 19, 2011, 08:12:07 PM »
post some screenshots so i can see please

June 20, 2011, 05:02:08 PM
Reply #85

Offline Sora

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Re: MegaManMafia-V2A! Released!
« Reply #85 on: June 20, 2011, 05:02:08 PM »
I can see another problem this new release might have.  If you give the assassin a dummy buster, the survivors will use their other weapons to show they're innocent and weed the assassin out, thus making the buster useless for blending in.  You could let the assassin keep all his weapons, but not make them do any damage, or something like that.

Anyway, I can't wait to see the new release of this mode!  :mrgreen:

June 20, 2011, 05:35:11 PM
Reply #86

Offline Atticus

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Re: MegaManMafia-V2A! Released!
« Reply #86 on: June 20, 2011, 05:35:11 PM »
This mode is pretty fun. I have a few suggestions about it.

1. That dummy buster idea suggested earlier is actually a good idea. I say keep it, as the assassin could blend in easier.

2. The machete HUD is a good idea in theory, but it doesn't seem realistic. Remember, you area an assassin, not a crazed knifeman. If you were going to kill someone in a crowd, would you A. run in with a machete and pray no one will notice and run or B. Sneak in with a hidden blade and stab him when he doesn't expect it?

3. The smoke bombs and dash serve their purpose well. Don't touch them.

4. One idea is give the assassin the ability to summon clones of himself. You could just make the summon Megaman command an item. It would work in conjunction with the smoke bombs. Lay a few and summon a clone to serve as a distraction so the assassin can get away. I think it would work.

5. There needs needs NEEDS NEEDS a penalty for killing innocents. Nuff said.

6. Last of all, I think the assassin could get a brief invisibility period, only about 4 seconds long. This would discourage camping.

June 20, 2011, 06:58:34 PM
Reply #87

Offline MagnetMan497

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Re: MegaManMafia-V2A! Released!
« Reply #87 on: June 20, 2011, 06:58:34 PM »
Why do you people want a killing innocents penalty? If you're trying to find out who the assassin is, you might just have to kill an innocent while looking!

June 20, 2011, 07:30:48 PM
Reply #88

Offline Darkseed

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Re: MegaManMafia-V2A! Released!
« Reply #88 on: June 20, 2011, 07:30:48 PM »
1. Were including the penalty.
2. were including the dummy buster that does 5 energy (very, very low)
3. I dont know about assassin cloning it will add to much to the assassin and will probably win every gae like this.
4. Hmmm. invisibility for a short time sounds good. you could have 3 pills that give you 5 seconds of invisible invulnerability.
5. the machete will be included if Galaxy can make it.

June 20, 2011, 07:38:33 PM
Reply #89

Offline BiscuitSlash

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Re: MegaManMafia-V2A! Released!
« Reply #89 on: June 20, 2011, 07:38:33 PM »
All I can say is that I hope this penalty won't ruin the fun. Like Magnet said, this mode is really fun even without it!