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November 29, 2014, 01:58:17 PM
Reply #120

Offline LarissaFlash

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Re: Mega Man Fan Game Collection Topic
« Reply #120 on: November 29, 2014, 01:58:17 PM »
So... I finished Megaman Unlimited 8 robot masters, and it took me a month. YES, a month. Probably because im really bad at megaman but i still love the series so i keep trying until i win... i still didn't started Wily 1

November 29, 2014, 06:31:40 PM
Reply #121

Offline Shinryu

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Re: Mega Man Fan Game Collection Topic
« Reply #121 on: November 29, 2014, 06:31:40 PM »
Quote from: "Darkflamewolf"
Shinryu: Okay, the primary mini-tanks give you a permanent E-tank every 4, a permanent W-tank every 3, and a permanent M-tank for the 3 pieces you collect. Any extra mini-tanks you acquire in the Wily Fortress should also give you permanent tanks at those number intervals for that PLAY SESSION ONLY, and should remain even after a game over. Any extra tanks you receive via your point score value (50,000 intervals get you etanks, 100,000 intervals get you wtanks and the 500,000 interval gets you a mtank) are temporary and go away after a game over. This is normal behavior.

EDIT: Also, we are working on some wonky transition issues as a result of these new checkpoints. But hopefully we will have a release sometime tonight or tomorrow for 1.2! It won't nerf everything, but it will at least remove a lot of those unfair situations you spoke of. (although Knight Man's stage is a special case, its a hidden level that is meant to be harder than most, so I changed little in that stage, but I did change stuff!) With unfair situations removed and bad enemy placements removed along with one or two additional checkpoints as well as permanent boss door checkpoints for Wily, its a step in the right direction, yes?

Definitely so. Thank you for taking some of my points into consideration for this. Contrary to what it might seem at times, I don't actively want to pick apart every fan-game that comes out, though I do have the tendency to analyze a lot of aspects within them. Like I said before, I think Revenge of the Fallen has a good premise behind it and could very well be enjoyable with the right tuning. It certainly has a lot more going for it in terms of presentation when compared to a few other fan-games out there (MM42 and Super Mega Man 3, for example).

November 29, 2014, 08:27:08 PM
Reply #122

Offline Darkflamewolf

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Re: Mega Man Fan Game Collection Topic
« Reply #122 on: November 29, 2014, 08:27:08 PM »
Ver 1.2 is out! Alongside a nice collection of fixed bugs! I also altered quite a few level design aspects which should appease those players who cried foul on the unfair aspects of certain design decisions! Hopefully this plays a lot smoother! Thanks everyone for the help on fine tuning this beast! It still is difficult and will require practice and skill to beat however! :D

November 30, 2014, 02:12:03 PM
Reply #123

Offline finisher

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Re: Mega Man Fan Game Collection Topic
« Reply #123 on: November 30, 2014, 02:12:03 PM »
Do the Wily stages' bonus items (mini E and W tanks) count toward the 100% completion to unlock the extras? Because since they also have alternate paths, it's not possible to collect them all in one play-through; so are they optional or will multiple play-throughs be needed?

November 30, 2014, 09:32:17 PM
Reply #124

Offline Darkflamewolf

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Re: Mega Man Fan Game Collection Topic
« Reply #124 on: November 30, 2014, 09:32:17 PM »
All wily earned tanks are optional and are not needed for your 100% save file completion. Your total mini-tank count prior to the wily stages are 12 e-tanks, 6 w-tanks, 3 m-tanks giving you a total of 3 permanent e-tanks, 2 permanent w-tanks, and 1 permanent m-tank that always reset for you upon game over. Basically, for the wily fortress stages, you have a choice of having two additional e-tanks or 1 additional e-tank and 1 additional w-tank, but you can't have both in one play session.  The additional m-tank can be collected every playthrough if you wish. Does that make sense?

November 30, 2014, 10:33:14 PM
Reply #125

Offline finisher

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Re: Mega Man Fan Game Collection Topic
« Reply #125 on: November 30, 2014, 10:33:14 PM »
Thanks! Yup, that cleared it up perfectly. Time to play the Wily stages!

December 02, 2014, 12:45:17 AM
Reply #126

Offline finisher

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Re: Mega Man Fan Game Collection Topic
« Reply #126 on: December 02, 2014, 12:45:17 AM »
Just finished this game (initial release version). Maybe it's just me being more tolerant; but I didn't find it nearly as bad as I expected. Really, the only major complaint would be cheap shots that easily result in death. The spike pit obstacles weren't what I expected (ie, they went better than I thought they would) and only some tough boss battles are the other complaint.

December 02, 2014, 10:14:44 AM
Reply #127

Offline Darkflamewolf

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Re: Mega Man Fan Game Collection Topic
« Reply #127 on: December 02, 2014, 10:14:44 AM »
Good to hear. And with 1.2.1, its even easier in some of those unfair cheap shots. (they've been removed mostly) On top of that, we are working on a 1.3 which will nerf some areas even more (magma man and wily stage 3 come to mind) and will help optimize Toad Man and Tornado Man's stages to alleviate the slowdown some people are experiencing, as well as fix more bugs players have found. I expect a 1.3 release date later this month around Christmas time.

December 02, 2014, 11:10:09 PM
Reply #128

Offline Dr. Freeman

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Re: Mega Man Fan Game Collection Topic
« Reply #128 on: December 02, 2014, 11:10:09 PM »
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.

December 03, 2014, 12:25:25 AM
Reply #129

Offline Shinryu

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Re: Mega Man Fan Game Collection Topic
« Reply #129 on: December 03, 2014, 12:25:25 AM »
Quote from: "Dr. Freeman"
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.

Actually, I had the same problem on both of my computers as well. The first area in Toad Man's stage just seemed incredibly laggy for some reason, but after transitioning to another screen, the problem suddenly went away. I'm not sure if this is just an issue with certain comps or with something in the game itself, but it seems like it could be fixed with the next few updates.

December 03, 2014, 03:25:36 AM
Reply #130

Offline finisher

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Re: Mega Man Fan Game Collection Topic
« Reply #130 on: December 03, 2014, 03:25:36 AM »
Something in the game itself may be causing an issue for certain comps.

December 05, 2014, 01:44:28 AM
Reply #131

Offline Darkflamewolf

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Re: Mega Man Fan Game Collection Topic
« Reply #131 on: December 05, 2014, 01:44:28 AM »
Version 1.3 is released! http://rpgmaker.net/games/2406/downloads/6396/
This is the definitive version of the game now. Barring any other bugs that might crop up, for which we'll release minor updates for, there should be no more drastic changes to the game, levels or its difficulty. You either need to adapt or quit, your choice. I tried to smooth out all the rough patches, but I'm holding firm to my overall difficulty setting.

Finally, in this version, I've released all the maps of the game in all their uncompressed glory. So for those who like to scour over the maps to find every detail and/or secret, you can do so here. I've also included all the completed rooms of the scrapped 100 Room Challenge idea. Unless there is enough interest for the feature, I don't think we'll complete it, but at least see what it could have been! Crazy combinations of obstacles and ideas meant to tax your platforming skills to the limit!

Either way, redownload and enjoy the game anew or for the very first time!

-Darkflamewolf

January 28, 2015, 02:56:33 AM
Reply #132

Offline Darkflamewolf

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Re: Mega Man Fan Game Collection Topic
« Reply #132 on: January 28, 2015, 02:56:33 AM »
Ver 1.4 is out of Revenge of the Fallen! Thanks for all the patience and stuff during this time while we fixed a crapton of bugs and offered you D-Pad support. Finally! No more sliding woes for those who were stuck utilizing joysticks! We also addressed the issue of having the Mega Buster not blast through weak enemies as well as increase the speed of Rush Jet slightly to make it more speed runner savvy. There is a bunch more we did but you can check out the dev log for that on the download page (http://rpgmaker.net/games/2406/downloads/)! This 'should' be the final, definitive version of the game file now!
As for the biggest addition: Hard mode! It is truly sadistic with an increased amount of enemies all placed in the wrong spots to completely screw you. Not to mention you take double damage from everything! So upgrades like the Recover Chip, EX Recover and others will suddenly become quite important to you. I know it can be beaten buster only because I've done it. But I don't think it can be beaten without taking a hit. Good luck to anyone who attempts that challenge!
Enjoy the game again everyone and for those who have yet to play it, enjoy it for the first time!

April 06, 2015, 09:50:31 PM
Reply #133

Offline SnoruntPyro

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Re: Mega Man Fan Game Collection Topic
« Reply #133 on: April 06, 2015, 09:50:31 PM »
Well, here you go.

This game started as a for-fun joke project in Blyka's engine. Then, over the course of 8 months, I somehow finished it. I bring you Mega Man: Square Root of Negative One.



Note that I'm awful at spriting; that's why there are non 8-bit sprites. All the music was also cribbed from various sources (mostly 8 bit remixes found on YouTube). I'd like to get feedback on everything minus the graphics and music, like the level design, weapons, bosses, etc. I'm looking to improve on this as well, so if there are any problems or glitches, please report. Thanks in advance.

Features
- 17 stages to blast through
- 8 new special weapons + 2 abilities for Rush
- 8 secret permanent upgrades hidden in the Robot Master stages
- 32 Info Books hidden in the stages to collect
- Four save files
- Normal and Hard difficulty options
- An unlockable extra character

Download (version 1.45)

April 07, 2015, 03:21:24 AM
Reply #134

Offline Shinryu

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Re: Mega Man Fan Game Collection Topic
« Reply #134 on: April 07, 2015, 03:21:24 AM »
Your game is pretty insane so far, Snorunt. I haven't completed it yet, and under normal circumstances I'd probably be way more analytical about this sort of thing, but right now I'm kind of glad to be playing something that doesn't take itself so seriously. I'll probably post more of my thoughts on this once I complete it.