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Shinryu: Okay, the primary mini-tanks give you a permanent E-tank every 4, a permanent W-tank every 3, and a permanent M-tank for the 3 pieces you collect. Any extra mini-tanks you acquire in the Wily Fortress should also give you permanent tanks at those number intervals for that PLAY SESSION ONLY, and should remain even after a game over. Any extra tanks you receive via your point score value (50,000 intervals get you etanks, 100,000 intervals get you wtanks and the 500,000 interval gets you a mtank) are temporary and go away after a game over. This is normal behavior.EDIT: Also, we are working on some wonky transition issues as a result of these new checkpoints. But hopefully we will have a release sometime tonight or tomorrow for 1.2! It won't nerf everything, but it will at least remove a lot of those unfair situations you spoke of. (although Knight Man's stage is a special case, its a hidden level that is meant to be harder than most, so I changed little in that stage, but I did change stuff!) With unfair situations removed and bad enemy placements removed along with one or two additional checkpoints as well as permanent boss door checkpoints for Wily, its a step in the right direction, yes?
I'll wait until the next version to give more thoughts in that case. I'm still not sure why Toad Man played so badly on my computer when others seem to be fine. I guess my computer is just really picky in running some taxing things compared to other taxing things that should be equal.