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Author Topic: Mega Man Fan Game Collection Topic  (Read 88953 times)

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January 12, 2014, 06:12:15 AM
Reply #75

Offline AdrianMarceau

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Re: Mega Man Fan Game Collection Topic
« Reply #75 on: January 12, 2014, 06:12:15 AM »
Quote from: "ServantofCygnus"
Quote from: "AdrianMarceau"
Quote from: "Gumballtoid"
Man, I'm loving this, except it's hard as fuck when you start off. I got lucky against Time Man and got myself a foothold, but whew.

That aside, this is very well thought-out, from what I've seen.

Thanks!  Just to save you some time, you might want to check out this post as it has details on how to add Roll to your team.  She's not a mandatory character, but she sure makes things more fun!  :D

EDIT:  I've just uploaded another update to the game with a bunch of bug fixes and mechanics tweaks - especially to the overpowered Rolling Cutter.  I still want the game to present a challenge and be hard, but not so much that you feel cheated when you lose.  Thank you all so much for playing, and I'm glad there's some interest in the idea.   :p
Dearest Adrian-
HOOOOLY shit. This game. Is so masterful
I CAN'T EVEN BEGIN TO LIST THE WAYS THIS GAME IS AMAZING
but there is one srs flaw
Guts + Iceman copies.
Gutsman's ai, and this is probably the point, is HORRENDOUSLY EASY to break.
And, as a matter of fact, so is Copy Megaman CG.
Use bombman, see what i mean.
Both just spam super arm while you repeatedly blow it up, destroying the team they have behind them in the process. Stupid Gutsman is stupid.
Anyways this game is the most wonderful thing since tumblr and I hope to see it expand to mega man 10 (which will take forever, but the blaademaaan)

EDIT:
and then i found out you can break gutswoodman just as easy with fiyahmen
._.
Oh and airman is batshithard
>.<

Thank you soooo much!  My team and I have put a great deal of time and effort into the prototype over the last 3+ years and we're so excited to have all these new members joining the community and enjoying our hard work! ^_^  I'm so glad you liked it and I hope you were able to finish the game - there's a lot of new content since my last post. Most of the issues you mention have luckily been fixed now, and robots have been given new abilities and rebalanced to ensure a diverse amount of options/strategies when fighting them.  I've also added a whole buttload of new mechanics to the game to make things interesting.  If you haven't been back to the website lately, I'll give you a rundown of whats changed.  :)

---

(click to show/hide)

The Mega Man 4 robots have been added to the game as unlockable characters in Dr. Cossack's campaign as well, and with them come a whole bunch of new stages.  I've also added three unique support mecha to each stage that fights alongside the robot master and make it easier to gain experience in the build-up to the master fight.  The aesthetics have been tweaked a bit too and the GUI now has much easier to access tooltips for ability and robot info.

(click to show/hide)

Another new mechanics appears post-game and revolves around something called "Star Force" that can be collected to power up your robots' abilities to obscene levels.  Items called Field Stars and Fusion Stars start appearing in key stages and collecting them boosts the elemental abilities of all your robots that match that star's type.  Field and Fusion Stars are procedurally generated and a theoretical total of 576 stars can be found throughout the game (someone is close with over 300 stars, but no one has found them all yet!).  It's a very Pokémon-like mechanic that adds a lot of replayability to the post-game and I'm very happy with how it turned out.  :)

---

And because I'm a little fuzzy on the timeline of when I introduced them, I should mention that there are two new fan-made support robots for Dr. Wily and Dr. Cossack that act as parallels to Roll and, when viewed as a group side-by-side, have a very similar feel to that of Alia, Layer, and Pallet from the X series.  

Disco is a new apprentice robot built by Dr. Wily as an analogue to Roll, providing obedience and loyalty in ways that Bass never could
or would.  Opposite to the way Roll specializes in boost and support abilities, Disco specializes in break and assault abilities, lowering the targets' stats to dangerously low levels in short time and setting them up to be KOed.  


Rhythm is the second new support robot and she was built by Dr. Cossack as a kind of failsafe for the prototype, laying dormant in the system's random access memory until needed in an emergency.  Rhythm is a genius hacker and excels in abilities that modify the system from the inside to alter the conditions of battle in strange and unusual ways.  With abilities that allow her to swap and shuffle robot stats at will, Rhythm is both a great ally and a formidable, unpredictable foe.


---

If you haven't been back in a while I encourage to give the game another spin and let me know how you think I did with the rebalancing and new features.  Feedback has been and always will be the driving force behind the project and I thank you so much for leaving a comment here in the thread.  ^_^  And for anyone who hasn't signed up yet, please, please check it out!  Even if you only play the demo it would be a huge help to me and the whole MMRPG team.

January 28, 2014, 05:58:30 PM
Reply #76

Offline Emmanuelf06

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Re: Mega Man Fan Game Collection Topic
« Reply #76 on: January 28, 2014, 05:58:30 PM »
Not really for the topic, but... about the good thing of the FANGAMES: http://www.avclub.com/article/for-our-c ... mes-107316

It makes me sad....good to see how the fans have the passion of megaman and make fangames....like mm8bdm or unlimited.....

Pfff capcom becomes a nightmare, i lose my faith, they announced Monster Hunter 4 ultimate for 2015...nothing for megaman in 2014 then ?...

April 04, 2014, 11:12:46 PM
Reply #77

Offline Soopershy

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Re: Mega Man Fan Game Collection Topic
« Reply #77 on: April 04, 2014, 11:12:46 PM »
i wish time tangent wasn't cancelled it looked really cool

July 07, 2014, 10:23:08 PM
Reply #78

Offline CHAOS_FANTAZY

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Re: Mega Man Fan Game Collection Topic
« Reply #78 on: July 07, 2014, 10:23:08 PM »
Hey, yo, it's been a long time since I've come to this topic!  I've come along to dump what I've found in my Internet conquests.  I've found too many to describe them all, so I'll let the videos do the talking.

Mega Man CalEdit by Juegoscal
Status:  In Progress


Mega Man:  Super Fighting Robot by MrWeirdGuy
Status:  In Progress


Mega Man 21XX by The Strout's Ink
Status:  Complete


Mega Man DOS Remake by darklord92
Status:  Complete


Mega Man:  Dr. Wily's Final Attack by DelpLaboratoriesInc
Status:  Complete


Mega Man:  Dr. Wily Wanders Off by oldradagast
Status:  Complete


Rockbot by protomank
Status:  Complete


Rockman Infinity by Ukege
Status:  Complete


Rockman Infinity 2 by Ukege
Status:  Complete


Mega Man Dongs by Robot Goat and Dectilon
Status:  Demo


Mega Man Triple Threat by OrganizedChaos
Status:  In progress (Cancelled?)


I'm not saying all of them are good.  In fact, I'd probably give most of them a miss.  Except Infinity 2 and Wily's Final Attack.  Those two look good.

July 07, 2014, 10:56:28 PM
Reply #79

Offline Magnet Dood

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Re: Mega Man Fan Game Collection Topic
« Reply #79 on: July 07, 2014, 10:56:28 PM »
I honestly like the look of Super Fighting Robot. The Robot Masters look pretty bad, but the game itself looks fairly good.

July 08, 2014, 05:06:53 PM
Reply #80

Offline Jakeinator

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Re: Mega Man Fan Game Collection Topic
« Reply #80 on: July 08, 2014, 05:06:53 PM »
Super Fighting Robot is probably going to end up being the third of the fangames that feel true to Megaman as a whole. The others being Unlimited and Rock Force. Also I've followed MrWeirdGuy's Mega man development since his previous W.I.P. so i've known about this one in particular for a while, and I'm hyped for it as much as I was for Unlimited and Rock Force.

July 17, 2014, 09:19:38 AM
Reply #81

Offline PressStart

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Re: Mega Man Fan Game Collection Topic
« Reply #81 on: July 17, 2014, 09:19:38 AM »
Holy moly that's a lotta new games! Hope I added em all ok, thanks for posting about em!

July 17, 2014, 03:38:57 PM
Reply #82

Offline Hallan Parva

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Re: Mega Man Fan Game Collection Topic
« Reply #82 on: July 17, 2014, 03:38:57 PM »
Quote from: "Jakeinator"
Super Fighting Robot is probably going to end up being the third of the fangames that feel true to Megaman as a whole. The others being Unlimited and Rock Force.
Quote from: "Jakeinator"
The others being Unlimited and Rock Force.
Quote from: "Jakeinator"
Unlimited.
Quote from: "Jakeinator"
Fangames that feel true to Megaman.




I'm sorry
except I'm not really sorry

that is quite possibly the worst thing you could have said here

July 17, 2014, 03:55:54 PM
Reply #83

Offline -FiniteZero-

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Re: Mega Man Fan Game Collection Topic
« Reply #83 on: July 17, 2014, 03:55:54 PM »
But I like Mega Man Unlimited.

July 17, 2014, 06:05:25 PM
Reply #84

Offline Russel

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Re: Mega Man Fan Game Collection Topic
« Reply #84 on: July 17, 2014, 06:05:25 PM »
The only thing Megaman Unlimited brought to the table in terms of "being true to Megaman" was its artstyle. That being said the game is visually pleasing, but none of it is rewarding.

I don't think I need to go further because I will just repeat what Llama, Smash, and Freeman said about why the game is objectively bad.
That isn't to discredit your opinion or anything, the game is just bad and doesn't really properly follow the Megaman formula in terms of anything design.

July 17, 2014, 07:44:14 PM
Reply #85

Offline coolcat7022

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Re: Mega Man Fan Game Collection Topic
« Reply #85 on: July 17, 2014, 07:44:14 PM »
>Everyone having a hissy fit over Unlimited
>no one realizes Rock Force is much worse

What is this. I don't even.

July 17, 2014, 08:29:26 PM
Reply #86

Offline Dr. Freeman

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Re: Mega Man Fan Game Collection Topic
« Reply #86 on: July 17, 2014, 08:29:26 PM »
Quote from: "coolcat7022"
>Everyone having a hissy fit over Unlimited
>no one realizes Rock Force is much worse

What is this. I don't even.

Rock Force's cutscene art looks bad and the story is dumb, but the gameplay ACTUALLY feels like a Mega Man game. The real difference is that Rock Force feels like a pretty fun game to play, while Unlimited is a chore that really likes to shove spikes up your dick. Rock Force is far from perfect, but it provides a fair challenge.

Even more so because at least the creator of Rock Force acknowledges criticism and updates his game unlike Phil who just says "fuck everything have an insulting easy mode my game is perfect"

July 17, 2014, 09:35:36 PM
Reply #87

Offline MusashiAA

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Re: Mega Man Fan Game Collection Topic
« Reply #87 on: July 17, 2014, 09:35:36 PM »
Quote from: "Dr. Freeman"
Even more so because at least the creator of Rock Force acknowledges criticism and updates his game unlike Phil who just says "fuck everything have an insulting easy mode my game is perfect"

At least Phil captured the essence of Capcom nowadays HEYOOOOOOOOO

July 18, 2014, 05:21:02 PM
Reply #88

Offline Jakeinator

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Re: Mega Man Fan Game Collection Topic
« Reply #88 on: July 18, 2014, 05:21:02 PM »
What i meant by feel true, is i meant they feel like mega man in terms of how he moved, and how it felt like i was playing a mega man game, and not a fangame as much as mega man rocks. If you play mega man rocks after unlimited or rock force you will really feel like something is off. If you play those after 9, 10 or any of the NES games, they feel like they control similarly. They are obviously fangames, the stories in both something that capcom would probably never do, not all of the robot masters seemed like they completely fit in with the rest of the series, and the design level design isn't necessarily on par with the classic series. Unlimited is too hard and unfair, and rock force is too silly and easy.

I just felt like i needed to defend myself in what i said.

July 20, 2014, 02:36:21 AM
Reply #89

Offline Doctor Jughu

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