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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142853 times)

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November 09, 2011, 02:37:27 PM
Reply #105

Offline Jakeinator

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #105 on: November 09, 2011, 02:37:27 PM »
Quickman + jelly world = this



I love how some of these effects go crappy together, but in the end it just makes it more chaotic

November 09, 2011, 03:54:49 PM
Reply #106

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #106 on: November 09, 2011, 03:54:49 PM »
Seeing noone's been complaining about how bouncier Jelly World is now, I'll leave it like that. ;) I think the force beams should be renamed to "Random Force Wave Beams" when Jelly World's bouncing things about.

Also: Spread Fire + sv_fastweapons 2



BULLET HELL!

November 10, 2011, 12:01:24 AM
Reply #107

Offline Jakeinator

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #107 on: November 10, 2011, 12:01:24 AM »
how do you get SV_weapons2?
NVM

December 23, 2011, 04:26:00 AM
Reply #108

Offline Vaiyt

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #108 on: December 23, 2011, 04:26:00 AM »
I hate Reversed Controls. It's not fun at all. Does not help that I kept getting it when trying to play the single-player campaign with Chaos Generator on.

December 24, 2011, 12:30:17 AM
Reply #109

Offline TheDoc

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #109 on: December 24, 2011, 12:30:17 AM »
Quote from: "Vaiyt"
I hate Reversed Controls. It's not fun at all. Does not help that I kept getting it when trying to play the single-player campaign with Chaos Generator on.

What I would do (if this is offline) is switch around my controls. For example, since I move forwards with W, backwards with S, strafe left with A, and strafe right with D (WSAD), I'd change it to SWDA.

Btw, I'm looking forward to more hazards. I love hazards.

December 24, 2011, 01:08:47 AM
Reply #110

Offline Joseph Collins

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #110 on: December 24, 2011, 01:08:47 AM »
I think you're missing the point of reversed controls.  ... then again, how many of us don't flip the controller around if the controls get reversed in a game we're playing?  XD

December 24, 2011, 01:42:36 AM
Reply #111

Offline xColdxFusionx

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #111 on: December 24, 2011, 01:42:36 AM »
A couple ideas:

Name - +Ghost
Icon - Megaman's outline, jumping
Effect - All players get the Invisibility powerup, making them translucent and slightly harder to spot.

Name - Sinking World
Icon - Similar to Jelly World, except one side is MUCH lower than the other
Effect - Roughly every 10 seconds, a handful of random sectors will drop incredibly far down (128? 256? I'll let you pick), trapping anyone unfortunate enough to be caught in them for the duration. At the end of the 10 seconds, any sectors that dropped will return to their normal height.

December 24, 2011, 09:27:17 AM
Reply #112

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #112 on: December 24, 2011, 09:27:17 AM »
Quote from: "xColdxFusionx"
Name - +Ghost
Icon - Megaman's outline, jumping
Effect - All players get the Invisibility powerup, making them translucent and slightly harder to spot.
Nice. Should be possible.

Quote from: "xColdxFusionx"
Name - Sinking World
Icon - Similar to Jelly World, except one side is MUCH lower than the other
Effect - Roughly every 10 seconds, a handful of random sectors will drop incredibly far down (128? 256? I'll let you pick), trapping anyone unfortunate enough to be caught in them for the duration. At the end of the 10 seconds, any sectors that dropped will return to their normal height.
Don't know about that one, though. Making floors move requires sector tags, and not every sector in a stage have tags. Jelly World was possible and easy since Floor_Waggle and Ceiling_Waggle accepted tag 0, and it's intended effect was to move the entire stage anyway.

December 24, 2011, 11:15:12 AM
Reply #113

Offline Joseph Collins

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #113 on: December 24, 2011, 11:15:12 AM »
I have a question.  For the "New Base Weapon" effect, can it select any weapon at all, aside from boss weapons (Enker's Mirror Buster, Darkman's barrier, etc.)?  More specifically, can it select the Super (Instagib) Metal Blade as a weapon?  If not, why not toss that in as one of the more rarely selected effects, if it doesn't already have its own selection?

December 24, 2011, 11:51:47 AM
Reply #114

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #114 on: December 24, 2011, 11:51:47 AM »
Quote from: "Joseph Collins"
I have a question.  For the "New Base Weapon" effect, can it select any weapon at all, aside from boss weapons (Enker's Mirror Buster, Darkman's barrier, etc.)?  More specifically, can it select the Super (Instagib) Metal Blade as a weapon?  If not, why not toss that in as one of the more rarely selected effects, if it doesn't already have its own selection?

Nope. It won't give you Plant Barrier, Rain Flush, Flash Stopper, Gravity Hold, Centaur Flash, Mirror Buster, Junk Shield and of course, Time Stopper.

It won't give you the IG Metal Blades, either. I'm split if I would add them to the list...

December 24, 2011, 04:13:25 PM
Reply #115

Offline Jakeinator

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #115 on: December 24, 2011, 04:13:25 PM »
DO IT! It would be fun and chaotic if it happened.

December 24, 2011, 04:23:57 PM
Reply #116

Offline BiscuitSlash

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #116 on: December 24, 2011, 04:23:57 PM »
2 problems:

-It would make almost all other weapons be almost useless, so it's almost like basic instag with other effects
-IgMetalBladeWep doesn't make that switch sound noise when you select it, making it look bad whenever used outside of regular instagib.

December 24, 2011, 05:52:20 PM
Reply #117

Offline xColdxFusionx

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #117 on: December 24, 2011, 05:52:20 PM »
Quote from: "Beed28"
Quote from: "xColdxFusionx"
Name - Sinking World
Icon - Similar to Jelly World, except one side is MUCH lower than the other
Effect - Roughly every 10 seconds, a handful of random sectors will drop incredibly far down (128? 256? I'll let you pick), trapping anyone unfortunate enough to be caught in them for the duration. At the end of the 10 seconds, any sectors that dropped will return to their normal height.
Don't know about that one, though. Making floors move requires sector tags, and not every sector in a stage have tags. Jelly World was possible and easy since Floor_Waggle and Ceiling_Waggle accepted tag 0, and it's intended effect was to move the entire stage anyway.

I wasn't sure if it would be possible. I figured I'd throw it out there in case it was.

February 07, 2012, 03:15:50 PM
Reply #118

Offline Beed28

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #118 on: February 07, 2012, 03:15:50 PM »
I just realised a problem. My Chaos Generator Upgraded mod requires the original chaosgenerator-2.wad to run, which could be found on the blog, but now it's been deleted, since it was hosted on Wadhost. This is a BIG problem for me, since people won't be able to play this mod without it.

So should I reupload the original chaosgenerator-2.wad alongside it? Or should CutmanMike reupload it to his blog? I just don't want to reupload it out of the blue...

February 07, 2012, 05:06:25 PM
Reply #119

Offline Russel

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #119 on: February 07, 2012, 05:06:25 PM »
Personally, I think you should merge the two and try to make it compatible with pretty much everything if possible

but yea, I say merge them and get the need for that alongside it to be gone.

But that's just my opinion, no real requirment to if you don't want to.