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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142855 times)

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February 07, 2012, 08:08:34 PM
Reply #120

Offline Joseph Collins

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #120 on: February 07, 2012, 08:08:34 PM »
Quote from: "Beed28"
I just realised a problem. My Chaos Generator Upgraded mod requires the original chaosgenerator-2.wad to run, which could be found on the blog, but now it's been deleted, since it was hosted on Wadhost. This is a BIG problem for me, since people won't be able to play this mod without it.
And this is part of the reason I did not use Wadhost exclusively.  No control over my files once they're uploaded there.  For example, if I made a minor update to something, I couldn't just overwrite the original file.

And of course, what if it went down, as it has?  Then where would I be?  :B

February 07, 2012, 10:27:45 PM
Reply #121

Offline Korby

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February 07, 2012, 11:25:45 PM
Reply #122

Offline Gumballtoid

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #122 on: February 07, 2012, 11:25:45 PM »
the "random fire traps" icon made my day xD

February 07, 2012, 11:44:51 PM
Reply #123

Offline Hunter_orion

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #123 on: February 07, 2012, 11:44:51 PM »
Is there a mirror for Version E? My computer doesn't like Sendspace (or Sendspace doesn't like my computer, one of the two)

February 10, 2012, 09:02:22 AM
Reply #124

Offline Beed28

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Re: [Uh...] Chaos Generator Upgraded Ver. E
« Reply #124 on: February 10, 2012, 09:02:22 AM »
Quote from: "Hunter_orion"
Is there a mirror for Version E? My computer doesn't like Sendspace (or Sendspace doesn't like my computer, one of the two)

There's a new mirror via Mediafire thanks to Rolan, you can find it in the first post.

February 10, 2012, 05:05:22 PM
Reply #125

Offline Hunter_orion

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Re: [New Mirror!] Chaos Generator Upgraded Ver. E
« Reply #125 on: February 10, 2012, 05:05:22 PM »
Wow, really? That's awesome. Thanks Rolan.

February 12, 2012, 12:09:53 AM
Reply #126

Offline Beed28

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Re: [New Mirror!] Chaos Generator Upgraded Ver. E
« Reply #126 on: February 12, 2012, 12:09:53 AM »
Just discovered something regarding the zombies:

Quote from: "Michael712, from ages ago"
There were about one or two occasions where the zombies didn't show up, and instead there were just little spark things randomly appearing in the map. Might have been caused by another chaos effect (not sure which). It might be best if you give the zombies a slight health buff IMO.

I just found out that they seem to hate Chargeman's stage (the train), as they don't seem to spawn and instead "spark" on the ceilings and sky. I dunno why that's happening, since Eddie, the Kyorowns, the Evil Yashichi and Gutsman G all spawn correctly on the map. If anyone knows how to fix it, tell me!

EDIT: I think I fixed the problem! Anyway, I'm nearly ready to release a new version, but first, the changelog.

(click to show/hide)

And here's a spooky screenshot:

(click to show/hide)

February 13, 2012, 07:14:14 PM
Reply #127

Offline Beed28

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #127 on: February 13, 2012, 07:14:14 PM »
Sorry to double post, but the new version is here. Note that falling damage turns the Wind Storm and Gravity Hold into absolute monsters, but they don't seem to give frags. Also, I need someone to do a MediaFire mirror.

Have fun.

May 13, 2012, 02:37:15 PM
Reply #128

Offline ashura9699

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #128 on: May 13, 2012, 02:37:15 PM »
This seems rather strange, but the mediafire download for chaosgenerator-2.wad... IS BROKEN! :cry:
PLEASE, someone post a new link or fix the mediafire!!!!!

May 14, 2012, 06:19:00 AM
Reply #129

Offline Shin Star

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #129 on: May 14, 2012, 06:19:00 AM »
Quote from: "ashura9699"
This seems rather strange, but the mediafire download for chaosgenerator-2.wad... IS BROKEN! :cry:
PLEASE, someone post a new link or fix the mediafire!!!!!
I went to try it and it still seems to be working. If it still doesn't work, I made a mirror awhile back:

http://www.mediafire.com/?nl4seeygs9bmncm

I noticed there hasn't been a lot of activity lately, but I think I found a bug. This only happens when using the Screw Scramble [Minus] mod in conjunction with this. When the Jelly World effect is enabled, both Auto and Reggae bounce around a few times and then disappear. They'll eventually re-spawn again when you re-spawn, but then disappear again.

I really love these extra mods. I've been messing around with them and they're a great addition to the original. I hope it'll be combined with an official release someday so we don't have to add both files to play.

May 14, 2012, 03:24:00 PM
Reply #130

Offline Beed28

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #130 on: May 14, 2012, 03:24:00 PM »
Quote from: "Shin Star"
I noticed there hasn't been a lot of activity lately, but I think I found a bug. This only happens when using the Screw Scramble [Minus] mod in conjunction with this. When the Jelly World effect is enabled, both Auto and Reggae bounce around a few times and then disappear. They'll eventually re-spawn again when you re-spawn, but then disappear again.

I think this is why:
(click to show/hide)

May 16, 2012, 04:49:21 AM
Reply #131

Offline hikariryunachi

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #131 on: May 16, 2012, 04:49:21 AM »
EDIT: Nevermind... I was using the wrong wad! XD Silly me. Clicked thae standard Chaos wad rather than the Upgraded wad. I feel so stupid sometimes. Ultimate Gauntlet works like a charm... A purely chaotic charm... O.o Force Beams and bullets EVERYWHERE! (among other things)

EDIT 2: Ok part way through a match, I get a crash to Megaman command screen with the error "BOTCMD_LOOKFORWEAPONS: ILLEGAL ITEM INDEX, 32768!" (It doesn't crash the game itself, just boots me out of the current match)

May 16, 2012, 09:22:12 AM
Reply #132

Offline Beed28

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #132 on: May 16, 2012, 09:22:12 AM »
It... sounds like you encountered a rare Skulltag bug. I remember it doing that a few times on me, but I forgot what mods I was using.

Also, welcome to the Cutstuff fourms!

May 17, 2012, 07:42:40 AM
Reply #133

Offline Shin Star

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #133 on: May 17, 2012, 07:42:40 AM »
Quote from: "Beed28"
Note this function:
Code: [Select]
AUTS A 1 A_JumpIf(z-floorz>0, "Death")This is probably why they're disappearing. They're checking to see if they're standing on the ground and not in the air. Since Jelly World makes everything bounce, that's probably what triggers it and despawns them.

Anyway, it's an issue on their end and not mine. You shouldn't expect full compatability between the two mods anyway, since three of the chaos effects conflicts with some of the Screw Scramble rewards (Spread Shot, Double Fire Rate, Vampirism to name them).

Oh yeah, that makes sense...since that version of Screw Scramble tries to fix the whole not spawning on the ground. Thanks for explaining that to me. I wasn't expecting full compatibility, but I just hosted a game today and that was really the only issue I had (I'd just do a "changemap" on the same map until the jelly effect went away lol. I probably won't combine those two anymore though.)

May 18, 2012, 03:11:34 AM
Reply #134

Offline hikariryunachi

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #134 on: May 18, 2012, 03:11:34 AM »
Was playing around with the Chaos mod on singleplayer when... This happened.
(click to show/hide)

EDIT: Have to add one thing: I LOVE using Gravity Hold in addition to Fall Damage + Double Firing Speed outside the Skull Castle.  For a few cheap laughs I use God Mode + Infinite Ammo to just slaughter the bots. "Protoman fell too far. Dr.Wily fell too far. Megaman fell too far Elecman fell too far." ect... all almost instantaneously! XD This match I set up for the sole purpose of bot slaughtering! (Lose a frag upon death, no spawn protection, ect...) Most fun I've had this a Doom mod I've had in a while... Keep up the fun work! XD