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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142858 times)

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May 19, 2012, 02:35:27 AM
Reply #135

Offline hikariryunachi

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #135 on: May 19, 2012, 02:35:27 AM »
Ok, sorry for the double post, but I'm suddenly having problems starting the chaos wad. I did the same thing I did last time to open it and now on launch it gives the error:

Quote
Script error, "chaosgenerator-2_upgraded_vF.wad:DECORATE" line 1:
Replaced type 'PartySpawny' not found in PartySpawny2

What the heck happened? It worked yesterday... D:

May 19, 2012, 06:43:56 AM
Reply #136

Offline Beed28

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #136 on: May 19, 2012, 06:43:56 AM »
Are you loading chaosgenerator-2.wad before chaosgenerator-2_upgraded_vF.wad? It needs to be loaded first (not second) otherwise it won't work.

May 19, 2012, 11:06:36 AM
Reply #137

Offline hikariryunachi

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #137 on: May 19, 2012, 11:06:36 AM »
Yeah, I've loaded it in order. Like I said, it worked the other day, now all of the sudden it doesn't like me anymore.

EDIT: Well, now... It's now agreeing with me, so... More chaos! ^_^

May 22, 2012, 07:15:26 PM
Reply #138

Offline Ceridran

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Re: [NEW RELEASE!] Chaos Generator Upgraded Ver. F
« Reply #138 on: May 22, 2012, 07:15:26 PM »
Shall I suggest Chaos Effects? All of these are weapon modifiers.

Homing Shots: Self explanitory.

Recoil Shots: Shooting will cause recoil.

Search Shots: Goes along the ground as well as walls.

May 22, 2012, 08:29:04 PM
Reply #139

Offline Beed28

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #139 on: May 22, 2012, 08:29:04 PM »
I dunno if all that's possible. The homing projectiles inherit from MageStaffFX2, since it's apparently the only way to make projectiles home in Skulltag. The recoil thing is a hardcoded function called on the weapon definition itself, and it's not possible to make it do that on every weapon. And finally, I don't know how to give the +FLOORHUGGER flag to every projectile, if it's even possible.

May 22, 2012, 09:29:57 PM
Reply #140

Offline -FiniteZero-

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #140 on: May 22, 2012, 09:29:57 PM »
Hmm, let's see if I can think of any...

Power Leak: Players slowly loose health over time.
Weapon Leak: Like previous, but with weapon energy instead.

I'll try to think of more.

May 22, 2012, 11:31:00 PM
Reply #141

Offline Beed28

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #141 on: May 22, 2012, 11:31:00 PM »
I could look into those. The health drain thing could be caused by Acid Rain (Rainy Turtloid, anyone?) and the weapons drain as... I dunno.

I can also have the opposite and have a health regain thing as Flower Power, with Plant Barrier petals rising up everywhere. How will that do?

Anyway, I'm acually planing on making it so that it won't require chaosgenerator-2.wad anymore, which would make it a lot easier for people to run and host this... but I had to ask CutmanMike for permission first, and I'm still waiting for a reply.

May 23, 2012, 06:18:33 AM
Reply #142

Offline SaviorSword

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #142 on: May 23, 2012, 06:18:33 AM »
How about a new player modification? Aimbot! All players spawn with Gammalook. :p

May 23, 2012, 11:14:21 AM
Reply #143

Offline HD_

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #143 on: May 23, 2012, 11:14:21 AM »
Quote from: "SaviorSword"
How about a new player modification? Aimbot! All players spawn with Gammalook. :p

SO. MUCH. YES.

If you add this I will be :D

May 23, 2012, 07:21:39 PM
Reply #144

Offline SaviorSword

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #144 on: May 23, 2012, 07:21:39 PM »
Another idea to drop in here, OHKO. All players' armor become *insert number greater than 100 here* so that everyone will die to the slightest touch.

May 23, 2012, 07:37:56 PM
Reply #145

Offline BiscuitSlash

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #145 on: May 23, 2012, 07:37:56 PM »
Ideas:

Stop Spamming Astro Crush - Hoards of asteroids frequently rain down onto the map, doing a lot of damage if they hit. There's usually some sort of warning around where they are about to land.

Random Buster - Players get a special buster that every time it fires, it shoots a random projectile based on the weapons that you have. It's similar to TheBladeRoden's random buster except instead of firing any sort of projectile, that projectile has to be from a weapon that you have collected.

No healing - You cannon heal yourself by collecting health pellets! Instead, they have the opposite effect and will take your health away! Obviously this does mean that using an E tank or M tank will kill you, but eh.

May 23, 2012, 09:47:15 PM
Reply #146

Offline Beed28

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #146 on: May 23, 2012, 09:47:15 PM »
Quote from: "Human Destroyer"
Quote from: "SaviorSword"
How about a new player modification? Aimbot! All players spawn with Gammalook. :p

SO. MUCH. YES.

If you add this I will be :D
I can't seem to get the autolook thing to work. :( I didn't work when I tried "summon gammalook" and trying "give gammaforcelook" does nothing.

Quote from: "SaviorSword"
Another idea to drop in here, OHKO. All players' armor become *insert number greater than 100 here* so that everyone will die to the slightest touch.
Isn't that just instagib, though?

Quote from: "Michael712"
Ideas:

Stop Spamming Astro Crush - Hoards of asteroids frequently rain down onto the map, doing a lot of damage if they hit. There's usually some sort of warning around where they are about to land.

Random Buster - Players get a special buster that every time it fires, it shoots a random projectile based on the weapons that you have. It's similar to TheBladeRoden's random buster except instead of firing any sort of projectile, that projectile has to be from a weapon that you have collected.

No healing - You cannon heal yourself by collecting health pellets! Instead, they have the opposite effect and will take your health away! Obviously this does mean that using an E tank or M tank will kill you, but eh.
The meteor shower will have to wait so I can use it's official version when the MM8 expansion comes out. The random buster will require coding a brand new weapon, and it would require SBARINFO, which I'd rather not do to maintain compatability with class mods (for example CSCC), and as for no healing, maybe it'll remove the health pellets instead of killing you.

May 23, 2012, 09:51:25 PM
Reply #147

Offline HD_

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #147 on: May 23, 2012, 09:51:25 PM »
You have to summon gammalook, then get hit once.

May 27, 2012, 01:57:48 PM
Reply #148

Offline BiscuitSlash

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #148 on: May 27, 2012, 01:57:48 PM »
I know you said no more enemy type effects but....

Name - BueBeam Trap
Icon - One of those turret things
Effect - Scattered around the level are those buebeam turrets, all on different heights on the walls. Every now and again they all fire at the nearest enemy at high speed. You can destroy them with crash bomb, but crash bomb only. Even so, they still respawn eventually.

May 27, 2012, 08:20:58 PM
Reply #149

Offline Beed28

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #149 on: May 27, 2012, 08:20:58 PM »
Question for you all: which Jelly World do you perfer? In chaosgenerator-2.wad, Jelly World simply moves the floor in a gentle manner, and in this, everything rises and falls in a violent manner.

Which Jelly World do you like more? If don't like the current one, I can change it back to the original version.