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Author Topic: [Under New Management] Chaos Generator Upgraded Ver. M  (Read 114872 times)

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June 28, 2011, 07:33:27 AM
Reply #15

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #15 on: June 28, 2011, 07:33:27 AM »
If anyone's curious, here's the current changelog for Version C! :D

(click to show/hide)

I'll likely release this next week, to give the poll some time to run.

June 28, 2011, 02:12:47 PM
Reply #16

Offline LlamaHombre

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #16 on: June 28, 2011, 02:12:47 PM »
Quote from: "Beed28"
-NEW BASE WEAPON: Whatever becomes the base weapon will now have infinite ammo. This feature may be removed.

Meaning if it's Time Stopper or Centaur Flash, everyone's fucked.

June 28, 2011, 03:49:24 PM
Reply #17

Offline Korby

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #17 on: June 28, 2011, 03:49:24 PM »
Time Stopper doesn't refill from ammo anymore, I think, so it won't be affected by Infinite Ammo.

I think.

If it's Centaur Flash, well, Chaos Generator!

June 28, 2011, 04:47:01 PM
Reply #18

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #18 on: June 28, 2011, 04:47:01 PM »
Quote from: "Korby"
Time Stopper doesn't refill from ammo anymore, I think, so it won't be affected by Infinite Ammo.

I think.

If it's Centaur Flash, well, Chaos Generator!

New Base Weapon doesn't even give you Time Stopper. I will probably remove Flash Stopper, Centaur Flash, Rain Flush and Gravity Hold.

Also! When Jelly World happens, Time Stopper now gets replaced with Skull Barrier, so there's that.

June 28, 2011, 04:54:14 PM
Reply #19

Offline Gummywormz

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #19 on: June 28, 2011, 04:54:14 PM »
Be sure to remove skull barrier from that infinite new base weapon thing.

June 28, 2011, 05:02:49 PM
Reply #20

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #20 on: June 28, 2011, 05:02:49 PM »
Quote from: "Gummywormz"
Be sure to remove skull barrier from that infinite new base weapon thing.

Don't worry, Skull Barrier was already off the list. ;)

June 28, 2011, 11:02:56 PM
Reply #21

Offline Alucard

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #21 on: June 28, 2011, 11:02:56 PM »
I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?

June 29, 2011, 06:32:47 AM
Reply #22

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #22 on: June 29, 2011, 06:32:47 AM »
Quote from: "Alucard"
I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?

Don't worry, It's already in. It's so secret that I won't put it in the hub if I include it. :evil:

Muwahahahahahaa!!

June 29, 2011, 02:08:48 PM
Reply #23

Offline Alucard

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #23 on: June 29, 2011, 02:08:48 PM »
Quote from: "Beed28"
Quote from: "Alucard"
I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?

Don't worry, It's already in. It's so secret that I won't put it in the hub if I include it. :evil:

Muwahahahahahaa!!

AW SNAP. Alright, so is this one in vC or vB?

June 29, 2011, 03:38:16 PM
Reply #24

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #24 on: June 29, 2011, 03:38:16 PM »
Quote from: "Alucard"
Quote from: "Beed28"
Quote from: "Alucard"
I saw the Screenshots thing, with the secret effect. Is that the new one? If so, please put it in vC...Please?

Don't worry, It's already in. It's so secret that I won't put it in the hub if I include it. :evil:

Muwahahahahahaa!!

AW SNAP. Alright, so is this one in vC or vB?

Already programmed into vC. So you'll have to wait a little while longer...

June 30, 2011, 05:48:01 AM
Reply #25

Offline CHAOS_FANTAZY

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #25 on: June 30, 2011, 05:48:01 AM »
The hub would be nice for controlled experiments, but it takes away from being...y'know...a Chaos Generator if you can determine its output.  Maybe release one with a hub and one without?

June 30, 2011, 08:50:51 AM
Reply #26

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #26 on: June 30, 2011, 08:50:51 AM »
Quote from: "CHAOS_FANTAZY"
The hub would be nice for controlled experiments, but it takes away from being...y'know...a Chaos Generator if you can determine its output.  Maybe release one with a hub and one without?

If the server doesn't start off in the hub, or goes to the hub but doesn't choose anything, it's effects will be randomised again.

Here's a screenshot of the hub if anyone's curious:
(click to show/hide)

The only thing lacking is only allowing the server host to choose chaos effects. I wonder how I would do that. I'll try to make a level selector thingy, as well (you'll still need to use "CHANGEMAP" console command for custom maps and to revisit the hub).

June 30, 2011, 04:25:33 PM
Reply #27

Offline FCx

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #27 on: June 30, 2011, 04:25:33 PM »
(click to show/hide)

I voted No the poll, but I have changed the view. Good job

That screenshot reminds me a bit to duel32.pk3 which you can select the stage before the duel...

July 02, 2011, 04:08:57 PM
Reply #28

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #28 on: July 02, 2011, 04:08:57 PM »
Quote from: "FCx"
That screenshot reminds me a bit to duel32.pk3 which you can select the stage before the duel...
Accually, the Hub was mainly inspired by TERRORsphere's MM8BDM-HUB, which isn't finished.

Here's some more pictures of my now evolving hub:
(click to show/hide)

And two new chaos effects, bringing the total to 27 26:

(click to show/hide)

July 03, 2011, 12:49:12 AM
Reply #29

Offline chuggaafan1

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #29 on: July 03, 2011, 12:49:12 AM »
So...You Removed Evil Yashichi?  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen:  :mrgreen: