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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142861 times)

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June 17, 2012, 02:17:02 PM
Reply #150

Offline ? Manibogi ?

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #150 on: June 17, 2012, 02:17:02 PM »
I prefer vainilla jelly world. This one is too similar to bouncy floors.

WHOOPS I JUST BUMPED DIS THREAD WHAT ARE YOU GONNA DO 'BOUT IT?

June 18, 2012, 03:27:00 PM
Reply #151

Offline OrangeMario

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Re: [No recent updates so far] Chaos Generator Upgraded Ver.
« Reply #151 on: June 18, 2012, 03:27:00 PM »
I'd also pefer the vanilla jelly world; the current jelly world in this build usually lags the server to the point where it's unbarable.

June 22, 2012, 06:55:00 PM
Reply #152

Offline Beed28

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #152 on: June 22, 2012, 06:55:00 PM »
Okay then, the next build has both Jelly World variations now. Since I like how the current Jelly World makes players bounce (and you can jump really high as if you equipped Mega Man Legends's Jump Springs), the old (more boring) Jelly World is accessable by typing "set sv_oldjellyworld 1" into the console.

Several more Jelly World changes are there as well, such as no longer being able to be crushed between floors and ceilings (Jelly World was never ment to be a hazard effect to begin with), and most background props (Crystal Man pillars for example) will no longer bounce. Force Beams and Fire Traps are also more competant with Jelly World, but it looks weird (they often travel along the floor).

I'm not really sure if I should merge chaosgenerator-2.wad still. I did ask CutmanMike for permission, but I never recived a reply.

June 22, 2012, 07:39:07 PM
Reply #153

Offline SaviorSword

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #153 on: June 22, 2012, 07:39:07 PM »
Will Gammalook be included?

June 22, 2012, 07:40:47 PM
Reply #154

Offline HD_

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #154 on: June 22, 2012, 07:40:47 PM »
Quote from: "SaviorSword"
Will Gammalook be included?

Please say yes! This is the best effect ever!

Also an effect where everyone becomes only able to use Magnet Golfing would be lol

June 25, 2012, 10:59:25 PM
Reply #155

Offline KainDarkfire

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #155 on: June 25, 2012, 10:59:25 PM »
Eddie Storm? How about Rush Storm? SO MANY SPRINGS.  Now that's chaos.

Also, those birds stick around for way too long... roughly 10 minutes each? I saw a corner of the map filled with several dozen bouncing counterattack killers.

August 12, 2012, 02:34:27 AM
Reply #156

Offline Mr.shadow

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #156 on: August 12, 2012, 02:34:27 AM »
can you please NOT use sendspace, or plz use mediafire

August 12, 2012, 08:50:26 AM
Reply #157

Offline Beed28

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #157 on: August 12, 2012, 08:50:26 AM »
Quote from: "Mr.shadow"
can you please NOT use sendspace, or plz use mediafire
Alright then, I'll see if I can ask anyone to upload a mirror then. Also, welcome to the fourms!

August 12, 2012, 01:59:32 PM
Reply #158

Offline TheDoc

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #158 on: August 12, 2012, 01:59:32 PM »
Quote from: "KainDarkfire"
How about Rush Storm? SO MANY SPRINGS.  Now that's chaos.

I'm pretty sure there's already an effect called bouncy terrain that does just that without Rush.

August 12, 2012, 03:30:39 PM
Reply #159

Offline GameAndWatcher

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #159 on: August 12, 2012, 03:30:39 PM »
I'm just wondering...
(click to show/hide)

September 27, 2012, 08:16:37 AM
Reply #160

Offline T's Inventions

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #160 on: September 27, 2012, 08:16:37 AM »
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?
Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.

Anyway, looks like many people here have suggested there be a METOOL INVASION effect.
I was thinking the same too! It would probably be a good replacement for the dead rising effect,
as the zombies don't really seem to do much and isn't there enough MM7 effects as it is?
I know that replacing an effect might not be a good idea, but still think about it.

September 27, 2012, 11:38:48 AM
Reply #161

Offline TheDoc

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #161 on: September 27, 2012, 11:38:48 AM »
Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)

September 27, 2012, 12:03:35 PM
Reply #162

Offline GameAndWatcher

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #162 on: September 27, 2012, 12:03:35 PM »
Quote from: "I, a while ago"
I'm just wondering...
(click to show/hide)
You didn't say anything about this.

September 27, 2012, 01:01:45 PM
Reply #163

Offline Beed28

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #163 on: September 27, 2012, 01:01:45 PM »
Quote from: "T's Inventions"
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?
Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.

Well, yes. They're stored in three global scopes. Like here:
Code: [Select]
global int 6:SelectChaosA;
global int 7:SelectChaosB;
global int 8:SelectChaosC;

Quote from: "Game&Watcher"
Quote from: "I, a while ago"
I'm just wondering...
(click to show/hide)
You didn't say anything about this.
One reason: They would probably die too quickly from the force beams and fire traps, and the map is already crammed full of hazards as it already it. Actual reason: I actually forgot.

I'll really have to get around to updating this.

September 28, 2012, 12:29:06 AM
Reply #164

Offline TheDoc

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Re: [Jelly World Updates] Chaos Generator Upgraded Ver. F
« Reply #164 on: September 28, 2012, 12:29:06 AM »
Quote from: "TheDoc"
Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)

Was this looked at? Just making sure before it gets buried in pages.