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Quote from: "TheDoc"Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)Was this looked at? Just making sure before it gets buried in pages.
Maybe you could call it just "Invasion" and every map, there will be an invasion of one random enemy (kyorown, zombies, metools, etc.)
(there's no metools, FYI).
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.Anyway, looks like many people here have suggested there be a METOOL INVASION effect.I was thinking the same too! It would probably be a good replacement for the dead rising effect,as the zombies don't really seem to do much and isn't there enough MM7 effects as it is?I know that replacing an effect might not be a good idea, but still think about it.
Quote from: "T's Inventions"So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.Well, yes. They're stored in three global scopes. Like here:Code: [Select]global int 6:SelectChaosA;global int 7:SelectChaosB;global int 8:SelectChaosC;
So, when you pick effects in the hub map, I'm guessing the chosen effects are stored in vars that can keep their' values through multiple maps right?Is this the way it works? If so, then this will come in handy for an important future feature in a mod I've been wanting to help with in development.
global int 6:SelectChaosA;global int 7:SelectChaosB;global int 8:SelectChaosC;
You can choose to have less than 3 chaos choices?