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I'M FROSTMANImage: A derpy Frost Man on a wave bike. Blame Brotoad.Effect: Everyone is on a snowboard from Frost Man's stage. Forever."Why did I think this was a good idea again?" ~ Dr. Albert Wily
Mandatory: JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP! JUMP!The chaos would come in the form of all the players ripping their ears off.
Speaking of map resets-I notice sometimes that when the map resets on a round of Last Man Standing, players will retain their "post-death invulnerability" throughout the next round, which means that unless they voluntarily do themselves in somehow (for example, popping Skull Barrier on a pit) they'll never die or take damage. Makes for a pretty boring round. I don't think this is a chaos generator problem specifically but I've only noticed it occur when running this mod
now they use the old movements method like they always did.
I don't know why players are going invincible like that. Does that happen in vanilla LMS aswell?
If we're making suggestions for chaos generator...Name: Wily CapsuleIcon: A picture of Wily in his MM7 CapsuleEffect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.
IdeaName: Anubis swarmIcon: Anubis from Battle NetworkEffect: Many different Anubis's fall from the sky and poison the area around them. The closer the player is, the more health they have drained. If an Anubis gets destroyed (they have a lot of health), then another one is spawned somewhere in the map.
So one particularly interesting problem I'm having is with the Evil Yashichis. For reasons I cannot begin to explain, I've only been able to produce this bug on Shadow Man's stage despite great effort in recreating it elsewhere.Every now and again, the Evil Yashichis spawn out of control. I'd say it's maybe one game in 30 or 40, but when it happens the screen is quickly littered with easily several thousand Yashichis all floating around trying to kill the only player in the match (me).
This bug happens because the spawners have the same ThingID as weapon pickups and tanks. Supposedly the dev team is in the process of fixing this.Question re-answered, move along to the next one.