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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142867 times)

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February 04, 2013, 02:59:37 AM
Reply #225

Offline TheDoc

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #225 on: February 04, 2013, 02:59:37 AM »
While we're on the topic of over-the-top chaos effects.

Lock-on AutoAiming. FUCK.

There's great chaotic effects that every1 loves (eddie storm), there's annoying, yet funny effects (come on, it's hilarious to watch people struggle with reversed controls, despite the trouble you're having with it), and then there's effects that just stomp fun into the dust. Lock-on AA is an example of this. I can't even move without the game locking me onto another player. Because of this, I can't heal, I can't aim, I can't pick up weapons, hell I can't even tell where I'm fucking going half the time.

February 22, 2013, 01:35:57 AM
Reply #226

Offline Colonel ServBot

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #226 on: February 22, 2013, 01:35:57 AM »
Quote from: "Beed28"
Nobody ever plays Chaos Generator online anymore... and because of that, I never get any real feedback on it. :cry:

you want feedback?
you got it.

ok, its pretty cool, its fun to play with CSCC and saxton hale, but one thing i dont like is that i keep getting the same stuff. like 1/2 damage, 2x speed, vampirism, or jelly world. but here are some things you could improve on.

-remove the hub map. its useless, just keep the stuff end up being randomly chosen.
(thats about it)

here are some ideas for new 'modes'.

-Servbot apocalypse
servbots are randomly spawned around the map. but they run around the map with high speed. but they are destructable. defeating servbots can come with rewards, like health or ammo.

-slender...
just like the hale, except you can find 8 pages. which are destructable. by destroying these eight pages, slenderman runs away. but a player isnt chosen. slendy is just controlled by AI. but slendy can deal damage if somebody is too close.

-damaged circuits
this can seriously screw up players. the screen can often get messed up, especially if they take damage. bullets fly in multiple directions. and speed is either reduced or increased.

February 22, 2013, 01:58:53 AM
Reply #227

Offline Galactan

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #227 on: February 22, 2013, 01:58:53 AM »
Quote from: "Colonel ServBot"
-remove the hub map. its useless, just keep the stuff end up being randomly chosen.
-slender...

Invalid feedback.

February 22, 2013, 02:02:00 AM
Reply #228

Offline fortegigasgospel

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #228 on: February 22, 2013, 02:02:00 AM »
Quote from: "Colonel ServBot"
-remove the hub map. its useless, just keep the stuff end up being randomly chosen.
(thats about it)

The hub was added for people who want to pick the effects, and in case people didn't want certain effects or wanted specific ones.

Quote from: "Colonel ServBot"
-Servbot apocalypse
servbots are randomly spawned around the map. but they run around the map with high speed. but they are destructable. defeating servbots can come with rewards, like health or ammo.
We have Zombie apocalypse and Eddie storm, this seems pointless. Maybe replace it with prize balls if anything cause they fit classic better.

Quote from: "Colonel ServBot"
-slender...
just like the hale, except you can find 8 pages. which are destructable. by destroying these eight pages, slenderman runs away. but a player isnt chosen. slendy is just controlled by AI. but slendy can deal damage if somebody is too close.
Again, we have Yashichi for this, and that fits more into megaman.

Quote from: "Colonel ServBot"
-damaged circuits
this can seriously screw up players. the screen can often get messed up, especially if they take damage. bullets fly in multiple directions. and speed is either reduced or increased.
sounds like a bit too many effects for 1. We have a speed increase and decrease. Multiple directions how? And screen mess up can basicly be the lighting one.

Feedback, this mod is amazingly fun, I wish it was hosted more. And I feel you do a great job on the effects you come up with.

February 22, 2013, 02:21:29 AM
Reply #229

Offline -FiniteZero-

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #229 on: February 22, 2013, 02:21:29 AM »
Ah, I have an idea, but I don't know if it's possible.

-Jitter Arm- (can't think of a good name.)

All weapons (excluding area of effect ones) have a large amount of spread, about the amount of the Bass Buster.

February 22, 2013, 08:26:52 AM
Reply #230

Offline Shin Star

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Re: [News] Chaos Generator Upgraded Ver. F
« Reply #230 on: February 22, 2013, 08:26:52 AM »
Quote from: "Beed28"
Oh and by the way; I'm going to try readding the "islobby" flag back to CHAOSHUB. I'm not sure if that still crashes, but if it still does, report it here and I will make a hotfix.
Is "DMFLAGS CHANGED TO: 29001000" the "islobby" flag? I noticed in the server window and in console, it keeps spamming that same command over and over. I hosted a game recently and the first time I went to the chaoshub, it was fine, but the longer I stayed in there, it started lagging me. What's even worse is if I leave and go play a few maps and come back later, it's even laggier when I first enter! It was so bad that I could barely move. Some of my friends said it wasn't so bad for them though so I don't know. Funny thing is, once I leave (if I'm the only player in there?), the DMFLAGS spam stops. Here's a screenshot with console open:
(click to show/hide)

Other than that though, great improvement! I still wish you can remove certain effects, but this will do for now.

February 22, 2013, 11:53:21 AM
Reply #231

Offline BiscuitSlash

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #231 on: February 22, 2013, 11:53:21 AM »
Quote from: "-FiniteZero-"
Ah, I have an idea, but I don't know if it's possible.

-Jitter Arm- (can't think of a good name.)

All weapons (excluding area of effect ones) have a large amount of spread, about the amount of the Bass Buster.
Probably not possible without changing the actual weapons, unless there's some sort of inventory item that can change the direction of shooting a projectile which I doubt there is.

February 22, 2013, 12:22:06 PM
Reply #232

Offline Beed28

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #232 on: February 22, 2013, 12:22:06 PM »
Ah. I must have put ConsoleCommand("sv_noexit false"); in the wrong place. It was put into a script that loops. I'll have to try and put it into a non-looping script. Thanks for the heads up.

February 22, 2013, 05:02:16 PM
Reply #233

Offline Messatsu

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #233 on: February 22, 2013, 05:02:16 PM »
Odd, why not just check the console to see if it's set correctly rather than at every map start?
Code: [Select]
If(Getcvar("sv_noexit")==true){ConsoleCommand("sv_noexit false");}or am I overthinking it?

February 22, 2013, 05:55:16 PM
Reply #234

Offline Beed28

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #234 on: February 22, 2013, 05:55:16 PM »
Thanks, I guess I'll try that.

Anymore issues (bugs in general, not new features or effects) for anyone to point out to me while I'm working on a hotfix?

February 22, 2013, 09:19:04 PM
Reply #235

Offline Shin Star

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #235 on: February 22, 2013, 09:19:04 PM »
Oh I forgot to mention something. It's probably not a bug, but I think how it's programmed (non-expert here.) I was messing around last night and used the new style Jelly World that bounces you and the items on the map with Low Gravity enabled, and I noticed when I jumped, I was bouncing in the air too lol.

I'll be on vacation for 3 weeks but I'm going to probably mess around with it some more with my laptop.

February 23, 2013, 09:54:01 PM
Reply #236

Offline TheDoc

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #236 on: February 23, 2013, 09:54:01 PM »
Quote from: "TheDoc"
While we're on the topic of over-the-top chaos effects.

Lock-on AutoAiming. FUCK.

There's great chaotic effects that every1 loves (eddie storm), there's annoying, yet funny effects (come on, it's hilarious to watch people struggle with reversed controls, despite the trouble you're having with it), and then there's effects that just stomp fun into the dust. Lock-on AA is an example of this. I can't even move without the game locking me onto another player. Because of this, I can't heal, I can't aim, I can't pick up weapons, hell I can't even tell where I'm fucking going half the time.

 :| *clears throat*

February 23, 2013, 10:40:42 PM
Reply #237

Offline Beed28

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #237 on: February 23, 2013, 10:40:42 PM »
Quote from: "TheDoc"
Lock-on AutoAiming

...

Quote from: "SaviorSword"
How about a new player modification? Aimbot! All players spawn with Gammalook. :p
Quote from: "HD_"
SO. MUCH. YES.

If you add this I will be :D

...

Quote from: "SaviorSword, later on,"
Will Gammalook be included?
Quote from: "HD_"
Please say yes! This is the best effect ever!

Also an effect where everyone becomes only able to use Magnet Golfing would be lol

I'm very sorry to hear that you don't enjoy Lock On Autoaiming, but other people were requesting it, so...

February 24, 2013, 01:01:32 AM
Reply #238

Offline Ukiyama

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #238 on: February 24, 2013, 01:01:32 AM »
I think the best idea obviously, is to make the auto lock on a thing only found in the hub stage. As much as I LOVE the idea of giving everyone gamma look, the big problem with it is, getting around any stage what so ever, is a big problem, making it almost unplayable in some cases.

February 24, 2013, 01:06:21 AM
Reply #239

Offline Beed28

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Re: [NEW RELEASE!!] Chaos Generator Upgraded Ver. G
« Reply #239 on: February 24, 2013, 01:06:21 AM »
I'm not sure on that one, really. The only effect that was ment to be hub exclusive anyway was Ultimate Gauntlet.

I'll throw up a poll and see what people think.