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Author Topic: [Under New Management] Chaos Generator Upgraded Ver. M  (Read 114873 times)

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July 03, 2011, 01:48:04 AM
Reply #30

Offline Alucard

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #30 on: July 03, 2011, 01:48:04 AM »
Quote from: "chuggaafan1"
So...You Removed *censored*?

KEEP THAT IN SPOILERS! ...Sorry, but it was his wish that talk of that must be kept IN SECRET!

But I'm sure he's keeping it.

July 03, 2011, 02:40:05 PM
Reply #31

Offline SmashBroPlusB

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #31 on: July 03, 2011, 02:40:05 PM »
"Any blank reels will be randomized! Is that okay?"

YESSSSSSSSSS!! Finally, there can be a day where players can choose Grunt Birthday Party Exploding Party Death on every map without it getting stale!

In all actuality though, I think that's a brilliant idea. If players want a certain effect then let them have it, and the other two will be random to keep the game fresh and fun!

I have one comment though... and it's for things that require the server host. What if the host isn't on the server? This happens most often on "popular" servers like Deathwind or Savior's Server. If the server host can't change map, then are the players stuck there?

July 03, 2011, 02:58:56 PM
Reply #32

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B! (POLLS FOR HU
« Reply #32 on: July 03, 2011, 02:58:56 PM »
Quote from: "SmashBroPlusB"
"Any blank reels will be randomized! Is that okay?"

YESSSSSSSSSS!! Finally, there can be a day where players can choose Grunt Birthday Party Exploding Party Death on every map without it getting stale!

In all actuality though, I think that's a brilliant idea. If players want a certain effect then let them have it, and the other two will be random to keep the game fresh and fun!

I have one comment though... and it's for things that require the server host. What if the host isn't on the server? This happens most often on "popular" servers like Deathwind or Savior's Server. If the server host can't change map, then are the players stuck there?

It currently checks if the activating player has Thing TID 1000 (all players are given a TID starting from 1000). If you can find another way, then feel free to help!

On a lesser note, tomorrow is the end of the poll, and we all think what's going to win.

July 03, 2011, 09:25:23 PM
Reply #33

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B (VER. C TOMMOR
« Reply #33 on: July 03, 2011, 09:25:23 PM »
Breaking newsflash! :D I've figured out an alternitive system for the hub! It now appoints a player as a "Master", who is the one who can reset reels and select stages. If he/she leaves or spectates, it looks for the next player to be the "Master". It also ignores bots.

Expect a release pretty much tomorrow, and once I finish testing, it will be there. Hopefuly.

July 04, 2011, 02:21:01 PM
Reply #34

Offline Beed28

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Re: [UPDATED] Chaos Generator Upgraded Ver. B (VER. C TOMMOR
« Reply #34 on: July 04, 2011, 02:21:01 PM »
Version C is out now! Get it in the opening post or here. :D

July 04, 2011, 02:54:22 PM
Reply #35

Offline chuggaafan1

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #35 on: July 04, 2011, 02:54:22 PM »
I Am Saddened You Didnt take that out. *shudder*

July 04, 2011, 02:57:27 PM
Reply #36

Offline WheelieCarbonate

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #36 on: July 04, 2011, 02:57:27 PM »
Oh wait a fucking minute Beed28.
It doesn't work.

July 04, 2011, 03:48:20 PM
Reply #37

Offline Beed28

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #37 on: July 04, 2011, 03:48:20 PM »
Quote from: "zeswissroll"
Oh wait a fucking minute Beed28.
It doesn't work.

GRAAR!! I knew somthing was up. :( What doesn't work, exactly?

July 04, 2011, 03:48:54 PM
Reply #38

Offline chuggaafan1

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #38 on: July 04, 2011, 03:48:54 PM »
How to run
Download and add chaosgenerator-2.wad first, and then add chaosgenerator-2_upgraded_vc.wad afterward.

July 04, 2011, 04:08:40 PM
Reply #39

Offline WheelieCarbonate

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #39 on: July 04, 2011, 04:08:40 PM »
Quote from: "chuggaafan1"
How to run
Download and add chaosgenerator-2.wad first, and then add chaosgenerator-2_upgraded_vc.wad afterward.
Oh.

July 04, 2011, 04:15:28 PM
Reply #40

Offline sipfried

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #40 on: July 04, 2011, 04:15:28 PM »
me to sadly

July 04, 2011, 05:56:40 PM
Reply #41

Offline Beed28

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #41 on: July 04, 2011, 05:56:40 PM »
Quote from: "sipfried"
me to sadly

Try adding chaosgenerator-2.wad first, as pointed out on the previous page. If it's a different problem, tell me what it is.

For the ones that have it working: what's your favourate Chaos combination so far?

July 04, 2011, 07:48:13 PM
Reply #42

Offline FCx

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #42 on: July 04, 2011, 07:48:13 PM »
Oh yeah!!!!!!
Today I tested it with my brother and he got owned by that yashischi :lol:

I wish servers wants to host it

July 04, 2011, 07:55:51 PM
Reply #43

Offline BiscuitSlash

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #43 on: July 04, 2011, 07:55:51 PM »
Just an idea, could there be a Met storm? Like Eddie storm but with loads of mets with various behaviors.

OR, maybe sniper joes randomly appearing (at starting points most likely) to attack players? (If so, I think the classic ones would go best)

July 04, 2011, 09:10:47 PM
Reply #44

Offline Fox184

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #44 on: July 04, 2011, 09:10:47 PM »
Oh my god, this mod is hilarious. I took some screenies.
(click to show/hide)
(click to show/hide)