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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142844 times)

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July 27, 2011, 05:10:43 PM
Reply #75

Offline Hallan Parva

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #75 on: July 27, 2011, 05:10:43 PM »
Quote from: "Beed28"
Quote from: "SmashBroPlusB"
Fall damage would be cool bro :cool:

Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).

Guess what? I FIGURED IT OUT.

Try combining "sv_falldamage true" with "sv_oldfalldamage true". Every single stage except for Cutman will now damage you if you fall from a reasonable height, and it's possible to OHKO yourself by falling from insane heights (like in MM6MRX or MM7DW4).

You're welcome. :cool:

July 29, 2011, 02:23:45 PM
Reply #76

Offline Beed28

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #76 on: July 29, 2011, 02:23:45 PM »
Good. There probably won't be another update anytime soon, though, since I've got other stuff to be doing.

Anyway, survery time! What's your favourate Chaos Effect from each of the four catergories, and if possible, give a reason for each. For example:

Weapon Modifiers: Spread Shot
Player Modifiers: Reverse Controls
World Modifiers: Gameboy Monochrome
Hazard Modifiers: Random Fire Traps

I like shooting three projectiles at once, and I like having to deal with reversed controls. I also like exploring levels in monochrome, and I like timing the wonderfuly places fire traps. :)

(P.S. Evil Yashichi counts as a Hazard Modifier)

(P.P.S. Ultimate Gauntlet does not count!)

July 29, 2011, 03:50:21 PM
Reply #77

Offline Alucard

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #77 on: July 29, 2011, 03:50:21 PM »
Weapon Modifier: Random Buster. It's just hilarious getting a troll weapon like Wind Storm as the Base.

Player Modifiers: Wavebikes. It takes Zombies on jetskis to a whole new level.

World Modifier: Bouncy Terrain. BOING BOING BOING...It's so fun. And trollish in stages like Bubbleman where you could accidentally bump into spikes.

Hazard Modifier: Gutsman G. Only on pitless maps, though, since Gutsman G somehow always manages to spawn right in the pit. Also, add moar Gutsmen G.

July 29, 2011, 04:10:14 PM
Reply #78

Offline Hallan Parva

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #78 on: July 29, 2011, 04:10:14 PM »
Well, since I'm here... might as well.

Weapon: Random Buster. I love playing around with the different weapons, and when a weak weapon like Spark Shot or Needle Cannon is dealt, it adds a fun new challenge. Also, it's great when you get Sakugarne with it :lol:

Player: Party Death. It gives you free weapons! If it spat out confetti and played applause then it would be the best chaos effect known to man. Combine with Exploding Death for extra fun!

World: Fall Damage Ice Physics. It's just fun to play with! Pro tip: you can go at mach speeds by strafe-running with Scorch Wheel.

Hazard: Exploding Death. It's the ultimate Top Spin deterrent! Plus, you can frag from beyond the grave! Combine with Party Death for extra fun!

July 29, 2011, 05:48:19 PM
Reply #79

Offline Korby

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #79 on: July 29, 2011, 05:48:19 PM »
Just thought I'd say, SmashBro, you're doing it wrong. You're supposed to double the size of the pokemon image in paint, then use that as your avatar with exact dimensions.(128x96)

Incredibly off topic, I know. It just bothered me.

July 29, 2011, 11:23:15 PM
Reply #80

Offline Hallan Parva

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #80 on: July 29, 2011, 11:23:15 PM »
That's okay, I appreciate the help  :p

Actually, I remember playing that game in my childhood. Beat all the Gyms and everything, then got stuck on the Elite Four. Good times, good times.

Maybe if everyone gets Visual Boy Advance Link Edition we could host NetBattles card duels?

August 26, 2011, 12:24:34 PM
Reply #81

Offline BiscuitSlash

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #81 on: August 26, 2011, 12:24:34 PM »
Really sorry to have to bump this but there seems to be a problem with the HUB right now. Whenever me or someone else tries to enter a map through it, the game crashes but in a way that in order to get your PC working at full speed again you MUST restart it. I think it might be something to do with the new skulltag which doesn't like the coding or something. It's pretty annoying so I think you should check to see what's happening. (Sorry if this has been reported already, but I haven't seen it and I think it should be fixed a bit. (We can however still just change the map but that's not nearly as fun)

August 26, 2011, 01:22:33 PM
Reply #82

Offline Beed28

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #82 on: August 26, 2011, 01:22:33 PM »
Quote from: "Michael712"
Really sorry to have to bump this but there seems to be a problem with the HUB right now. Whenever me or someone else tries to enter a map through it, the game crashes but in a way that in order to get your PC working at full speed again you MUST restart it. I think it might be something to do with the new skulltag which doesn't like the coding or something. It's pretty annoying so I think you should check to see what's happening. (Sorry if this has been reported already, but I haven't seen it and I think it should be fixed a bit. (We can however still just change the map but that's not nearly as fun)

That's... odd. :shock: I've just tried it just now and it works fine for me, and I'm using v2c of MM8BDM with the updated Skulltag, as well as the Classes Mod.

Although, I was quickly trying just now in Skirmish mode with no bots. I'm not accually sure what the problem is. Do you have any other mods running? (e.g. Roboenza, etc)

August 26, 2011, 01:44:53 PM
Reply #83

Offline BiscuitSlash

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Re: [ANOTHER NEW VERSION] Chaos Generator Upgraded Ver. D
« Reply #83 on: August 26, 2011, 01:44:53 PM »
Before it was just the chaos mode without extra mods. It was online. Just now I was doing chaos possession without the hub until everyone was demanding it. Unlike the time before, map changing through rcon also crashed it! We were only using that and I pack, which just has maps and music.

October 30, 2011, 11:09:10 PM
Reply #84

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #84 on: October 30, 2011, 11:09:10 PM »
It's update time! I'm releasing this an hour before midnight here in the UK, but what the heck. ;) Here's the changelog. Read it... if you dare. :twisted:

(click to show/hide)

And here's two screenshots of the zombies:

(click to show/hide)

October 30, 2011, 11:50:05 PM
Reply #85

Offline -FiniteZero-

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #85 on: October 30, 2011, 11:50:05 PM »
Ooh, zombies!

...I can kinda see someone using this to create a team survival mode, where it's players VS zombies.

October 31, 2011, 12:04:31 AM
Reply #86

Offline Korby

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Totally not trolling.
« Reply #86 on: October 31, 2011, 12:04:31 AM »
Surprise Surprise, someone did that!
...Last year!
His name was CutmanMike. He made this neat mode called "Roboenza." I think Messatsu took over after awhile.

October 31, 2011, 12:16:01 AM
Reply #87

Offline -FiniteZero-

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #87 on: October 31, 2011, 12:16:01 AM »
I know, but this zombie thing seems more fun to me, due to more zombies.

October 31, 2011, 02:57:40 AM
Reply #88

Offline Hallan Parva

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Re: [NEW VERSION] Chaos Generator Upgraded Ver. C (OUT NOW!)
« Reply #88 on: October 31, 2011, 02:57:40 AM »
Quote from: "SmashBroPlusB"
Quote from: "Beed28"
Quote from: "SmashBroPlusB"
Fall damage would be cool bro :cool:

Testing it out, there doesn't seem to be a lot of places in MM8BDM where you can take falling damage because there are no steep drops. The maps where fall damage is ineffective are MM1CUT, MM1BOM, MM1DW1, MM1DW2, etc. Which means it would waste one of the three chaos effects. The only maps I can think of where fall damage would really work are MM1ELE, MM1ICE, MM5GRA, MM5STO, MM5DAR and MM7DW4. Also, I tested it out with sv_falldamage and I can confirm that it doesn't work in the Single Player Campaign (the proper Single Player mode, not Skirmish).

Guess what? I FIGURED IT OUT.

Try combining "sv_falldamage true" with "sv_oldfalldamage true". Every single stage except for Cutman will now damage you if you fall from a reasonable height, and it's possible to OHKO yourself by falling from insane heights (like in MM6MRX or MM7DW4).

You're welcome. :cool:
Quote from: "Beed28"
Good. There probably won't be another update anytime soon, though, since I've got other stuff to be doing.
Quote from: "Beed28"
It's update time! I'm releasing this an hour before midnight here in the UK, but what the heck. ;) Here's the changelog. Read it... if you dare. :twisted:

-snip-

no falling damage

Yeah... I'm gonna leave this here.

October 31, 2011, 06:53:44 AM
Reply #89

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #89 on: October 31, 2011, 06:53:44 AM »
I'll try to add fall damage in the next update, then.

Anyway, I need some feedback for my new version. Does anyone like the new Jelly World? If anyone hates it, I can revert it back to the previous version, or even back to CutmanMike's boring version. Is Gutsman G better now? How about the zombies? Are they too weak? Are there too many?

Oh and most important of all: does the hub crash for anyone now? If so, I dunno how to fix it. :?