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Author Topic: [Old thread] Chaos Generator Upgraded Ver. M  (Read 142846 times)

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October 31, 2011, 06:25:08 PM
Reply #90

Offline xColdxFusionx

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #90 on: October 31, 2011, 06:25:08 PM »
Chaos Generator + CSCC = Madness.

Absolute. Freaking. Madness.

October 31, 2011, 07:58:04 PM
Reply #91

Offline TheDoc

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #91 on: October 31, 2011, 07:58:04 PM »
I must know.....

WHAT IS THE ULTIMATE GAUNTLET!?

October 31, 2011, 08:02:23 PM
Reply #92

Offline BiscuitSlash

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #92 on: October 31, 2011, 08:02:23 PM »
It's basically almost(?) every single chaos effect all put into one game. It's total madness I tell ya!

To unlock it, you must find the secret tunnel thing in the chaos HUB.

October 31, 2011, 08:17:36 PM
Reply #93

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #93 on: October 31, 2011, 08:17:36 PM »
About Ultimate Gauntlet... I forgot to add the zombies to it. Still, it doesn't matter anyway since they would die in five seconds flat from the insanity.

Oh, and it's not every single effect that appears. Anchor Feet, Flight, Bouncy Terrain and Earthquake (sorta, Jelly World is being used but it's not exactly the same) are to name a few.

October 31, 2011, 09:03:00 PM
Reply #94

Offline BiscuitSlash

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #94 on: October 31, 2011, 09:03:00 PM »
Just tried it in a 1vs1 random series of DM games against the bot of myself and it seems to work fine!

November 03, 2011, 11:59:30 AM
Reply #95

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #95 on: November 03, 2011, 11:59:30 AM »
So, does it work online then? I think the culprit was the "islobby" tag in the Hub's MAPINFO definition. It must be a Skulltag bug that hasn't been fixed.

I'm still waiting on feedback besides fall damage. Is Jelly World too bouncy? Are the zombies too strong, too many, etc...

November 03, 2011, 06:04:18 PM
Reply #96

Offline BiscuitSlash

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #96 on: November 03, 2011, 06:04:18 PM »
It definitely works online, as it hasn't crashed since Ver. D

There were about one or two occasions where the zombies didn't show up, and instead there were just little spark things randomly appearing in the map. Might have been caused by another chaos effect (not sure which). It might be best if you give the zombies a slight health buff IMO.

Do you think my Sniper Joe attack idea is good? Since I'm making shielded Joe sprites for a Sniper Joe class I'm making, I can lend you them if you want (although it's best to credit squidgy for it). Problem is with that making them fight like the original might be a real pain....

November 03, 2011, 07:03:11 PM
Reply #97

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #97 on: November 03, 2011, 07:03:11 PM »
Acually, I've got enough "enemy" effects, thanks. There's the Kyorowns, Gutsman G, the Evil Yashichi, and the Zombies. I have plans to include Fall Damage, though.

I'm not sure what's causing the zombie issue, though. What I do know is that they will not work in MM7DW4 (as well as the rest of the enemy effects) since the scripting on that level gives all players a NOTARGET property there, which involves the real Gutsman G at the bottom.

These scripts interfear with the enemy effects, for example, use Kyorown Swarm and goto MM7DW4 and shoot them. They will make the retaliate animation and sound, but won't face you and shoot.

November 08, 2011, 05:27:28 PM
Reply #98

Offline FCx

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #98 on: November 08, 2011, 05:27:28 PM »
Anothoer thing I have in my mind is for example: you choose "fall damage" effect and you aren't able to choose maps like cutman, tomahawkman where fall damage is useless

November 08, 2011, 06:48:11 PM
Reply #99

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #99 on: November 08, 2011, 06:48:11 PM »
Quote from: "FCx"
Anothoer thing I have in my mind is for example: you choose "fall damage" effect and you aren't able to choose maps like cutman, tomahawkman where fall damage is useless

That was exactly the reason why I was so hesitent to include Fall Damage. If that's the case, then the only way to choose fall damage is to choose it manually in the Hub. Unless there's a ACS command to check what map you're on through map code (i.e. MM1CUT) rather than "level number" defined in the MAPINFO.

November 08, 2011, 07:19:02 PM
Reply #100

Offline BiscuitSlash

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #100 on: November 08, 2011, 07:19:02 PM »
2 ideas that I've had. (Not sure what to call them)

Name - Not sure
Icon - Brightman using his light bulb head, except it's not that bright (a bit dim).
Effect - Rather than having normal lighting all over, the map brightness may randomly go down. Most of the time you can see fine, but sometimes it may get a bit dim. It may even be very dark at times, making it very difficult to see things. Of course, usually the level is bright enough to see okay-ly. (The way it changes and how fast should be random).

Name - Cannot stop (Or something like that)
Icon - Quickman running
Effect - After you press a direction button, you will stay moving in that direction until you respawn or you press a different direction button. Basically, you will be always moving and you'll find it very hard to tactically wait!

November 09, 2011, 02:04:09 AM
Reply #101

Offline TheDoc

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #101 on: November 09, 2011, 02:04:09 AM »
If we're making suggestions for chaos generator...

Name: Wily Capsule
Icon: A picture of Wily in his MM7 Capsule
Effect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.

November 09, 2011, 03:12:18 AM
Reply #102

Offline Jakeinator

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #102 on: November 09, 2011, 03:12:18 AM »
Just came up with a random one.
name:Random metal blade spawners.
icon: Metal Blades or Metal Man.
effect: think of the random Y spawners, only with the instagib metal blades

November 09, 2011, 03:21:40 AM
Reply #103

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #103 on: November 09, 2011, 03:21:40 AM »
I just thoughta one.

Name: Laaag!
Icon: Time Stopper(?)
Effect: Slows movement and turn speed to half.

November 09, 2011, 01:40:43 PM
Reply #104

Offline Beed28

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Re: [HALLOWEEN UPDATE] Chaos Generator Upgraded Ver. E
« Reply #104 on: November 09, 2011, 01:40:43 PM »
Since when did this become a request topic? :p

Quote from: "Michael712"
Name - Not sure
Icon - Brightman using his light bulb head, except it's not that bright (a bit dim).
Effect - Rather than having normal lighting all over, the map brightness may randomly go down. Most of the time you can see fine, but sometimes it may get a bit dim. It may even be very dark at times, making it very difficult to see things. Of course, usually the level is bright enough to see okay-ly. (The way it changes and how fast should be random).

May be possible. I'll see if I can do it.

Quote from: "Michael712"
Name - Cannot stop (Or something like that)
Icon - Quickman running
Effect - After you press a direction button, you will stay moving in that direction until you respawn or you press a different direction button. Basically, you will be always moving and you'll find it very hard to tactically wait!

Not sure how I'm going to handle that one. I know the wave bikes have a simular function but only moves you foward.

Quote from: "TheDoc"
Name: Wily Capsule
Icon: A picture of Wily in his MM7 Capsule
Effect: Just like Gutsman G, Except it'll be WILY going everywhere. He'll have the weapons he had in the chapter 7 campaign, but his advantage will be taht he isn't groud-bound like Gutsman G. Don't know if he'd disappear, then reappear or just fly around everywhere, then every 5 or so seconds target the closest person and fire.

I know I said I had enough "enemy" effects on the previous page, but that's pretty much one of the more epic ones I've heard. I'm not sure if I can handle it, though. I may have a crack at it sometime soon.

Quote from: "Eon_and_Rush"
Just came up with a random one.
name:Random metal blade spawners.
icon: Metal Blades or Metal Man.
effect: think of the random Y spawners, only with the instagib metal blades

Instakill? Isn't that what Random Force Beams do?

Quote from: "FiniteZero"
Name: Laaag!
Icon: Time Stopper(?)
Effect: Slows movement and turn speed to half.

I could slow down players, but I don't know how to turn speed to half on everything, if it's even possible.

I could do with some more feedback on the existing effects, though.