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Mega man x3 music WAD (v1b.5 out!)
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Topic: Mega man x3 music WAD (v1b.5 out!) (Read 5277 times)
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June 26, 2011, 06:25:30 AM
Read 5277 times
Atticus
Standard Member
Dank
Date Registered: October 31, 2010, 10:23:41 PM
Mega man x3 music WAD (v1b.5 out!)
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on:
June 26, 2011, 06:25:30 AM »
(I don't think there's a topic for this. I looked, but I'm not sure...)
Well, after the (somewhat) success of my x2 music WAD, I decided to make an x3 WAD, yaay. I did have to edit out some parts in the music because I really hate MM8BDMs loop of going straight back to the intro of a song, since in a regular loop in the actual MM game, some of the intros are played only once, so I decided not to follow that rule (The on exception is gravity beetle, because it sounded like shit when I tried).
X3HORN: Blast Hornet
X3BUFF: Blizzard Buffalo
X3SEAH: Toxic Seahorse
X3TUNN: Tunnel Rhino
X3VOLT: Volt Catfish
X3CRUSH: Crush Crawfish
X3NEON: Neon Tiger
X3BEET: Gravity Beetle
X3VILE: Vile's theme
X3OPEN: Opening theme
X3ZERO: Zero's theme
X3BOSS: Boss theme
X3BOSS2: Doppler stage boss
X3DOPP1: Doppler stage 1
X3DOPP2: Doppler stage 2
X3SIGMA1: Sigma theme 1
X3SIGMA2: Sigma theme 2
changelog
(click to show/hide)
v1b-
Changed all the theme names to have x3 in front. This fixes the Blast Hornet/Blade Man problem too.
Added Doppler Stage 2 theme
Added a bunch of secret tracks! Try and find them without opening SlumpEd
v1b.5
Fixed Crush Crawfish's theme that wouldn't play. It's a bit louder than the rest of the tracks; not sure how to fix that.
Get v1b.5 here!
http://www.mediafire.com/?qrfsszidirbcqjx
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June 28, 2011, 12:55:22 AM
Reply #1
Alucard
Standard Member
Date Registered: November 10, 2010, 01:20:17 AM
Re: Mega man x3 music WAD
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Reply #1 on:
June 28, 2011, 12:55:22 AM »
There are 2 Doppler Stage themes.
Logged
July 02, 2011, 02:43:06 AM
Reply #2
Tesseractal
Standard Member
Date Registered: January 26, 2011, 01:36:07 AM
Re: Mega man x3 music WAD
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Reply #2 on:
July 02, 2011, 02:43:06 AM »
BLAMUS conflicts with Blade Man music (from the Xpack and the MM8-10 music wad). For Maverick themes, I would go for a naming code as uniform as possible. I suggest:
X3HORN
X3BUFF
X3SEAH
Or something along those lines. Avoid codes that end with "MUS" as it's unnecessary space and has a *high* risk of conflicting with other existing music or music packs. (as you've discovered). Of course, no one's stopping each person from altering it themselves in slade, but why make it difficult? =P At least it seems like you hit the important tracks.
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July 31, 2011, 01:21:24 AM
Reply #3
Zero Fang
Standard Member
Date Registered: November 14, 2010, 03:37:47 PM
Re: Mega man x3 music WAD
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Reply #3 on:
July 31, 2011, 01:21:24 AM »
Error spotted.There's a slight problem here.Changemus Blamus for Blast Hornet from Megaman X 3 is also a music code in Megaman 10.The changemus code for that also was changemus Blamus for Blademan from Megaman 10.
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July 31, 2011, 01:22:04 AM
Reply #4
LlamaHombre
MM8BDM Extender
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Date Registered: November 15, 2010, 09:19:04 PM
Re: Mega man x3 music WAD
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Reply #4 on:
July 31, 2011, 01:22:04 AM »
You needed to bump both topics for a small error you could have fixed yourself?
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July 31, 2011, 01:27:55 AM
Reply #5
Ivory
MM8BDM Extender
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Date Registered: August 25, 2009, 08:17:59 AM
Re: Mega man x3 music WAD
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Reply #5 on:
July 31, 2011, 01:27:55 AM »
I find it more amusing that he bumped the topic for a reason that Roc pointed out directly
above
his post.
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July 31, 2011, 02:45:27 AM
Reply #6
Zero Fang
Standard Member
Date Registered: November 14, 2010, 03:37:47 PM
Re: Mega man x3 music WAD
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Reply #6 on:
July 31, 2011, 02:45:27 AM »
XD i did didnt I.oops i dont read all comments and topics.
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July 31, 2011, 03:09:15 AM
Reply #7
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: Mega man x3 music WAD
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Reply #7 on:
July 31, 2011, 03:09:15 AM »
You probably should, then.
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August 06, 2011, 08:45:38 PM
Reply #8
Zero Fang
Standard Member
Date Registered: November 14, 2010, 03:37:47 PM
Re: Mega man x3 music WAD
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Reply #8 on:
August 06, 2011, 08:45:38 PM »
Yeah,I know but,even though,as of now,what I am about to say,that's not the case and is irealavent to say.What if it had like 200 something pages like the defeat something with something else fourm?There's no way somebody could conquest against something like that!
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August 06, 2011, 09:08:03 PM
Reply #9
Alucard
Standard Member
Date Registered: November 10, 2010, 01:20:17 AM
Re: Mega man x3 music WAD
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Reply #9 on:
August 06, 2011, 09:08:03 PM »
Thing is:
Defeat something with something else mainly your post has to relate to the previous post(s) and therefore you don't NEED to read all that.
This didn't even get to the second page, yet you pretty much copied Roc's post.
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August 07, 2011, 12:09:34 AM
Reply #10
Atticus
Standard Member
Dank
Date Registered: October 31, 2010, 10:23:41 PM
Re: Mega man x3 music WAD
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Reply #10 on:
August 07, 2011, 12:09:34 AM »
I'll fix these problems right away.
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August 07, 2011, 03:50:02 AM
Reply #11
Atticus
Standard Member
Dank
Date Registered: October 31, 2010, 10:23:41 PM
Re: Mega man x3 music WAD (v1b out!)
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Reply #11 on:
August 07, 2011, 03:50:02 AM »
v1b up! Check it out!
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August 16, 2011, 01:02:33 AM
Reply #12
Atticus
Standard Member
Dank
Date Registered: October 31, 2010, 10:23:41 PM
Re: Mega man x3 music WAD (v1b.5 out!)
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Reply #12 on:
August 16, 2011, 01:02:33 AM »
Bump for minor update.
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October 13, 2011, 07:01:16 PM
Reply #13
LifeCraft J
Standard Member
Date Registered: June 13, 2011, 05:52:25 PM
Re: Mega man x3 music WAD (v1b.5 out!)
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Reply #13 on:
October 13, 2011, 07:01:16 PM »
Sorry for this bump, but the file on mediafire says it was invalid or deleted. Its either my computer, or your download.
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October 15, 2011, 05:09:28 AM
Reply #14
Atticus
Standard Member
Dank
Date Registered: October 31, 2010, 10:23:41 PM
Re: Mega man x3 music WAD (v1b.5 out!)
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Reply #14 on:
October 15, 2011, 05:09:28 AM »
Huh. Well I think I fixed it.
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Mega man x3 music WAD (v1b.5 out!)