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Author Topic: Spiiiiraaaall Kniiiiights  (Read 40778 times)

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January 26, 2013, 10:58:12 PM
Reply #60

Offline Hallan Parva

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Re: Spiiiiraaaall Kniiiiights
« Reply #60 on: January 26, 2013, 10:58:12 PM »
NO


SPIRAL KNIGHTS
YOU'RE NOT ALLOWED







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January 26, 2013, 11:02:28 PM
Reply #61

Offline LlamaHombre

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Re: Spiiiiraaaall Kniiiiights
« Reply #61 on: January 26, 2013, 11:02:28 PM »
I'd always wanted to delve into Spiral Knights before. This might give me the motivation I need to do so.

January 27, 2013, 03:23:20 AM
Reply #62

Offline squidgy617

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Re: Spiiiiraaaall Kniiiiights
« Reply #62 on: January 27, 2013, 03:23:20 AM »
WHOA WHOA WHOA

That looks awesome. I'll enjoy that update for sure.

January 30, 2013, 12:17:36 AM
Reply #63

Offline Ceridran

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Re: Spiiiiraaaall Kniiiiights
« Reply #63 on: January 30, 2013, 12:17:36 AM »
Quote from: "LlamaHombre"
I'd always wanted to delve into Spiral Knights before. This might give me the motivation I need to do so.

And if you do, let us know who you are.

February 03, 2013, 05:22:11 AM
Reply #64

Offline ? Manibogi ?

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Re: Spiiiiraaaall Kniiiiights
« Reply #64 on: February 03, 2013, 05:22:11 AM »
If any of you want to know everything that was revealed so far, in one compact pastebin, here you go.
(Also, by E-Class it's more than likely they mean they run on some sort of energy, though it may be the level of the sprite)
Something that is not included there is that all the battle sprites will change appearances differently when they evolve, which hopefully means most battle sprites won't be a copy-paste clone of each other.

I've seen many experienced players bitch about this back and forth, but I'm actually glad they've done this. This is probably the second best thing that coul've happened to SK (other than clockwork extensions)

April 19, 2013, 11:48:37 PM
Reply #65

Offline Dataman

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Re: Spiiiiraaaall Kniiiiights
« Reply #65 on: April 19, 2013, 11:48:37 PM »
Oh hey this game

In-game, my Knight (at least the one I mainly use) is called Chillmang, and I specialize in ice equipment (frostbreaker armour, frost gun, etc.) usually, although I'm only T1 so far.

April 20, 2013, 12:00:52 AM
Reply #66

Offline Ceridran

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Re: Spiiiiraaaall Kniiiiights
« Reply #66 on: April 20, 2013, 12:00:52 AM »
Quote from: "Dataman"
Oh hey this game

In-game, my Knight (at least the one I mainly use) is called Chillmang, and I specialize in ice equipment (frostbreaker armour, frost gun, etc.) usually, although I'm only T1 so far.

Frostbreaker stuff only goes up to 3 stars. If there's any other frosty armor, it's this, but that's a pain to get.

April 20, 2013, 12:19:51 AM
Reply #67

Offline Dataman

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Re: Spiiiiraaaall Kniiiiights
« Reply #67 on: April 20, 2013, 12:19:51 AM »
ah well, at least I'll be able to get to T2 if I save up a ton of crowns.

July 29, 2013, 01:35:11 PM
Reply #68

Offline Ceridran

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Re: Spiiiiraaaall Kniiiiights
« Reply #68 on: July 29, 2013, 01:35:11 PM »
A big update is incoming!

Expect it within two days. Let's go over what we're getting.

I'm mostly-- no, I think completely quoting dev posts from the forums so you don't have to go over there and dig it all from the surface yourself. Plus, I'd like to see if you're really interested at all.

Some of you (like myself) are really lazy and would rather stay on the forum to read it, so yeah.

First, the thing we have known of for months, Battle Sprites. Mm, these guys.

Nick, a developer, has listed the abilities of all the sprites. It's pretty big.

(click to show/hide)

Some info on the Ultimate Skills.

(click to show/hide)

Quote
Difficulty Modes

Battle Sprites are being added to the game in part to introduce more variety, and they will also have an impact on the degree of difficulty in the game. To balance this, we are adding the ability to select the difficulty modes for each mission or Arcade expedition. As difficulty increases, so do the potential rewards. This allows parties to determine how challenging their experience will be.

Quote
Energy System Changes

Since the game launched over two years ago, Spiral Knights has operated with a much-maligned energy system that limited the amount of free play that a player could experience every day. With our next update, we are removing this system. Here is how it will work after release:

    Elevators will no longer require energy to operate. You can play as long as you like.

    Mist energy is being removed from the game entirely, and crystal energy will just be “energy.”

    Energy will be used to trade for goods and services within the game as usual.

    You will now find loot drops (“Orbs of Alchemy” and “Fire Crystals”) in the Clockworks that you can
    use to craft and upgrade your gear.

    Revives will now be facilitated by in-game items called “Sparks of Life” which are dropped in the
    Clockworks and can also be bought.

    Our goal is to make this transition between systems as smooth as possible. To that end, we will be implementing ways to give people an appropriate value for items such as mist wells, mist tanks, and elevator passes, which are being replaced under this new system.[/list]

    We are removing mist energy for a couple of reasons. First, so that elevators will stop requiring the use of energy. Second, from a design perspective, we want to encourage Spiral Knights players to experiment with more of the game than our research shows that they currently do. It turns out that providing energy to players in greater or lesser amounts does not encourage them to try out different weapons and gear, something we have always believed was a core part of the Spiral Knights experience.

    Quote
    Orbs of Alchemy for Crafting

    Orbs of Alchemy can be found as loot drops as you play in the Clockworks, and will be used instead of energy for crafting. Orbs exist for each star level in the game (save for 0 star). As you play, you will find over time that you have more orbs than you need for the upgrade of your initial choice of weapons, and that you have the resources to build a broader arsenal of gear. This, in turn, will make it easier for Spiral Knights players to experiment with more varied equipment and gameplay styles. Orbs of Alchemy, in addition to being found in the Clockworks as loot, may be bought from the Supply Depot.

    Quote
    Sparks of Life for Reviving

    Currently in the game, you use either health or energy directly to revive yourself or your teammates. In addition, the energy cost of reviving rises each time you do it within a period of time.

    Following the next update, this system will be replaced. Players will be able to find "Sparks of Life" as loot drops in the Clockworks, and use these to revive. If a player dies without sparks in their arsenal, they may choose to pay a flat energy fee of 50 energy to revive. This energy cost does not escalate over time, as the old system did--it stays the same. Sparks of Life may also be bought in bulk from the Supply Depot.

    In addition, upon entering each level of the Clockworks, you will receive an "emergency revive". This emergency revive is a free action for each player. If you proceed to the next level dead, you will automatically use your emergency revive at the start of the next level. We’ll keep an eye on the data side of things to make sure this is having the intended effect on gameplay.

    Quote
    Star Levels and Equipment Availability

    After this release, you will need to meet the required mission rank in order to equip items of a specific star level. This limits the availability of advanced gear for new players, and it establishes the importance and meaning of achieving those items; players will earn the right to use that gear.

    Note for current Spiral Knights players: If you currently have a low mission rank, but you have high star level gear bound to you (i.e., you don’t have to be wearing it at the time of release), fear not! The highest star level item bound to you becomes your equipment limit. If you've never touched a mission, but you have 5* gear bound to you, you will still have the maximum equip limit.

    Quote
    Fire Crystals for Equipment Leveling

    Following this release, players will use “Fire Crystals” retrieved from the Clockworks to level up their gear after acquiring the requisite amount of heat. Your choice of the number of fire crystals to use with each upgrade will have an influence on the success of the upgrade and the likelihood that the gear gains special bonuses, such as double level up. The heat you earn in the Clockworks remains yours, regardless of the success of the upgrade.

    Quote
    All of these changes represent a huge realignment of the game, and we're aware that this will generate debate. Over the next couple of months, we will focus on refining these features and other areas of the game further to improve the overall experience of Spiral Knights, with an emphasis on improving the balance of Battle Sprites and making it more inviting for more players to advance further in the game.

    The development team has been working long hours over the past months to complete these changes. Thanks in advance for bearing with us during the first days of release while we find and adjust any unforeseen issues this gigantic update may introduce, and thank you for playing Spiral Knights and being part of our community.

    So, who's excited, who's hating a certain part of it, fire crystals sound bad and most of all, which battle sprite are you picking? I'm going for Maskeraith. I feel he's going to be the least picked.

    July 29, 2013, 02:20:19 PM
    Reply #69

    Offline Balrog

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #69 on: July 29, 2013, 02:20:19 PM »
    Yeah, I feel Fire Crystals and Sparks of Life (and to a lesser extent Orbs of Alchemy) are going to be the primary limiting factor for free play now that Three Rings can't let the free market make extended play untenable for them.

    In other news, this gives me a reason to play this again, since the main reason I stopped was the exchange rate for Crystal Energy becoming impossible for players to reasonably attain. (Well, that and the fact that the mission system for advancement is actually more grindy than the old clearance system, which was basically "Hey, if you can survive this tier then go for it.")

    July 29, 2013, 02:57:36 PM
    Reply #70

    Offline Ceridran

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #70 on: July 29, 2013, 02:57:36 PM »
    Right, I think I heard you can name your sprites, too.

    Now, if I could just figure that one out.

    July 29, 2013, 03:07:49 PM
    Reply #71

    Offline Hallan Parva

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #71 on: July 29, 2013, 03:07:49 PM »
    Quote from: "Zerokk"
    Elevators will no longer require energy to operate. You can play as long as you like.
    Mist energy is being removed from the game entirely, and crystal energy will just be “energy.”
    Energy will be used to trade for goods and services within the game as usual.
    You will now find loot drops (“Orbs of Alchemy” and “Fire Crystals”) in the Clockworks that you can use to craft and upgrade your gear.
    HELL. YES.


    The only thing I'm legitimately worried about is the whole "Sparks of Life" mechanic; I'm going to miss cutting my one bar of HP in half to barely revive somebody. It made me feel like a pro for strafe dodging long enough for a fallen player to check if they're staying in the game, get a tab on their Crystal Energy levels, ask others for a team revive, get denied said team revive, and finally ask me to split my health with them so they can actually fight instead of circle around the enemies all day.

    Oh well, still gives me a reason to put down Sonic Racing Transformed and pick Spiral Knights up again.

    July 29, 2013, 10:27:32 PM
    Reply #72

    Offline Thunderono

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #72 on: July 29, 2013, 10:27:32 PM »
    Whoa they're getting rid of the energy mechanic
    Well fuck I just deleted my old account because I thoroughly broke it with poor weapon choices but hell yes this'll definitely get me back into the game.
    I remember back in the day I poured lodsemone into this game, and I was having a wonderful time.  The removal of the energy system is so fucking great

    July 29, 2013, 11:04:13 PM
    Reply #73

    Offline Galactan

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #73 on: July 29, 2013, 11:04:13 PM »
    This is probably going to drag most of the people who quit (including myself) back in.

    Superb move, 3 Rings.

    July 30, 2013, 12:04:37 AM
    Reply #74

    Offline Balrog

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    Re: Spiiiiraaaall Kniiiiights
    « Reply #74 on: July 30, 2013, 12:04:37 AM »
    Once again, I'm obligated to remind everyone that I made a Cutstuff guild. Message Warp-Master for an invite.