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June 29, 2011, 10:53:13 PM
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Offline Ivory

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Project Forum Rules
« on: June 29, 2011, 10:53:13 PM »
Requirements
    Mappacks require at least 15(DM) or 5(CTF and alike gamemodes) maps to be long here.
    Expansion qualifies as maps, skins and weapons. Weapons and skins can be exempted given specific circumstances.
    Large scale game modification. (unless just an expansion or mappack)
    All projects must have Doom Seeker workable download link, or a wadhost mirror for Doomseeker automated downloading.


So why did the Project forum change?
It was to make it more fluent and easier to locate projects with actual download releases from work in progresses. The result was far less clutter in the main project forum. After all, the main page should be for the projects that have gotten far enough to be released, not for the ideas that have yet to get to that stage.
Ultimately, the goal is to make it more navigable for newcomers and members who are not frequent users of the forums, but are looking for a specific project.

Where does my work go then?
As always skins go in the skin forum, Maps go in the map forum, new actors go into weapons and actors. Now then, what about big multilayer projects? Where does the M&B expansion go? the Work In Progress(WIP) sub forum.

I want to make a project, what do I need to start up?
Proof of Concept. No one will care about your ideas unless you put in some backbone and show some sign of progress. Threads that don't show any sign of the author putting work into it will be locked.

How do I get into the main project forum?
So far, the only thing that is required is that your project has something to download. Like how you can go to classes and get the latest version of classes. If you can't download anything, then it's still in progress. Keep in mind, betas do not count. It has to be a full release version.

I've made a release, how do I get in the main project forum?
Just PM myself, and I'll move it for you.

Guidelines & Rules
1) New threads MUST have some form of work already placed into it. In other words, if you start a topic that's just an idea and has no work placed into it, your thread will be locked.

All topics must have bracket tags to specify what they are. This is to allow users who may not frequent the forums to know exactly what is what.
some examples of what they could be. [mappack] [gamemode] [expansion]
for now there is only the one guideline, this is subject to change depending on how the forum gets used.

June 30, 2011, 02:25:50 AM
Reply #1

Offline Alucard

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Re: New Project Forum Rules
« Reply #1 on: June 30, 2011, 02:25:50 AM »
Yeah, I was wondering where my music pack topic went, until I found it here. Now I know why it was moved.

June 30, 2011, 03:22:10 AM
Reply #2

Offline WheelieCarbonate

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Re: New Project Forum Rules
« Reply #2 on: June 30, 2011, 03:22:10 AM »
Hoo boy,the topics will be bumped by newbies.

June 30, 2011, 03:59:41 AM
Reply #3

Offline Korby

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Re: New Project Forum Rules
« Reply #3 on: June 30, 2011, 03:59:41 AM »
That tends to happen whenever movements like this happen.

June 30, 2011, 06:13:14 PM
Reply #4

Offline TheBladeRoden

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Re: New Project Forum Rules
« Reply #4 on: June 30, 2011, 06:13:14 PM »
Twas wondering why my unread topics went up to 6 pages in one day

November 02, 2012, 09:21:51 PM
Reply #5

Offline Neo

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Re: Project Forum Rules
« Reply #5 on: November 02, 2012, 09:21:51 PM »
ahhhhhhhhh......the huge list of rules for a topic on a forum. this makes my day*SARCASM*, even if i do all of those anyways, more rules just feels like more restrictions on what ya can and cant do <_>, imo alteast

November 02, 2012, 09:31:06 PM
Reply #6

Offline Ivory

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Re: Project Forum Rules
« Reply #6 on: November 02, 2012, 09:31:06 PM »
...what was the point to bumping this to say that?

November 03, 2012, 04:55:17 AM
Reply #7

Offline Tengu

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Re: Project Forum Rules
« Reply #7 on: November 03, 2012, 04:55:17 AM »
Quote from: "Ivory"
Large scale game modification.


I actually do have a question about this rule.


If a map pack with at least 20 maps doesn't have 'Large scale game modification' (Whatever that may be) Does it still qualify in the Projects thread?

November 03, 2012, 05:07:02 AM
Reply #8

Offline Ivory

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Re: Project Forum Rules
« Reply #8 on: November 03, 2012, 05:07:02 AM »
I should go rephrase that, but yes, if it's just a big mappack, that's fine.

December 31, 2012, 02:37:29 AM
Reply #9

Offline Davregis

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Re: Project Forum Rules
« Reply #9 on: December 31, 2012, 02:37:29 AM »
Quote from: "Neo"
ahhhhhhhhh......the huge list of rules for a topic on a forum. this makes my day*SARCASM*, even if i do all of those anyways, more rules just feels like more restrictions on what ya can and cant do <_>, imo alteast

viewtopic.php?f=44&t=5111

December 31, 2012, 02:42:01 AM
Reply #10

Offline Orange juice :l

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Re: Project Forum Rules
« Reply #10 on: December 31, 2012, 02:42:01 AM »
Yeah, you necro that two month old thread to insult a three month old post with a one month old post!

December 31, 2012, 04:07:24 AM
Reply #11

Offline Tengu

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Re: Project Forum Rules
« Reply #11 on: December 31, 2012, 04:07:24 AM »
Post of the year 2012, nominating in HD's thread