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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 173936 times)

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August 04, 2012, 10:20:22 PM
Reply #240

Offline ashura9699

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Re: [Expansion] Rockman No Constancy
« Reply #240 on: August 04, 2012, 10:20:22 PM »
I enjoyed the game, and I hope that the expansion will turn out alright...
MENDEEEEEEEEEEEEZ!!!!

August 04, 2012, 11:56:51 PM
Reply #241

Offline Mendez

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Regarding RNCDW3
« Reply #241 on: August 04, 2012, 11:56:51 PM »
Not to worry folks, the general layout for RNCDW3 is done and the textures are ready for implementation. The major issue right now is this crazy gimmick YD's been wanting since he told me to make the map.
The general idea is to allow players to play on the ceiling, allowing access to weapons not available on the floor, as well as other items.
Right now, I'm questioning whether the idea is worth implementing, or if it's even possible to implement. I'll talk to Jax about the idea, while I'll check with the RNC crew about the layout

August 05, 2012, 01:04:02 AM
Reply #242

Offline Hallan Parva

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Re: [Expansion] Rockman No Constancy
« Reply #242 on: August 05, 2012, 01:04:02 AM »
> make the map two separate "zones"
> make the ceilings of each zone TVs that display the other zone from the top down
> players warp between zones on contact with the ceiling
> projectiles warp through the ceilings as well
> no complicated ACS wizardry, and it looks like people are on the ceiling
> ?????
> PROFIT!

I'm not sure how map friendly this is (or even if it would cause lag or not) but it's an idea.

August 05, 2012, 02:03:33 AM
Reply #243

Offline Mendez

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I never thought of that, Smash. I'll keep it in mind.
« Reply #243 on: August 05, 2012, 02:03:33 AM »
That idea could work just as well, but trying it on a large scale might cause giant frame rate drops since you have to render large portions of the other zone at a single time. I'm probably wrong, but that sort of thing just wouldn't be good for folks to play on. Also, I want to see if I can make the thing myself in Decorate and see if Jax can correct any mistakes I make. Coding can be quite fun to learn sometimes, especially when your hard work is shown on your own map.

August 05, 2012, 02:32:42 AM
Reply #244

Offline Korby

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Re: [Expansion] Rockman No Constancy
« Reply #244 on: August 05, 2012, 02:32:42 AM »
Could remedy that by only having certain swap points.

August 08, 2012, 08:29:08 PM
Reply #245

Offline Mendez

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Ceiling gimmicks
« Reply #245 on: August 08, 2012, 08:29:08 PM »
Well folks, we have a bit of an issue with RNCDW3. It seems that fighting on the ceiling is not as easy, or as practical, as I once thought. While the idea has been implemented, you just can't get sprites to rotate 180 degrees while on the ceiling. So, would you folks be okay with fighting on your head while on the ceiling? Because the general layout is still there for use. And I would love to have fighting on the ceiling and the ground.
Also, I think Smashbro's idea might not work because YD just told me that cameras can't rotate upside down and that projectiles can't be shot between zones like that.
Either way, I should have the map ready soon enough.

August 09, 2012, 12:27:07 AM
Reply #246

Offline TheDoc

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Re: [Expansion] Rockman No Constancy
« Reply #246 on: August 09, 2012, 12:27:07 AM »
I know this idea was previously thrown around a bit, but since it looks like this expansion is near done (which is awesome btw), is there going to be a campaign?

August 09, 2012, 06:09:06 AM
Reply #247

Offline Shin Star

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Re: [Expansion] Rockman No Constancy
« Reply #247 on: August 09, 2012, 06:09:06 AM »
Quote from: "BlueBrawl"
So, would you folks be okay with fighting on your head while on the ceiling?
Sounds funny lol. I'm down......er, up with that?!

August 09, 2012, 09:04:33 AM
Reply #248

Offline Max

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Re: [Expansion] Rockman No Constancy
« Reply #248 on: August 09, 2012, 09:04:33 AM »
Quote from: "TheDoc"
I know this idea was previously thrown around a bit, but since it looks like this expansion is near done (which is awesome btw), is there going to be a campaign?

Already done. Boss and credits semi-coded as well.

August 12, 2012, 09:51:18 PM
Reply #249

Offline Beed28

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Re: [Expansion] Rockman No Constancy
« Reply #249 on: August 12, 2012, 09:51:18 PM »
Question; will it be easy to make a patch that makes this compatible for CSCC when this comes out?

August 13, 2012, 04:50:29 PM
Reply #250

Offline Shin Star

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Re: [Expansion] Rockman No Constancy
« Reply #250 on: August 13, 2012, 04:50:29 PM »
I was wondering for the Dr. Wily 1 map, when you first enter it, will there be no BGM like in the game? If I remember correctly, when you went past a boss door after the underwater part, the music finally starts. If that feature will be on the map, I will be most grateful.  :D

August 13, 2012, 04:51:34 PM
Reply #251

Offline Myroc

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Re: [Expansion] Rockman No Constancy
« Reply #251 on: August 13, 2012, 04:51:34 PM »
Yes, the music won't start until someone gets a frag. This only applies to DM or Duel, though, in any other mode the music starts immediately.

August 13, 2012, 07:09:57 PM
Reply #252

Offline Shin Star

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Re: [Expansion] Rockman No Constancy
« Reply #252 on: August 13, 2012, 07:09:57 PM »
That's idea is even better...!!! Can't wait to play! It's my favorite BGM in the game!

August 14, 2012, 11:45:06 PM
Reply #253

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Re: [Expansion] Rockman No Constancy
« Reply #253 on: August 14, 2012, 11:45:06 PM »
Been wondering how the Za Warudo weapon exactly works. Is it simply a shorter lasting Time Stopper, as said in the opening post? The only video I have seen was a TAS run, but I don't remember the player ever using the weapon.

August 15, 2012, 12:22:00 AM
Reply #254

Offline TheDoc

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Re: [Expansion] Rockman No Constancy
« Reply #254 on: August 15, 2012, 12:22:00 AM »
In the hack, it's basically Time Stopper, so I'm guessing they're trying to make Za Warudo unique in its own way without making it as trollerific as Time Stopper.