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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 173934 times)

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September 16, 2012, 11:12:13 PM
Reply #285

Offline SmashTheEchidna

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #285 on: September 16, 2012, 11:12:13 PM »
Well! Congrats on getting this expansion released.

September 16, 2012, 11:21:05 PM
Reply #286

Offline Duora Super Gyro

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #286 on: September 16, 2012, 11:21:05 PM »
Check my above post for my thouts on the expansion so far.

September 16, 2012, 11:29:22 PM
Reply #287

Offline Ukiyama

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #287 on: September 16, 2012, 11:29:22 PM »
Well not a bug, but I think I have found a new camp spot in roboenza >.>

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September 16, 2012, 11:48:53 PM
Reply #288

Offline GameAndWatcher

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #288 on: September 16, 2012, 11:48:53 PM »
Just going to leave this terrible pun/fix for the campaign here:
http://dl.dropbox.com/u/7191767/RockmanNoConstancy-botfix.pk3
It's Flashman NC's bot.
I hope I get in the credits of the next version for this.

September 17, 2012, 12:04:45 AM
Reply #289

Offline Beed28

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #289 on: September 17, 2012, 12:04:45 AM »
I found a bug with the credits map.

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September 17, 2012, 12:26:55 AM
Reply #290

Offline LlamaHombre

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #290 on: September 17, 2012, 12:26:55 AM »
Rockman No Constancy
Level 78 Expansion

+The first three Wily Stages are all fun and unique, not being too bland and not cramming conveyor belt bullshit down your throat like I'd expected
+Weapons are mostly unique, Rumbling Bang is a blast
(click to show/hide)
+Most other stages are enjoyable and capture the feel they're going for rather well
+Credits well constructed, while not 100% accurate
>While playing it'll seem obvious who made what maps, even without prior knowledge about the expansion or the credits. Interprit this as you will, I view it as a positive.
>Crash Man's front frame is odd.
-Music is choppy, sometimes distorted like Wily 1 and Metal Man, sometimes REALLY LOUD like the Boss theme
-Quick Man's stage is misleading and difficult to navigate
-Bots will often spawn with no weapon and stand still
-Using chasecam during Ice Circle will crash Skulltag

I'd say it's a rather solid first release, though Quick Man left a bad taste in my mouth.

September 17, 2012, 12:32:54 AM
Reply #291

Offline HD_

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #291 on: September 17, 2012, 12:32:54 AM »
Woodman NC.

MY EYES.

Otherwise I'd say it's a pretty solid release.

September 17, 2012, 12:43:45 AM
Reply #292

Offline xColdxFusionx

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #292 on: September 17, 2012, 12:43:45 AM »
DW3's gimmick was a cool idea, but I wasn't really fond of how it looked in practice. RIDING THE CEILING WITH MAH HEAD!!!

The weapons are fun to use. Za Warudo especially.

Ice Circle is kind of hard to get on certain maps compared to how useful it is. Any particular reason?

September 17, 2012, 12:53:11 AM
Reply #293

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #293 on: September 17, 2012, 12:53:11 AM »
All of these maps were great, but some deserve attention, be it good (most likely) or bad.

Airman - I liked the multiple levels, but it felt......smallish.
Heatman - The fake floors were YUS. Beside that, it felt blandish, especially considering there was 1 RNC weapon (Proto Charge was all I found).
Metalman -Great job just overall. Simple, yet fun.
Flashman - LOVED the eye candy of the stage overall. Really added that feel to Flashman's stage.
Crashman - Meh.
Woodman - My eyes were forever blinded after that stage. SO MUCH WHITE! Not like you had much of a choice, though. Great design, but I'd like to see maybe one more weapon.
Quickman - I loved the gimmick where the beam would "reflect" off of the crystal. Excellent job.
Bubbleman - Great job. Liked the current gimmick.
Dr. Wily 1 - Music gimmick was pure genius, the underwater part was awesome, the Mecha Dragon (OH the Mecha Dragon! When I heard that sound I turned around and couldn't believe my eyes!) just everything about this level was yes.
Dr. Wily 2- Meh. Seems a bit bland.
Dr. Wily 3 - The first thing I noticed when I entered was that everyone but me was red....OH SHI-dead. LOVED the Team DM, and the gravity gimmick (although I was standing on my head) was awesome.
Dr. Wily 4 - The galaxy in the BG was amazing! Good job! Great showdown map.

Just when I thought it couldn't get better, the Final Boss blew my balls off. HNNNNNNNNNGGGGGGGGG AWESOME job guys!

So yea, good work! Besides the missing Flashman No Constancy (and that Time Bender Za Warudo), I love it. And it's one of the two expansions ever released.

September 17, 2012, 01:14:19 AM
Reply #294

Offline MEGAMANX123

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #294 on: September 17, 2012, 01:14:19 AM »
i never expected you to put departure midi in this game cool! i just love that song

September 17, 2012, 01:55:52 AM
Reply #295

Offline Mr.shadow

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #295 on: September 17, 2012, 01:55:52 AM »
Did any of you BOTHER to change the scripts?? i can do that if you like

September 17, 2012, 07:38:15 AM
Reply #296

Offline Beed28

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #296 on: September 17, 2012, 07:38:15 AM »
Wood Man's script is inconsistant with the other maps; it's still using the old music script and the Green Mega Buster giver scripts doesn't check for instagib like the other maps do.

Also, the horizontal bars for Rising Sun and Za Warudo are broken.

September 17, 2012, 08:46:25 AM
Reply #297

Offline Myroc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #297 on: September 17, 2012, 08:46:25 AM »
I'm amused that everyone likes the Final Boss as much as they do. No one's even bothered by the fact that we don't have rotations for it yet! After waiting for them for over a week we decided to just fuck it and roll without them.

And thanks for all the bug reports, we'll put out a patch as soon as we aren't getting that many of them and we finally get those frames.

September 17, 2012, 12:01:38 PM
Reply #298

Offline ice

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Also, Dat Wily henshen
« Reply #298 on: September 17, 2012, 12:01:38 PM »
I'd say leave the final boss like it is, it's perfect, like gamma, or the wily capsule

September 17, 2012, 01:04:31 PM
Reply #299

Offline Myroc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #299 on: September 17, 2012, 01:04:31 PM »
Well, "rotations" is a bit misleading. It's merely front frames, he'll still be facing you all the time, as opposed to facing a point slightly to your left all the time.