Cutstuff Home
CMM's Twitter
MM8BDM Wiki
ZDoom Wiki
Zandronum
Welcome,
Guest
. Please
login
or
register
.
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
Advanced Search
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
[Expansion] Rockman No Constancy - Now Updated for v6b!
Print
Pages:
1
...
18
19
[
20
]
21
22
...
33
Author
Topic: [Expansion] Rockman No Constancy - Now Updated for v6b! (Read 173934 times)
0 Members and 1 Guest are viewing this topic.
September 16, 2012, 11:12:13 PM
Reply #285
SmashTheEchidna
Standard Member
AKA Smash Corliss
Date Registered: December 07, 2010, 09:25:12 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #285 on:
September 16, 2012, 11:12:13 PM »
Well! Congrats on getting this expansion released.
Logged
September 16, 2012, 11:21:05 PM
Reply #286
Duora Super Gyro
A Nightmare before Christmas
The neighborhood instant moe otaku.
>
Date Registered: January 19, 2011, 06:55:02 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #286 on:
September 16, 2012, 11:21:05 PM »
Check my above post for my thouts on the expansion so far.
Logged
September 16, 2012, 11:29:22 PM
Reply #287
Ukiyama
MM8BDM Extender
WAAAAAAAAAAAAAAAAA
>
>
Date Registered: August 23, 2011, 07:49:19 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #287 on:
September 16, 2012, 11:29:22 PM »
Well not a bug, but I think I have found a new camp spot in roboenza >.>
(click to show/hide)
No reason to really go up here but you know, I do love abusing the line def walking, and in low gravity its really easy to pull off >.>.
Logged
September 16, 2012, 11:48:53 PM
Reply #288
GameAndWatcher
Standard Member
Gosh!
Date Registered: April 03, 2011, 05:44:04 AM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #288 on:
September 16, 2012, 11:48:53 PM »
Just going to leave this terrible pun/fix for the campaign here:
http://dl.dropbox.com/u/7191767/RockmanNoConstancy-botfix.pk3
It's Flashman NC's bot.
I hope I get in the credits of the next version for this.
Logged
September 17, 2012, 12:04:45 AM
Reply #289
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #289 on:
September 17, 2012, 12:04:45 AM »
I found a bug with the credits map.
(click to show/hide)
Wasn't there an ice bridge and a tree stump in the background in the original map?
Also, the Clashman and Heatman shots needs to cover more of the stage area. Also, the backgrounds in most of the shots are missing or messed up.
Logged
September 17, 2012, 12:26:55 AM
Reply #290
LlamaHombre
MM8BDM Extender
>
>
>
>
>
>
>
>
>
>
>
Date Registered: November 15, 2010, 09:19:04 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #290 on:
September 17, 2012, 12:26:55 AM »
Rockman No Constancy
Level 78 Expansion
+The first three Wily Stages are all fun and unique, not being too bland and not cramming conveyor belt bullshit down your throat like I'd expected
+Weapons are mostly unique, Rumbling Bang is a
blast
(click to show/hide)
+Final Boss is a fun surprise, the bridge in Flash Man's level caught me off guard greatly
+Most other stages are enjoyable and capture the feel they're going for rather well
+Credits well constructed, while not 100% accurate
>While playing it'll seem obvious who made what maps, even without prior knowledge about the expansion or the credits. Interprit this as you will, I view it as a positive.
>Crash Man's front frame is odd.
-Music is choppy, sometimes distorted like Wily 1 and Metal Man, sometimes REALLY LOUD like the Boss theme
-Quick Man's stage is misleading and difficult to navigate
-Bots will often spawn with no weapon and stand still
-Using chasecam during Ice Circle will crash Skulltag
I'd say it's a rather solid first release, though Quick Man left a bad taste in my mouth.
Logged
September 17, 2012, 12:32:54 AM
Reply #291
HD_
Standard Member
Date Registered: November 13, 2011, 01:44:40 AM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #291 on:
September 17, 2012, 12:32:54 AM »
Woodman NC.
MY EYES.
Otherwise I'd say it's a pretty solid release.
Logged
September 17, 2012, 12:43:45 AM
Reply #292
xColdxFusionx
MM8BDM MM&B Contributor
Date Registered: August 02, 2011, 01:07:17 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #292 on:
September 17, 2012, 12:43:45 AM »
DW3's gimmick was a cool idea, but I wasn't really fond of how it looked in practice. RIDING THE CEILING WITH MAH HEAD!!!
The weapons are fun to use. Za Warudo especially.
Ice Circle is kind of hard to get on certain maps compared to how useful it is. Any particular reason?
Logged
September 17, 2012, 12:53:11 AM
Reply #293
TheDoc
Standard Member
Date Registered: August 31, 2011, 10:37:33 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #293 on:
September 17, 2012, 12:53:11 AM »
All of these maps were great, but some deserve attention, be it good (most likely) or bad.
Airman - I liked the multiple levels, but it felt......smallish.
Heatman - The fake floors were YUS. Beside that, it felt blandish, especially considering there was 1 RNC weapon (Proto Charge was all I found).
Metalman -Great job just overall. Simple, yet fun.
Flashman - LOVED the eye candy of the stage overall. Really added that feel to Flashman's stage.
Crashman - Meh.
Woodman - My eyes were forever blinded after that stage. SO MUCH WHITE! Not like you had much of a choice, though. Great design, but I'd like to see maybe one more weapon.
Quickman - I loved the gimmick where the beam would "reflect" off of the crystal. Excellent job.
Bubbleman - Great job. Liked the current gimmick.
Dr. Wily 1 - Music gimmick was pure genius, the underwater part was awesome, the Mecha Dragon (OH the Mecha Dragon! When I heard that sound I turned around and couldn't believe my eyes!) just everything about this level was yes.
Dr. Wily 2- Meh. Seems a bit bland.
Dr. Wily 3 - The first thing I noticed when I entered was that everyone but me was red....OH SHI-dead. LOVED the Team DM, and the gravity gimmick (although I was standing on my head) was awesome.
Dr. Wily 4 - The galaxy in the BG was amazing! Good job! Great showdown map.
Just when I thought it couldn't get better, the Final Boss blew my balls off. HNNNNNNNNNGGGGGGGGG AWESOME job guys!
So yea, good work! Besides the missing Flashman No Constancy
(and that
Time Bender
Za Warudo)
, I love it.
And it's one of the two expansions ever released.
Logged
September 17, 2012, 01:14:19 AM
Reply #294
MEGAMANX123
Standard Member
Date Registered: September 04, 2012, 01:37:19 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #294 on:
September 17, 2012, 01:14:19 AM »
i never expected you to put departure midi in this game cool! i just love that song
Logged
September 17, 2012, 01:55:52 AM
Reply #295
Mr.shadow
Standard Member
Date Registered: August 11, 2012, 08:05:56 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #295 on:
September 17, 2012, 01:55:52 AM »
Did any of you BOTHER to change the scripts??
i can do that if you like
Logged
September 17, 2012, 07:38:15 AM
Reply #296
Beed28
MM8BDM Extender
Putting the 'bounce' into your world.
>
>
Date Registered: June 20, 2011, 08:07:58 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #296 on:
September 17, 2012, 07:38:15 AM »
Wood Man's script is inconsistant with the other maps; it's still using the old music script and the Green Mega Buster giver scripts doesn't check for instagib like the other maps do.
Also, the horizontal bars for Rising Sun and Za Warudo are broken.
Logged
September 17, 2012, 08:46:25 AM
Reply #297
Myroc
MM8BDM MM8 Contributor
Tyst! Jag ser på TV!
>
>
>
>
Date Registered: October 13, 2010, 08:35:35 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #297 on:
September 17, 2012, 08:46:25 AM »
I'm amused that everyone likes the Final Boss as much as they do. No one's even bothered by the fact that we don't have rotations for it yet! After waiting for them for over a
week
we decided to just fuck it and roll without them.
And thanks for all the bug reports, we'll put out a patch as soon as we aren't getting that many of them and we finally get those frames.
Logged
September 17, 2012, 12:01:38 PM
Reply #298
ice
MM8BDM Extender
>
>
Date Registered: October 05, 2010, 05:09:31 PM
Also, Dat Wily henshen
«
Reply #298 on:
September 17, 2012, 12:01:38 PM »
I'd say leave the final boss like it is, it's perfect, like gamma, or the wily capsule
Logged
September 17, 2012, 01:04:31 PM
Reply #299
Myroc
MM8BDM MM8 Contributor
Tyst! Jag ser på TV!
>
>
>
>
Date Registered: October 13, 2010, 08:35:35 PM
Re: [Expansion] Rockman No Constancy (About time)
«
Reply #299 on:
September 17, 2012, 01:04:31 PM »
Well, "rotations" is a bit misleading. It's merely front frames, he'll still be facing you all the time, as opposed to facing a point slightly to your left all the time.
Logged
Print
Pages:
1
...
18
19
[
20
]
21
22
...
33
Cutstuff Forum
»
Mega Man 8-bit Deathmatch
»
Projects & Creative
»
[Expansion] Rockman No Constancy - Now Updated for v6b!