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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 147579 times)

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September 17, 2012, 01:40:04 PM
Reply #300

Offline MasterXman

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #300 on: September 17, 2012, 01:40:04 PM »
So are you going to do RNC classes next? Also Found 2 errors. These bars.
(click to show/hide)
And you don't turn green on RNC maps. The Buster is just green.

September 17, 2012, 02:41:52 PM
Reply #301

Offline Russel

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #301 on: September 17, 2012, 02:41:52 PM »
I think I mentioned those already...somewhere...but yea, nice to see I'm not the only one using horizontal bars.

...and suffering for it...

September 17, 2012, 04:40:23 PM
Reply #302

Offline Korby

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #302 on: September 17, 2012, 04:40:23 PM »
My complaints with the boss have nothing to do with the sprites.

No, it has to do with the fact that it's freaking easy. Literally all you have to do is strafe around it and shoot it.

September 17, 2012, 04:42:00 PM
Reply #303

Offline Myroc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #303 on: September 17, 2012, 04:42:00 PM »
We are aware of these bugs already. The broken horizontal bars is in fact yet another example of developer stupidity, as Beed28 actually sent me a fix for this issue... but I completely forgot to actually incorporate them. Oops.

September 17, 2012, 10:32:27 PM
Reply #304

Offline Zard1084

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #304 on: September 17, 2012, 10:32:27 PM »
I found some bugs its weird sometimes the bots just stop moving as in freeze in place even when you shoot them froze (not counting the Za wardowep effect) and in the stage that has Flashmman no Constancy it says "Flashman no constancy bot not found" do you guys have any idea why?

September 18, 2012, 02:12:13 AM
Reply #305

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #305 on: September 18, 2012, 02:12:13 AM »
I've always been a sucker for the campaigns, so you can understand me when I say I'd love to see a secret boss (Mecha Dragon anyone?). Don't know what the reward would be (could be Wind Slicer because that's....his.....weakness?Is that even his weakness? Stop looking at me like that, these are suggestions!). Also, I noticed the music-begins-after-one-frag gimmick on RNCDW1 is only on the campaign. Was that intentional?

Quote from: "Zard"
I found some bugs its weird sometimes the bots just stop moving as in freeze in place even when you shoot them

This has been a problem even on online/offline skirmish. It's kinda weird. I do look forward to see where this goes from here. Keep it up!

September 18, 2012, 08:55:57 AM
Reply #306

Offline Shade Guy

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Seriously. Never again.
« Reply #306 on: September 18, 2012, 08:55:57 AM »
Well, it's been a long time coming, but it seems the Rockman No Constancy expansion is finally here. There was a large period where all work on this expansion stopped for no real reason, but thanks to Yellow Devil getting his shit together getting back to doing what he was supposed to do all this time (with some prodding here and there from Myroc, I assume), you lucky folks actually get to play the 12 maps (plus other stuff I don't care too much about) that have been in a solid year+ of development hell.

Over the large period in which progress suddenly halted, I was encouraged several times to take over the expansion, threaten to pull out my maps from the expansion to get a release without all 4 Wily Stages, pull out my maps and releasing them (retextured, of course) outside of RNC...Er, I think that's it. Of course, I did none of those things in the end. I'm not quite sure why, but I think it was because of two things: I'm a lazy bastard and didn't care enough to do any of these things, and inside me remained a small glimmer of hope that this damn expansion would eventually rise from the grave and be distributed in the form of a proper release. It seems my hope, while almost definitely ill-placed, worked out after all.

Perhaps it was best that the expansion didn't get released so soon, though. My mapping skill now, compared to back to the time when I first sent my attempt at Clash Man NC to Jack Corvus so he could add custom textures to it for me, has increased drastically. Over time, I have gone back to each and every one of my contributions to this expansion and overhauled it in one way or another. In other words, my maps would have sucked had the expansion been released, say, in 2011. That said, I would still have preferred that the gap of complete unproductivity wasn't as completely unproductive, but hey.

That said, I am never contributing to another expansion run by Europeans ever again.

September 18, 2012, 01:38:27 PM
Reply #307

Offline Tengu

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #307 on: September 18, 2012, 01:38:27 PM »
The maps sort of all feel.... I dunno, none of the layouts really drive me.


Also Woodman's textures blinded me

September 18, 2012, 02:14:10 PM
Reply #308

Offline Max

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Re: Seriously. Never again.
« Reply #308 on: September 18, 2012, 02:14:10 PM »
Quote from: "Shade Guy"
That said, I am never contributing to another expansion run by Europeans ever again.

HEY

The only two expansions released so far were run by Europeans  :cool:

September 18, 2012, 04:21:00 PM
Reply #309

Offline Laggy Blazko

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #309 on: September 18, 2012, 04:21:00 PM »
I liked Woodman NC. It hurts like real snow. =P
Also I think it looks better in software. XD

September 19, 2012, 07:14:33 PM
Reply #310

Offline BiscuitSlash

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This expansion is like half a biscuit.
« Reply #310 on: September 19, 2012, 07:14:33 PM »
I was disappointed by the quality of this expansion, even though I wasn't looking forward to it at all.

I would have written a review of this, but judging by the quality of it seeming like you don't even care about this expansion (really, how the fuck did you release this without noticing the broken green buster colours?), I'm not going to bother. Though there are positive things I can say, most of them are negative and most of these negative things are related to not caring about quality.

I can only hope that there will be big updates.

September 19, 2012, 07:55:39 PM
Reply #311

Offline Max

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #311 on: September 19, 2012, 07:55:39 PM »
So constructive

September 19, 2012, 08:25:02 PM
Reply #312

Offline Gumballtoid

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #312 on: September 19, 2012, 08:25:02 PM »
I'm sorry, but I completely agree with M712.

Among other things, my biggest complaints are the quality of the maps and the music rips. Heatman No Constancy is just boring beyond words, and Woodman No Constancy legitimately hurts my eyes. Airman No Constancy's textures felt spammed and it was just ridiculous-looking. As for the music rips, most of them are ridiculously loud compared to the rest of the game's music. Tone down the volume a bit, really.

And the icing on the cake was the final boss was ridiculous. It wasn't hard in the least; just tedious beyond all reason, and not really worth trying to beat for a mediocre ending.

However, this is v1a, so I'll give you the benefit of the doubt and simply suggest you fix these. As things are, this expansion is just legitimately not fun.

September 19, 2012, 08:38:55 PM
Reply #313

Offline HD_

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #313 on: September 19, 2012, 08:38:55 PM »
Okay, so you know how I said this release is solid?

I played it some more, and I really regret saying that.

I have to say, this is a real disappointment for the most part. There are some positive things to say, but the negative things FAR outweigh them. For example, Woodman NC causes my eyes to bleed, the weapons are a lot of copypasta (*cough*ZAWARUDO*cough*), Heatman NC in general.

September 19, 2012, 11:21:23 PM
Reply #314

Offline Gummywormz

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #314 on: September 19, 2012, 11:21:23 PM »
I'm disappointed in this too. Firstly, the weapons are mostly broken. Rising sun is a 2HKO with decent speed, refire rate, and ammo. You can use Delay Flame as a melee weapon and pretty much kill anyone instantly. Spin Wheel is broken damage-wise also but not as much as the others. Rumbling Bang could stand to do more damage for less of a radius, and Zawarudo could use a little length buff. The map's layouts are bland and fit for duel, not deathmatch. Finally as mentioned, there are oversights everywhere (like the victory music getting cut off...)