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They are there, but they're on the perimeter of the map. If you jump high enough and go above the side walls, you'll see them. You can die on them too.
The stages must not distract from the actual fighting going on inside them. The more difficulty gimmicks we implement in a map, the more frustrating it will be to navigate. This is a multiplayer game, unlike RNC we can't afford to make stages difficult to navigate.
I was playing Bot Apoc with this and I noticed that if I used a buster upgrade (Bass, Proto, etc), it gives me the upgraded buster, but I keep the green buster. Maybe you could replace the upgrade so It takes away the green buster, too?
What am I the only one who found the last boss difficult?