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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 147568 times)

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September 30, 2012, 05:10:41 AM
Reply #345

Offline Atticus

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #345 on: September 30, 2012, 05:10:41 AM »
One thing I noticed is there's isn't very many big health packs. In fact, general health placement isn't very good. There should be more big health packs and more small ones in high-traffic areas.

October 12, 2012, 08:24:05 AM
Reply #346

Offline Shin Star

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #346 on: October 12, 2012, 08:24:05 AM »
Will you guys add support with the Powered Up expansion  on the next release? I was on Time Man's stage and I realized Time Slow got swapped with Za Warudo. Then a month ago, I didn't realize I added PU's files after RnC and noticed Za Warudo was swapped with Time Slow lol.

I hate to ask this, but when will v1b be released? I'd assume not for awhile if some of you guys are doing the MM8 expansion as well...

October 18, 2012, 03:21:21 PM
Reply #347

Offline FTX6004

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #347 on: October 18, 2012, 03:21:21 PM »
Did you copy the link of my topic before that link die.

October 18, 2012, 04:05:22 PM
Reply #348

Offline Myroc

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #348 on: October 18, 2012, 04:05:22 PM »
Quote from: "Yellow Devil, on the first page of the topic,"
Skins, now as a seperate PK3!
All evidence points to yes.

October 29, 2012, 05:29:35 PM
Reply #349

Offline tsukiyomaru0

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #349 on: October 29, 2012, 05:29:35 PM »
So, beed ran a compatibility test between my special classes and RnC and...
Quote from: "Beed28"
Just came to report this;

This does not seem to work with Rockman No Constancy. :(

I don't know what happens, but it completely screws up the player, either going at light speed with the camera down all the way to the ground or just outright killing you instantly when you spawn.

Me, on other hand, couldn't use the two together unless the class megaman was forced in by my modification. And when I did... Nothing of what he mentioned above happened.

but, well, RnC-wise, I noticed it is very frequent for bots to idle even when you are in front of them after they spawn, and the Airman stage has one rather odd bug where the bot jumps over the safety rail (might be because I have drawn their attention when they jumped up the hallway?).

October 29, 2012, 08:24:01 PM
Reply #350

Offline Mr.shadow

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #350 on: October 29, 2012, 08:24:01 PM »
People... Read your posts on nerfing the weapons... seriously this why i hate your fan weapons. You guys try WAY too hard in making sure they are not OP and in the end, they don't do crap to people

October 30, 2012, 12:33:16 AM
Reply #351

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #351 on: October 30, 2012, 12:33:16 AM »
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.

October 30, 2012, 01:01:15 AM
Reply #352

Offline tsukiyomaru0

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #352 on: October 30, 2012, 01:01:15 AM »
Quote from: "TheDoc"
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.
I think he means that some weapons from this mod aren't much practical, like Za Warudo, Rumbling Bang. However my opinions on the weapons are:
Wind Slicer: Marine's Best Friend ("shotgun"). I can see people doing a lot of buckshot with this...
Za Warudo: Way more impractical than Time Stopper, in my opinion.
Rumbling Bang: Seems there are a load of gaps in its explosions, because I hardly killed any bot with that. Cool but not so practical
Spin Wheel: Excelent floor sweeper. I think this does better than Bubble Lead, Wind Storm, Water Wave and Search Snake.
Rising Sun: I still rely on Metal Blade... Sometimes, Rate of Fire > Damage & Projectile Speed
Delay Flame: Can't be aimed (sad) but can sweep a hallway easy. Or can be used for ambushes! Look, double bingo!
Ice Circle: Even if you can't move, you can become a brickwall. Not very practical but practical anyways.
Proto Charge: I... Don't really know what to think. I have mixed feelings about this, as I have with all chargeable weapons.

October 30, 2012, 02:03:23 AM
Reply #353

Offline CutmanMike

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #353 on: October 30, 2012, 02:03:23 AM »
I hope one day I can have a server fill up with this pack, I'd like to play it with a ton of peoples!

October 30, 2012, 03:08:49 AM
Reply #354

Offline Zard1084

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #354 on: October 30, 2012, 03:08:49 AM »
I'd host it but my Server's tend to be laggy with lots of people and right if i did host it would be super laggy with more then 3 people on it so yea i like this Expansion also plus i look forward to playing a few games with the god of Cutstuff Himself

October 30, 2012, 04:26:14 PM
Reply #355

Offline Mr.shadow

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #355 on: October 30, 2012, 04:26:14 PM »
Quote from: "TheDoc"
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.

Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll check

Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time
you fire 5 or so in a heated battle your dead.

Delay Flame IS spammy,no duh ever played the real hack?

Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang

Oh and I said Weapons as in Weapon pack not classes there's a difference

October 30, 2012, 05:11:12 PM
Reply #356

Offline Myroc

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #356 on: October 30, 2012, 05:11:12 PM »
Quote from: "Mr.shadow"
Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)

October 30, 2012, 06:50:45 PM
Reply #357

Offline BiscuitSlash

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #357 on: October 30, 2012, 06:50:45 PM »
When is the next release roughly expected?

Also an idea I had for campaign mode:
(click to show/hide)

October 30, 2012, 08:11:43 PM
Reply #358

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #358 on: October 30, 2012, 08:11:43 PM »
Quote from: "Mr.shadow"
Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll check
I don't see why you'd say this isn't powerful.

Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time
you fire 5 or so in a heated battle your dead.
I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.

Delay Flame IS spammy,no duh ever played the real hack?
That's why I said it was powerful. You're only proving my point by agreeing with me.

Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
See Myroc's Top Spin example.

Oh and I said Weapons as in Weapon pack not classes there's a difference
Well, I'm sorry for trying to see where you're coming from, then.

October 31, 2012, 07:54:14 AM
Reply #359

Offline Ivory

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #359 on: October 31, 2012, 07:54:14 AM »
Quote from: "Michael712"
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