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Skins, now as a seperate PK3!
Just came to report this;This does not seem to work with Rockman No Constancy. I don't know what happens, but it completely screws up the player, either going at light speed with the camera down all the way to the ground or just outright killing you instantly when you spawn.
On the contrary, Wind Slicer is muy powerful at close range, Rising Sun is a 3-5 1HKO, Delay Flame is a spammy weapon where you overwhelm the enemies in a stream of fast flying flames, and don't even get me started on Rumbling Bang. What weapon "doesn't do crap"? If you're referring to tsuki's classes, your comment shouldn't be here.
Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.Bang
Wind Slicer... well, I wouldn't say powerful unless I had fast weapons on I'll checkI don't see why you'd say this isn't powerful.Rising Sun like a sniper weapon, but compare it to metal blade... thats right, Doc. Think about it... by time you fire 5 or so in a heated battle your dead.I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.Delay Flame IS spammy,no duh ever played the real hack?That's why I said it was powerful. You're only proving my point by agreeing with me.Rumbling bang is fine in my opinion because im sure PEOPLE, not bots, know better then staying close to a person with R.BangSee Myroc's Top Spin example.Oh and I said Weapons as in Weapon pack not classes there's a differenceWell, I'm sorry for trying to see where you're coming from, then.
(click to show/hide)Hard ModeIf you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).The idea is to add something to single player, aimed mostly at challenge seekers.