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Quote from: "Michael712" (click to show/hide)Hard ModeIf you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).The idea is to add something to single player, aimed mostly at challenge seekers. (click to show/hide)That doesn't make it hard. Just makes it obnoxious. Artificial difficulty ? hard.
(click to show/hide)Hard ModeIf you choose RNC Campaign Hard Mode on the single player menu, you go into Hard Mode. This halfs the damage that the player does, doubles the damage that the player takes, and gives the player a knockback which works like in RNC Hard mode (knocks them backwards a good distance, leaving them unable to move or attack while being knocked back).The idea is to add something to single player, aimed mostly at challenge seekers.
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People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)
I don't see why you'd say this isn't powerful.Why are you compaining about this one anyway? W.slicer is a NERFED air shooterI didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.I didn't say 5+ either but i have no foothold on this since i don't use R.sun muchThat's why I said it was powerful. You're only proving my point by agreeing with me.YOU said it was powerful, not me. I just said spammy. you wish i was agreeing with you thoughSee Myroc's Top Spin example.Saw it. not the best exampleWell, I'm sorry for trying to see where you're coming from, then.Of course you don't know where I'm coming from because you are rushing me that seems to be a trend here What i meant was, i don't mind if you nerf them just don't overdo it. But I'll will stop arguing before I anger you into a stupor over something as little as this
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.
actor Bang{PROJECTILERadius 6Height 6DamageType "Crash"scale 2.5speed 10damage (25)-NOGRAVITYspeed 0States{Spawn:RUMB A 5RUMB A 0 A_StopRUMB A 1 ThrustThingZ(0,5,0,1)RUMB A 1goto Spawn+3Death:RUMB A 0 A_JumpIf(z-floorz<3, "Floor")RUMB A 0 A_JumpIf(z-ceilingz==0-6, "Ceiling")goto WallFloor:TNT1 A 0 A_SpawnItem("BangExplode")//RBAN B 0 A_PlaySoundEx("weapon/crashexplode","Weapon")RUMB A 0 A_Explode(100,270,0)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,0)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,45)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,90)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,180)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,-45)RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,270)TNT1 A 5RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,0)RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,45)RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,90)RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,180)RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,-45)RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,270)TNT1 A 5RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,0)RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,45)RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,90)RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,180)RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,-45)RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,270)TNT1 A 5RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,0)RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,45)RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,90)RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,180)RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,-45)RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,270)stopXDeath://Crash:Ceiling:Wall:RUMB A 0 A_PlaySound("weapon/crashexplode")RUMB A 1stop}}
Quote from: "Myroc" Don't get into an argument with someone who has done the research when you haven't.There's two parts of a research: research and EXPERIMENTQuoteYou are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.) O RLY? I have no idea what I've talking about? this is coming from the guy who read the numbers and "done the research" not ACTUALLY DID IT.Quote you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.
Don't get into an argument with someone who has done the research when you haven't.
You are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.)
you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.
can someone help me? i can't delete the old post
You didn't even stop arguing when you said you would. GJ son[/quote]Because Myroc and The Doc are the same person. Excellent job yourself. [quote="Ivory"]Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.
Not my fault my reason was rushed
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.