Advanced Search

Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 147557 times)

0 Members and 1 Guest are viewing this topic.

October 31, 2012, 09:09:47 AM
Reply #360

Offline BiscuitSlash

  • MM8BDM Extender
  • *
  • Date Registered: November 20, 2010, 12:49:25 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #360 on: October 31, 2012, 09:09:47 AM »
Quote from: "Ivory"
Quote from: "Michael712"
(click to show/hide)

(click to show/hide)
(click to show/hide)

October 31, 2012, 02:11:37 PM
Reply #361

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #361 on: October 31, 2012, 02:11:37 PM »
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?

I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.

I'm gonna have to go back and play the whole thing again to be sure. Was going to complain about Rumbling Bang OHKOing everything, but that's known. Actually, I don't complain... ekekekeke

October 31, 2012, 03:52:00 PM
Reply #362

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #362 on: October 31, 2012, 03:52:00 PM »
Quote from: "Michael712"
[Spoiler Stuff]
(click to show/hide)

November 01, 2012, 12:51:35 AM
Reply #363

Offline Atticus

  • Standard Member

  • Dank
  • Date Registered: October 31, 2010, 10:23:41 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #363 on: November 01, 2012, 12:51:35 AM »
What the next release needs is compatibility with other mods. It can get really blotchy when you run it with certain map packs (run it with cscc for lulz)

November 01, 2012, 05:25:08 PM
Reply #364

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #364 on: November 01, 2012, 05:25:08 PM »
Quote from: "Myroc"
People know better than to stay close to a person with Top Spin yet it still manages to rack up insane kill counts. Rumbling Bang can OHKO at point blank. That is too much. (I didn't even know it actually did that much damage before we released it; I never checked the numbers prior to release as I didn't make the weapon and I never really got fragged by it too much. Just goes to show how much we messed up in making this thing.)
Don't mean to be rude, Myroc, but you're wrong and here's why:
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.
2. R.bang has something called "range", Top spin does not have this "range". A person with Top spin can be avoid easily by running away from him or shooting him. If the person gets hit, nuts to him. R.bang makes this harder and the victim should maybe, IDK... STOP CHASING HIM?



Quote
I don't see why you'd say this isn't powerful.
Why are you compaining about this one anyway? W.slicer is a NERFED air shooter

I didn't say 5+, I said 3-5, and that's if the opponent has full health. And unlike its original counterpart, Rising Sun is not a spray weapon. A fast-moving and powerful projectile that also has a high RoF is OP, which is why they reduced its RoF drastically. Rising Sun requires aim like Proto Strike and Pharaoh Shot. By the time you fire 5, if used by an adept enough person, the enemy with be long dead.
I didn't say 5+ either but i have no foothold on this since i don't use R.sun much


That's why I said it was powerful. You're only proving my point by agreeing with me.
YOU said it was powerful, not me. I just said spammy. you wish i was agreeing with you though

See Myroc's Top Spin example.
Saw it. not the best example

Well, I'm sorry for trying to see where you're coming from, then.
Of course you don't know where I'm coming from because you are rushing me :geek: that seems to be a trend here  What i meant was, i don't mind if you nerf them just don't overdo it. But I'll will stop arguing before I anger you into a stupor over something as little as this

November 01, 2012, 05:44:59 PM
Reply #365

Offline Myroc

  • MM8BDM MM8 Contributor

  • Tyst! Jag ser på TV!
  • *****
  • Date Registered: October 13, 2010, 08:35:35 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #365 on: November 01, 2012, 05:44:59 PM »
Quote from: "Mr.shadow"
1. R.bang? OHKO? sorry but no. That one i know %100 that R.bang is not OHKO. 2HKO,most likely.
Word of advice: Don't get into an argument with someone who has done the research when you haven't.

Quote
actor Bang
{
PROJECTILE
Radius 6
Height 6
DamageType "Crash"
scale 2.5
speed 10
damage (25)
-NOGRAVITY
speed 0
States
{
Spawn:
RUMB A 5
RUMB A 0 A_Stop
RUMB A 1 ThrustThingZ(0,5,0,1)
RUMB A 1
goto Spawn+3
Death:
RUMB A 0 A_JumpIf(z-floorz<3, "Floor")
RUMB A 0 A_JumpIf(z-ceilingz==0-6, "Ceiling")
goto Wall
Floor:
TNT1 A 0 A_SpawnItem("BangExplode")
//RBAN B 0 A_PlaySoundEx("weapon/crashexplode","Weapon")
RUMB A 0 A_Explode(100,270,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",30,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",90,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",180,0,0,0,0,0,270)
TNT1 A 5
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,0)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,90)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,180)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,-45)
RUMB A 0 A_SpawnItemEx("BangTrail",270,0,0,0,0,0,270)
stop
XDeath:
//Crash:
Ceiling:
Wall:
RUMB A 0 A_PlaySound("weapon/crashexplode")
RUMB A 1
stop
}
}

You are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.) Rumbling Bang's explosion deals 100 damage at point zero* and for a rather small but not insignificant distance past that, after which damage deteriorates. Even so, if one bang doesn't kill them directly, it's going to leave them severely wounded, most of the time with less than 25% health remaining, where upon pretty much anything could finish them off; Most likely this is ANOTHER rumbling bang fired a second later. If someone with R. Bang gets into range, you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.

Consider this. Top Spin needs you to go up and hug the person to OHKO him. With Rumbling Bang, you just need to be near him. Not to mention that Top Spin has ammo for about three tries and is slightly unwieldy to use. Rumbling Bang is easier to land an OHKO with, has more ammo, and fires faster.

*Not to mention the projectile itself deals 25 damage if it hits someone, which is just overkill.

November 01, 2012, 06:07:47 PM
Reply #366

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #366 on: November 01, 2012, 06:07:47 PM »
Quote from: "Mr.shadow"
Quote from: "Myroc"
Don't get into an argument with someone who has done the research when you haven't.

There's two parts of a research: research and EXPERIMENT



Quote
You are either using Rumbling Bang when opposing players are right at the edge of the blast or are extremely unlucky in it's utilization. (Or my more popular theory: You have no clue what on earth you are talking about.)

O RLY? I have no idea what I've talking about?  this is coming from the guy who read the numbers and "done the research" not ACTUALLY DID IT.

Quote
you are pretty much dead unless you can kill them faster or have a VERY expedient means of escape, both of which are rare.
Here we go, right here. Escape is not rare, I've done it hundreds of times (i guess that's why there is gaps)[/quote]

can someone help me? i can't delete the old post

November 01, 2012, 06:23:06 PM
Reply #367

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #367 on: November 01, 2012, 06:23:06 PM »
Quote from: "Mr.shadow"
can someone help me? i can't delete the old post
It's being been taken care of. Just stop hiding behind a flamethrower and ignoring facts. It only makes you look worse.

Rumbling Bang is a OHKO up close. I know because I abused it during the campaign. Seems you don't care much for that anymore though, so don't be surprised if people get angry at you for being like that.

You didn't even stop arguing when you said you would. GJ son.

November 01, 2012, 06:50:03 PM
Reply #368

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #368 on: November 01, 2012, 06:50:03 PM »
Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.

November 01, 2012, 09:53:11 PM
Reply #369

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #369 on: November 01, 2012, 09:53:11 PM »
Quote from: "Knux
You didn't even stop arguing when you said you would. GJ son[/quote]
Because Myroc and The Doc are the same person. Excellent job yourself.

[quote="Ivory"]Mr. shadow, you are treading dangerously close to warnable territory, now let it go. I don't want to see this erupting into any kind of one-sided flame war.

Why? I was trying to say "watch the nerfs" When Doc and Myroc got mad for misunderstanding. Not my fault my reason was rushed

November 01, 2012, 11:08:47 PM
Reply #370

Offline LlamaHombre

  • MM8BDM Extender
  • ***********
  • Date Registered: November 15, 2010, 09:19:04 PM

    • View Profile
    • My Famitracker Covers
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #370 on: November 01, 2012, 11:08:47 PM »
Quote from: "Mr.shadow"
Not my fault my reason was rushed

"It's not my fault I never went back to explain what I really meant instead of posting malarchy to begin with"

Just stop, ok? We tell you to stop and you continue ranting onwards anyways, acting as if none of this involved you. That's all that needs to be said.

November 02, 2012, 12:04:19 AM
Reply #371

Offline Mr.shadow

  • Standard Member
  • Date Registered: August 11, 2012, 08:05:56 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #371 on: November 02, 2012, 12:04:19 AM »
Ok, fine. now let me stop. I don't need you to tell me "stop dumbass"

November 02, 2012, 02:28:42 AM
Reply #372

Offline Ivory

  • MM8BDM Extender
  • *********
  • Date Registered: August 25, 2009, 08:17:59 AM

    • View Profile
    • http://www.cutstuff.net/
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #372 on: November 02, 2012, 02:28:42 AM »
Consider yourself warned now.

November 02, 2012, 04:53:23 PM
Reply #373

Offline Knux

  • Standard Member
  • *
  • Date Registered: September 04, 2009, 06:56:01 AM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #373 on: November 02, 2012, 04:53:23 PM »
Well! Moving on, now. Since there have been a few suggestions for Rumbling Bang here and there, how about these?
Quote from: "Knux"
Is Spin Wheel basically a faster Bubble Lead? I cleared the campaign already (it was fun!) and the only difference I saw between the two weapons was the speed. If I'm not missing anything, how about this? Make it stop on contact and chainsaw enemies, but not for a OHKO. Should take at least 3-4 direct hits to die from it. How's that sound?

I also found Rising Sun... well, undesirable to use compared to everything else. Especially Delay Flame. Delay Flame EVERYWHERE! No, really. I don't recall seeing a map without it. And the ones that do usually have like three of it from what I experienced.
I've nothing to suggest for Rising Sun. Does it rip through enemies? I never took the time to tell if it did. I do remember looking for other weapons, like Metal Blade, because they felt more conventional to use.

November 03, 2012, 03:13:06 AM
Reply #374

Offline TheDoc

  • Standard Member
  • Date Registered: August 31, 2011, 10:37:33 PM

    • View Profile
Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #374 on: November 03, 2012, 03:13:06 AM »
About Rising Sun (and this is just me) it kinda urked me that the buster HUD was used instead of the hand HUD used in original Metal Blade, but I digress; that's not why I'm posting.

I don't think Rising Sun is a ripper, and I don't think it should be. I found Rising Sun to be a great weapon honestly. Maybe you could up the damage a bit to make each hit more rewarding (because it's not something you can just spray. you have to aim it)