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Author Topic: [Expansion] Rockman No Constancy - Now Updated for v6b!  (Read 147543 times)

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April 08, 2013, 08:01:45 PM
Reply #405

Offline TheDoc

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Re: [Expansion] Rockman No Constancy (About time)
« Reply #405 on: April 08, 2013, 08:01:45 PM »
Quote from: "8 or so pages back, TheDoc"
Airman: I was disappointed by the fact that there were 2 RNC weapons here and no air gimmicks (minus the one yoku block u stepped on to reach RCutter). It felt small.
Heatman: The map (as I'm sure you've heard) was bland; the fake floor was a great idea, but not implemented as much as i'd like to see, so more gimmickyness would be good. The map needs to be bigger with much more differintiation, differition.....variety there we go in terrain. It was all kinda flat and there was 1 RNC weapon...
Flashman: Like Musashi said, I liked the layout. In fact, I like the stage over all, but the bridge was the only implementation of the jumpmaze of blocks you have to go through in the actual game. I was expecting a weapon you had to go out of your way to get in this map by jumping on said blocks. Za Warudo
Clashman: I actually liked this map. What confused me is why so much of this map is inside when this map clearly takes place...well........outside. I'd have like to see maybe one more W-Tank
Quickman: Like I said before, the crystal deflecting the beams was really cool. Good stage, but I was expecting bigger...
Metalman: "These stages are kinda cool I gue-"WHAM METALMAN'S STAGE! This was a good, good stage. I only remember 2 RNC weapons, so I'd prefer one more RNC weapon. If there are more, then this stage is great. I saw the E-Tank (which took you long enough to add) and it reminded me of the E-Tank that was hard to get out with in the romhack's Metalman stage. Good job!
Woodman: Like I've said, you didn't have alot of color variety, but I couldnt see my Rising Sun shots and every thing was a big mess of white. The layout was just outright unappealing. The layout was small and repetitive, and not alot of weapon variety either (especially RNC weapons)
Bubbleman: I expected more spikes and hazards in Bubblemans stage than any other. I remember Bubbleman's stage being the bitchiest RNC stage out of all of the RMs stages in the romhack. Why this "watch-your-step" concept wasnt implemented at least a little bit here, I dont know. The current gimmick was nice, but it's not a very good standalone gimmick for just hindering people when they have 50 other ways to get to the same place. If there's a go-out-of-your-way-to-get-it item/weapon at the end of a corridor with that gimmick, thats good.
Wily 1: Can't say I didn't like it, but considering how small the underwater bit was, I was expecting a bigger factory part (although the Mecha Dragon was genius).
Wily 2: This stage is pretty good. I would've liked more items; the only one I could find was a W-Tank. Besides that, it looks good.
Wily 3: I liked the gravity gimmick (minus the, you know, standing on your head part), and the variety of weapons was good, too.
Wily 4: Stage was VERY small with Boom-Boom weapons galore. Plus there was ONE RNC weapon, and that was Za Warudo...why? There should be more RNC weapons here out of all of them. It's the last stage!
Final Boss: I loved the final boss besides its difficulty. Watching the boss door slowly open and walking into that vortex of stars raised the before-battle intensity a ton. The boss had a very stale pattern (and when it shot those weird lightning balls, they didn't do anything), but I understand you didn't have much to work with. After all, that's what the final boss did in the romhack.

Honestly, this expansion isn't a bad expansion, but has much more potential. I can't wait to see where this goes.

April 24, 2013, 09:47:38 PM
Reply #406

Offline Balrog

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Re: [Expansion] Rockman No Constancy: YD is a silly moose
« Reply #406 on: April 24, 2013, 09:47:38 PM »
Bamping to say that I think I fixed the main showstopper for this. Expect a release soon.

April 24, 2013, 10:07:15 PM
Reply #407

Offline Mendez

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Re: [Expansion] Rockman No Constancy
« Reply #407 on: April 24, 2013, 10:07:15 PM »
Bamping to say that you should disregard Balrog's post, because it's still borked. If anyone, and I mean ANYONE, is able to help us fix the campaign issue, I will gladly sell you YD and Glazty's soul.
RNCDW4 is the last stage in the campaign before the final boss stage.
The problem is, once you beat the map, it just takes you back to RNCAIR.
So, we need someone to include code that transfers the player to RNCFIN
This has to happen 1 frag before they reach the fraglimit of 21 (So, when they get 20 frags)
This is literally the ONLY thing holding RNC back (aside from a little more testing, of course)

Edit: This is all the code that's in the stage right now. Script 3 is what triggers the boss stage.
(click to show/hide)

April 24, 2013, 10:42:33 PM
Reply #408

Offline Beed28

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #408 on: April 24, 2013, 10:42:33 PM »
Is there a Player 1 start in the map? Long ago, I recall having to have a player 1 start or it wouldn't work otherwise.

April 24, 2013, 11:17:36 PM
Reply #409

Offline Balrog

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YOUR SOULS ARE MINE
« Reply #409 on: April 24, 2013, 11:17:36 PM »
Fixed.


April 25, 2013, 01:16:28 AM
Reply #410

Offline Mendez

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #410 on: April 25, 2013, 01:16:28 AM »
Wait, what's the fix? RNCDW4 already has a player 1 start, I already implemented your code, and the issue is still there. I think I'm missing something though.

April 25, 2013, 02:01:41 AM
Reply #411

Offline Gummywormz

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #411 on: April 25, 2013, 02:01:41 AM »
Does script 3 activate or not? If it does and it sends you to RNCAIR, add a player 1 start to RNCFIN or change Teleport_NewMap to ChangeLevel.

April 25, 2013, 06:27:53 PM
Reply #412

Offline Balrog

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #412 on: April 25, 2013, 06:27:53 PM »
What you're missing is that ENTER scripts (and ACS scripts in general) execute once and only once by default; as a result, the script will check PlayerFrags() at the very beginning of the match and terminate since the fraglimit check will inevitably fail at that point. Put a restart; statement at the end of the script (after all the if blocks) to make it execute once every tic.

I did this and it worked just fine (triggering the fake "YOU WIN!" and Teleport_NewMap(667,0)-ing the player to RNCFIN) when I reached the appropriate frag count. May or may not work with ChangeLevel considering the deathmatch context, but it probably will.

April 25, 2013, 10:06:48 PM
Reply #413

Offline Mendez

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #413 on: April 25, 2013, 10:06:48 PM »
In that case, can you replace the RNC that's in the dropbox folder with your version? I did what you said (adding a restart; statement to the end of script 3) and it still doesn't work.

April 25, 2013, 10:26:23 PM
Reply #414

Offline -Daiki-TheOni

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #414 on: April 25, 2013, 10:26:23 PM »
I,m happy to see this working!
Cant wait for the update release!

May 23, 2013, 01:52:25 AM
Reply #415

Offline Mendez

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Rockman No Apathy v1b
« Reply #415 on: May 23, 2013, 01:52:25 AM »
Well folks, I've got quite the story to tell you. So, first thing's first:
RNC has been done for the past two and a half weeks.
You wanna know why it hasn't been released yet, though? Well blame it on apathy. YD's apathy prevented the project from progressing, and my apathy prevented me from telling you guys about it sooner. Regardless, massive kudos to Messatsu for taking the time to actually to fix loads of bugs inside RNC and finishing the project for us. I find his accomplishment even more amazing by the fact that he hasn't even placed his name in the credits. Such a humble bro, helping such apathetic people.
SO WITHOUT FURTHER ADO
LADIES AND GENTLEMEN, BOYS AND GIRLS.
THE OBSCURE SENSATION THAT'S BEEN KEPT FROM THE NATION.
THE GREATEST MOD YOU'VE NEVER HEARD OF (not counting q-box lol).
ROCKMAN
NO
CONSTANCY
V
UNO
BEEEEEEEEEE

TAH-DAAAAAAAAAAAAAAAAAAAAAAAAA
Changelist goes as follows (excuse me for copy/pasting Messatsu's changelist)
(click to show/hide)

May 23, 2013, 02:40:49 AM
Reply #416

Offline CHAOS_FANTAZY

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #416 on: May 23, 2013, 02:40:49 AM »
The very first thing I noticed is that Rising Sun uses Metal Blade's ammo bar.

In addition, several weapons' colors on the buster HUD do not exactly match those of their ammo bar.

As usual, the fix failed to fix everything.

May 23, 2013, 02:49:56 AM
Reply #417

Offline Mendez

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Our apathy is now directed entirely at you.
« Reply #417 on: May 23, 2013, 02:49:56 AM »
I swear to goodness, the dang thing worked just fine for me. Oh well.

May 23, 2013, 03:29:59 AM
Reply #418

Offline FTX6004

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #418 on: May 23, 2013, 03:29:59 AM »
What! no RNCDW1 giant wily castle texture fix! im not glad about this now. :evil:

May 23, 2013, 12:19:03 PM
Reply #419

Offline Beed28

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Re: [Expansion] Rockman No Constancy (Robots don't have skin
« Reply #419 on: May 23, 2013, 12:19:03 PM »
Speaking of the RNCDW1 giant castle:
(click to show/hide)

Also, some of the music sounds... off to me. For example, compare METMUSNC to the music in the ROM Hack itself.