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Author Topic: AMP map pack. FINISHED, SO SEXY!!  (Read 102866 times)

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July 07, 2011, 11:23:02 PM
Reply #120

Offline TERRORsphere

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #120 on: July 07, 2011, 11:23:02 PM »
MY BABY IS GROWING INTO A BIG BOY :D!!!

Fantastic work everyone :D!

July 08, 2011, 03:05:13 PM
Reply #121

Offline Hallan Parva

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #121 on: July 08, 2011, 03:05:13 PM »
Yeah but...
Quote from: "SmashBroPlusB"
    Where's the Yashichi? I CAN'T FIND IT
Mini Map won't tell me either. I used Evil Yashichi with the new Chaos Generator and I couldn't see it floating around. WHERE THE DUCKS IS IIIIITTTTTTTT

July 08, 2011, 03:25:44 PM
Reply #122

Offline Jc494

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #122 on: July 08, 2011, 03:25:44 PM »
Quote from: "SmashBroPlusB"
Yeah but...
Quote from: "SmashBroPlusB"
    Where's the Yashichi? I CAN'T FIND IT
Mini Map won't tell me either. I used Evil Yashichi with the new Chaos Generator and I couldn't see it floating around. WHERE THE DUCKS IS IIIIITTTTTTTT

Let me guess...... You forgot to add it in, right?

July 08, 2011, 04:48:20 PM
Reply #123

Offline Mendez

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #123 on: July 08, 2011, 04:48:20 PM »
I added in Colton and a cactus, but you think I forgot to add in a yashichi? The yashichi is near one of the corners. I think it was the corner closest to eddie. The problem is that the rocks are all impassible lines, so you really can't explore the whole map. You could probably noclip to the yashichi.

July 08, 2011, 06:47:02 PM
Reply #124

Offline Cristal Gemshard

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #124 on: July 08, 2011, 06:47:02 PM »
scott pilgrim music is for the win!
I love the overall layout of the map, its so pretty looking and i say AWESOME JOB to the exelent map making skillz.

my favorite part of LAVA LAKE/THE CAGE is the text on the lava pointing to the items you cant get in the corner.


^_^

July 12, 2011, 05:04:00 AM
Reply #125

Offline Mendez

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #125 on: July 12, 2011, 05:04:00 AM »
I'm making an 11th map for the pack, based on SwordBase, a map blueprint SmashBroPlusB made. I know, I should work on improving 5,6,8, and 9 (7, the biggest map ever, is most likely getting scrapped lol), but I have a lot thoughts about maps that I have to let out. Mainly with texture combinations and whatnot. Stone man steps mixed with crystal towers with a purple floor and gemini man's ceiling make a pretty decent combo, in my opinion. IF DTD WANTED TO, He could try and make 7 more complete. Right now, I'm occupied with fixing a lot of stages and I honestly don't know when I'll be done making this map, or retouching the other ones. I'm trudging along man, and I don't know how long it will be before I just come to a sudden halt.
To keep everyone company, here's a screenshot from AMP11, which I'll either name "Purple swords" or "Holland, 1945". If only I could make my own version of this topic and add a poll.
(click to show/hide)
And now, a cheap advert.

IF YOU FIND A BETTER MAP AT A BETTER PRICE, I'LL KICK A PUPPY AND PUNCH A KITTEN. JUST FOR YOOOOOOOOOOOOOUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU.
EDIT: Ice-IX, where is that review of those maps I sent you, hmmm? Why haven't you sent me any feedback, hmmmm? Do you feel that nothing is wrong, or do you feel like listing everything wrong? Seriously man, come at me with something interesting, bro.

July 12, 2011, 05:44:24 PM
Reply #126

Offline Tesseractal

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #126 on: July 12, 2011, 05:44:24 PM »
I'll work on my computer again tonight (as of now no Skulltag or anything) to try and get it up again. When we last talked about the maps, you said that AMP01-04 were completely done so I assumed you weren't going to change them, and 05-08 you had the changes you wanted to do in mind. My bad! @_@ When I get ST running again I'll look at the maps again. For now, here's some things I can remember well:

AMP01 - Layout is fine even if a bit small. You could remove some of the weapon energy on the ground floor (or expand that area and redistribute them). Even in duel, I thought enough small W.E. in one place to refill a weapon looked silly.

AMP02 - E-tank, M-tank, and Saku are all in odd spots. M-tank is high up but still easier to get than E-tank; iirc Sakugarne would fit in the M-tank spot real nicely. As for the E-tank area - next to the tank are a bunch of odd-elevation changes that go no where (no items or anything), so I'd suggest a filler item like Tango, Treble, etc. which seem mostly absent. Saku's spawn is such an odd place I'd just scrap that spawn point entirely. (on a floor in a random spot along a wall)

AMP03 - Could use less Hyper Bomb spawns; you covered most of the additions already. Definitely an interesting map.

AMP04 - Not a huge fan of some of the weapons here (replacing Freeze Cracker with Blizzard Attack makes much more sense, for example). Like AMP01 you could also expand it, although I'd say expand the inside rather than the outside(which is what I would do for 01, if necessary). On the inside there's not a whole lot of interesting fighting elements. Given a little height variation/expansion you could possibly reduce weapon spawn duplications and make it a little more interesting to walk-through. I'll steal -Ran's quote that was "a good duel map should be Skull Man(/MAP01) size". It's more of a potential issue in 01, but I feel both these maps would provide so little cover that it'd be easy to spawn-kill.

But like you said, they are done and it shows. Layout I had no gripes with (except one spot in 02). 05-08 I would really need skulltag to be able to talk about, so I'll work on that (and you axed 7, anyway). The new maps I haven't seen at all for the same reason, although I'd be glad to when I have it running again. (man, no ST is really killing my writeup skills) But rest easy - 01-04 aren't in any desperate needs of changes, but I'll offer my suggestions where I feel useful. Summary:
01: Add
02: Change
03: Leave as-is (I'll look at this again to be sure)
04: Add

All left to your discretion, of course. After all, I'm not "someone who's experienced"; the other reason why I strayed from this project a bit.

July 12, 2011, 07:51:45 PM
Reply #127

Offline Mendez

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #127 on: July 12, 2011, 07:51:45 PM »
YES, THANK YOU BASED ROC. I like this review a lot. Short, simple, and straight to the point. You deserve a cookie.
(click to show/hide)

July 13, 2011, 12:47:46 AM
Reply #128

Offline LlamaHombre

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #128 on: July 13, 2011, 12:47:46 AM »
No no no, it's all wrong.

Roc needs to redo his reviews and make his post an essay like he always does.

I'll take that cookie for until when he does.

July 13, 2011, 02:08:43 AM
Reply #129

Offline MagnetMan497

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #129 on: July 13, 2011, 02:08:43 AM »
DTD sure told you how to map well!!

July 13, 2011, 03:12:39 AM
Reply #130

Offline Mendez

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #130 on: July 13, 2011, 03:12:39 AM »
*Slaps the cookie out of Llama's hands... and then cuts his hands off with a chainsaw*
Also, Magnetman is totally right. He totally taught me how to work with Doombuilder. He totally taught me how I should actually make maps. Also, he totally taught me how to make creative layouts, add different textures, and insert awesome music, as well as add in a mapinfo for each map. Yep, he totally taught me all that before handing me the maps without even questioning if I had any prior experience with Doombuilder, or mapping in general.
Btw, new screenshot for AMP11. Figured I would keep you guys hungry for more.
(click to show/hide)

July 13, 2011, 03:22:34 PM
Reply #131

Offline TERRORsphere

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #131 on: July 13, 2011, 03:22:34 PM »
Hey it's purple! I LOVE PURPLE!!

July 14, 2011, 04:57:54 AM
Reply #132

Offline Mendez

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #132 on: July 14, 2011, 04:57:54 AM »
Progress bump for the night. Floor and Ceiling textures are going to be dark so that the whole map doesn't blind everyone with it's brightness. Some tricky skybox issues, but I can hopefully maneuver past them.In any case, I just wanted to get an update for the night to show that I have some work going into this damn thing. I'll be spending the next few days making a website for a friend, so I won't have any time to work on the pack. Blaze has been given clearance to edit AMP08: Indiada Jodes. AMP07, the giga-stage, is still up in the air. Me and Blaze may have to tackle it together and hope we can make something interesting from it. For now, I bring a small update to AMP11: Holland, 1945.
(click to show/hide)
EDIT: DTD, CAN WE MOVE THIS TOPIC TO W.I.P SECTION? It just seems like it would fit well over there better than over here. If you can't do that, can I make my own version of the topic in the W.I.P section and lock this one?

July 14, 2011, 09:57:40 AM
Reply #133

Offline TERRORsphere

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #133 on: July 14, 2011, 09:57:40 AM »
Quote from: "Bluebrawl"
...can I make my own version of the topic in the W.I.P section and lock this one?
Sure, go ahead.

July 14, 2011, 12:10:59 PM
Reply #134

Offline Korby

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Re: AMP map pack. Bluebrawl, take my baby!!
« Reply #134 on: July 14, 2011, 12:10:59 PM »
I can move this one for you if you'd like, but if you'd rather make a new topic, go ahead.