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Author Topic: Final Destintation  (Read 11590 times)

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July 31, 2011, 06:03:11 PM
Reply #30

Offline TheBladeRoden

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Re: Final Destintation
« Reply #30 on: July 31, 2011, 06:03:11 PM »
Quote from: "Nuy"
Except none of the suggested music has been 8Bit.
my suggestion was 8bit  :evil:

July 31, 2011, 08:13:52 PM
Reply #31

Offline Nuy

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Re: Final Destintation
« Reply #31 on: July 31, 2011, 08:13:52 PM »
Quote from: "TheBladeRoden"
Quote from: "Nuy"
Except none of the suggested music has been 8Bit.
my suggestion was 8bit  :evil:
Quote from: "Korby"
What are you talking about, Nu? The one TheBladeRoden suggested is perfectly 8-bit.
Quote from: "Nuy"
I didn't even see that one >.<

August 02, 2011, 07:05:31 AM
Reply #32

Offline superMario123311

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Re: Final Destintation
« Reply #32 on: August 02, 2011, 07:05:31 AM »
Well soon I might even make tabuus stage

August 02, 2011, 07:09:39 AM
Reply #33

Offline Shade Guy

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Re: Final Destintation
« Reply #33 on: August 02, 2011, 07:09:39 AM »
Isn't that just another single platform?

August 02, 2011, 07:17:35 AM
Reply #34

Offline Korby

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Re: Final Destintation
« Reply #34 on: August 02, 2011, 07:17:35 AM »
Perhaps the same could be said of all most* religions Brawl maps.

August 02, 2011, 07:59:47 AM
Reply #35

Offline Shade Guy

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Re: Final Destintation
« Reply #35 on: August 02, 2011, 07:59:47 AM »
What is a man map!? A miserable pile of secrets platforms?

August 02, 2011, 11:35:08 AM
Reply #36

Offline Beed28

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Re: Final Destintation
« Reply #36 on: August 02, 2011, 11:35:08 AM »
But enough talk, HAVE AT YOU!

Anyway, Tabuu's lair is practicly the same as Final Destination, except the floor and background is more flashy and swirly and techno like.

August 08, 2011, 05:39:54 PM
Reply #37

Offline xColdxFusionx

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Re: Final Destintation
« Reply #37 on: August 08, 2011, 05:39:54 PM »
I refuse to download this. A stage that's already been done, No 255 lighting, and a rather (ugly-looking) blob that vaguely resembles Master Hand on what should be a flat map?

Sorry, bud, but this just won't do. Try making something more original, and when you do, try using the Sector Lighting tool to bump up the light levels.

It was a good idea, but it's already done and this version wasn't executed all that well. It does look like you have some potential in the world of mapping, though. Good luck in the future!

August 12, 2011, 08:59:49 PM
Reply #38

Offline superMario123311

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Re: Final Destintation
« Reply #38 on: August 12, 2011, 08:59:49 PM »
It's melees


The other one Was ssb64s

Gawd :(

August 12, 2011, 09:23:01 PM
Reply #39

Offline Red

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Still Final destination lolololz
« Reply #39 on: August 12, 2011, 09:23:01 PM »
Dude the only difference are the colors.-

August 12, 2011, 10:16:35 PM
Reply #40

Offline Trollman

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Re: Final Destintation
« Reply #40 on: August 12, 2011, 10:16:35 PM »
For the people that complains that this map has a bad amount of weapons, use classes. It's the only way.

BTW, the map's well designed overall, the health is too much near though. And the master hand artwork would need removal. Even if it lacks skybox and yet it is an outside map, this is one of the rare cases where it doesnt need skybox to be good. You HAVE to reveal the map's code (SSB01), it's never obvious.

August 13, 2011, 12:27:58 AM
Reply #41

Offline superMario123311

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Re: Final Destintation
« Reply #41 on: August 13, 2011, 12:27:58 AM »
I plan on removing the master hand art


Though can anyone make a sprite cameo I can use

"with wad file"

October 30, 2011, 10:35:08 PM
Reply #42

Offline Jakeinator

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Re: Final Destintation
« Reply #42 on: October 30, 2011, 10:35:08 PM »
I see what you are doing there... kinda. also if you need help on the skybox. put F_SKY1 on the ceiling of where you want it and then make a sector around the edge of the wall make that ceiling F_SKY1 then bring it down to the ground. don't worry about the black !. also try putting the F_SKY1 texture on the ground i think that might work... i do like the music there.

October 30, 2011, 10:41:23 PM
Reply #43

Offline Trollman

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Re: Final Destintation
« Reply #43 on: October 30, 2011, 10:41:23 PM »
Do you realize you just necrobumped this?