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Oh, God...I should've guessed I'd have to do something...gee, what could I do...?First, I ought to decide just what I want to be like...I'm sure a work opportunity will show up...First off, I want to be a character that can play a risky but destructive rush, but also flees very well. To do this, I'm going to separate myself up a bit. If switching your weapon cannot easily modify things like Armor, let me know so I can do revisions.Also, I never succeeding in making a weapon--let alone a class--so I can't write down exact values.Name: ctCHAOScm_ctFANTAZY(Offensive Rush Form) (click to show/hide)Armor: 1.75x (Weakness: Light (This would could F-Stopper and anything electric-based ))Speed: About Elec-Man'sJump: About Gravity-Man'sMain Fire: Dark Arrow. CF fires a simple ripper projectile that travels straight forward. It doesn't do much more damage, but it flies very fast. The reload on this is very fast, however, so CF can spam it while chasing someone. Have this run off of a generous, but finite ammo bar.Alt Fire: Life Drain. CF reaches out and steals life force from a close by fighter. This would work exactly like Slash Claw, except it very slightly heals CF (I dunno, 1 damage healed for every 5 damage dealt?) .Damage Type: I dunno, something with slight knockback...Mega, I guess?Role: Glass cannonWeapon Dropped: Metal Blade (Close to Dark Arrow) or Slash Claw. If it could be random which, that'd be great, but if not, Slash Claw.Skin: A shadowy figure with piercing red eyes, and slight vampire fangs visible(Defensive Fleeing Form) (click to show/hide)Armor: 0.65x (Weakness: Water/Ice)Speed: Slightly slower than MegamanJump: NormalMain Fire: Fire Strike. CF flips open his cloak and shoots three fireballs from it. It's about as powerful as N-Cannon and fires slowly, so you might want to focus on running unless they're right on top of you.Alt Fire: Bide. CF drops what he's doing and thinks for a while. His thoughts slowly become more and more hateful and destructive, causing an empty ammo bar to slowly fill. This attack takes FOREVER (I can't emphasize enough how long I want the charge to take) to charge, and CF must remain unmoving while charging, but if this bar is filled, one can use the Main Fire to unleash a devastating area-of-effect 1HKO attack!Damage Type: Again, something with slight knockback...what about Fire?Role: Resilience, waiting for the "right time"Weapon Dropped: Either Gyro Attack (similar to Fire Strike) or Gravity Hold (similar to Bide) . Again, if only one, go with Gyro.Skin: A reserved robed figure, looking a little sicklyYeah, I dream so big I should probably be two separate classes. I'm not sure how possible this is, so...thoughts?
I know I'm very busy but hows this?Ice/Sparky1.0 damageweakness: fire, rockweapon 1 color: (blue)dark grey (cyan)cyanweapon 1: Ice blade (tosses a snowflake shaped blade that works similarly to gyroman's gyros)alt 1: Ice ball (tosses a ball of ice the breaks when it hits the ground into 6 spikes)weapon color 2: (blue) Dark grey (cyan) yellowweapon 2: lightning shot (fires a very fast ripping projectile {not a machine gun})alt 2: lightning wave (works like a lightning version of icewave more or less)
yeah. my class is having alot of errors. I need help fixing them. Is there anyone helpful enough to help me fix it?I think i found it. No more topspin. TOP SPIN. REMOVED.But i still can't alt fireHow do i code altfires? What do it type to code altfires?attack1: Slash clawalt1: Charge kick
Dear ColdFusion,I have a fantastic idea for a new custom class. It's not overpowered (if anything it might be a little on the weak side), it should be extremely fun to play as, and on top of it, it's Mega Man related! However, I cannot sprite for shit, so it probably won't get in... UNLESS you allow us to use pre-existing skins that others have made. The HUDs are already made (just recolor them), the skin's already done, and the basic mechanics are in place. I just need an expert coder such as yourself to create a weapon and wrap the package together as a finished class. Do you think you would be interested in helping me out?WARNING: MASSIVE WALL OF TEXT. READ WITH CAUTION.[WoT Removed]So, what do you think?
Can I make a class based on another game?Sorry, but no. This mod is meant for classes based on the Cutstuff community.
I made my class, I suppose I should submit it?
I don't get it, that's the sumbitted classes list? If so: (click to show/hide)This must be the first thing that needs approval that made it to the light of day on my entire life
I can do the coding for it, but I'll see if it is acceptable firstName: crThecuBladecrRodenArmor: NormalWeakness: Fire & IceSpeed: 0.85Jump: Normal1st Weapon: Auto CannonA gun with four barrels that shoots out less powerful explosives but at a mega buster rate.1st Weapon Alt: Shoots all 4 barrels at once. Powerful single shots but 1/4 the firing rate.2nd Weapon: Dual BladesSlices blades horizontally. Easier to aim, able to hit multiple targets.2nd Weapon Alt: Vertical slice. More powerful against single opponents, requires more precise aim.Damage Type, Weapon 1: Ballade CrackerDamage Type, Weapon 2: Metal BladeItem: Jet PackGives a boosted jump, but must wait for it to recharge.Weapon Dropped: Ballade CrackerSkin: A skin I shall make, or failing that, MetallK1000
Quote from: "xColdxFusionx"Can I make a class based on another game?Sorry, but no. This mod is meant for classes based on the Cutstuff community....First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)