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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 632298 times)

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August 03, 2011, 08:05:01 PM
Reply #120

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #120 on: August 03, 2011, 08:05:01 PM »
Quote from: "many people"
Trollman is underpowered lol

Actually, the class was abstractly nerfed by me before being writen, I planned a much more powerful class but i thought it was going to be OP. Here's the actual idea:

Name/skin: Trollman
Armor: 200
Speed: a bit less than quickman speed (quickman is too fast for being usable)
1st weapon: troll cannon (bass buster speed, alt is charging wich shoots a crash bomb with a metal blade inside, this doing 4 damage per explosion and the buster shots 3)
2nd weapon:troll saber (sensitive to mouse clicks so it can do a 3-hit combo like the Z-saber, i dont really know is this is posible though, charge shot: the same as the zero series, however, the slashes that come out of the hit are homing and do 3 damage each)  
2nd weapon alt: block, effective as knightman's shield and infinite untill un-press
3rd weapon: bare hands, 6 damage per punch
3rd weapon alt: punch to the ground, throws boulders like in the super arm that surround you forming a circumference.  
can pick up? yes, anything

[NOTE]: This is only a reveal of how it was going to be, if you think it's better then you can do this instead of the one that I posted, coldfusion.

August 03, 2011, 08:06:06 PM
Reply #121

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #121 on: August 03, 2011, 08:06:06 PM »
What we mean, Trollman, is that classes normally have 100 health. Your attacks do 6 at most.

August 03, 2011, 08:06:46 PM
Reply #122

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #122 on: August 03, 2011, 08:06:46 PM »
Quote from: "SmashBroPlusB"
Quote from: "xColdxFusionx"
Quote from: "xColdxFusionx"
Can I make a class based on another game?
Sorry, but no. This mod is meant for classes based on the Cutstuff community.

...First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.

My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)
WHAT. That rule totally wasn't there before. :lol:
I know. Your post made me add it.

In all seriousness, though, I had a sinking feeling you wouldn't accept it. So, I just sent the data to the Classes teams (read: YD, Ice, Korby, and so on) and hopefully they'll take it up.
I wish them the best of luck.

And about the hitscan thing: I feel it would make .EXE Mega TOO good, you know? If you can hit a guy halfway across the stage in an instant while everyone else relies on projectiles... yeeeeeeaaaaaaahhhhhh. Plus I like strafe-shooting with my wall of buster shots :p
Make it deal less damage, then. the BN Buster was absolute sh-- damage-wise, anyway.

Quote from: "Korby"
What we mean, Trollman, is that classes normally have 100 health. Your attacks do 6 at most.

Agreed.  I might make the first Trollman idea submitted with increased damage if I have the motivation to make the HUD for the sword...

August 03, 2011, 08:10:06 PM
Reply #123

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #123 on: August 03, 2011, 08:10:06 PM »
*removed due to derpness needs MOAR derp*

August 03, 2011, 08:12:12 PM
Reply #124

Offline SmashTheEchidna

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #124 on: August 03, 2011, 08:12:12 PM »
So Chaos Fantazy reminded me of this and asked about my unfinished Gizmo class.

I'm gonna finish that class so I can submit it here.

August 03, 2011, 08:13:39 PM
Reply #125

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #125 on: August 03, 2011, 08:13:39 PM »
Quote from: "Coldfusion"
Agreed.  I might make the first Trollman idea submitted with increased damage if I have the motivation to make the HUD for the sword...

Really? LOL, then maybe I have a terrible sense of power level.

August 03, 2011, 08:14:09 PM
Reply #126

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #126 on: August 03, 2011, 08:14:09 PM »
Quote from: "SmashTheEchidna"
So Chaos Fantazy reminded me of this and asked about my unfinished Gizmo class.

I'm gonna finish that class so I can submit it here.

Oh I'm going to enjoy pounding the snot out of this class so much... ...and playing him, too, probably...

Quote from: "Trollman"
Really? LOL, then maybe I have a terrible sense of power level.

I meant the "nerfed" version, just so you know.

August 03, 2011, 08:41:00 PM
Reply #127

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #127 on: August 03, 2011, 08:41:00 PM »
I got why trollman is underpowered in damage terms. I based the damage values on the fact that on Megaman sidescrollers you have 28 HP when full (as writen in MMKB, the OHKO weps on the games do 28 damage), forgetting completely that you have 100 on skulltag when full. Whatever, I would like to tell you also that the troll cannon is a middle finger white colored (like the entire hand that it forms part of. how are the shots generated you ask? The cannon has ceratanium nanorobots that generate laser,other nanorobots that build the bomb and other nanorobots that generate the cutters in strictly equal parts). I'd suggest for the troll sword to make a skin (I will do it myself) instead of making the weapon spawn a sabre thing. Talking about skins, I will try to make another fix for the trollman skin because the side (B/C/D/E 8/2) walking frames have the wrong visor (yes, that black rectangle that is where the eyes are supposed to be is a visor for an armor) and another flaw.

August 03, 2011, 08:49:12 PM
Reply #128

Offline NaePoliTan

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #128 on: August 03, 2011, 08:49:12 PM »
Question: Do I need to do everything or can I just throw my idea in?

August 03, 2011, 08:50:13 PM
Reply #129

Offline Trollman

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #129 on: August 03, 2011, 08:50:13 PM »
Quote from: "NaePoliTan"
Question: Do I need to do everything or can I just throw my idea in?

You just throw your idea in (it needs approval, so try not to make it OP/UP) (UP means UnderPowered)

August 03, 2011, 09:16:48 PM
Reply #130

Offline SaviorSword

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #130 on: August 03, 2011, 09:16:48 PM »
I guess I'll try again on makin' the idea for my class. This is what I'm gettin' at for this mod: If we want to make a class, then we have to make (code, sprite, and everythin' else) the class ourselves? Well, Bugger!
Oh well, I'll just throw out a revised version of my class.

Name: cdSaviorSword
Armor: 1.0 (Normal)
Weakness: Boomerangs x2.0
Speed: Normal
Jump: Normal
1st Weapon: Thunder Beam, but with a Chameleon Sting spread.
1st Weapon Damage & Info.: 12 per tic (Slightly nerfed normal Thunder Beam, which does 15 per tic.) 1 bar out of 28 per use.
1st Weapon Alt: A horizontal sword slash that unleashes 3 small jolts (not rippers) of lightnin' in a Thunder Beam style.
1st Weapon Alt Damage & Info.: Sword Slash: Same as Slash Claw (I don't remember the exact number, but it can be nerfed a little); Jolt: 15. 2 bars out of 28 per use.
2nd Weapon: Gravity Sword
2nd Weapon Damage & Info.: 15 Explosive Damage and gives anyone hit a temporary gravity item which gives -200 gravity and 0 aircontrol for 2 or 3 seconds. 20 out of 28 bars per use.
2nd Weapon Alt: Self-Gravity Hold
2nd Weapon Alt Damage & Info: Same as Gravity Sword, but gives the gravity item to the user, but with -800 gravity and .2 aircontrol. 14 bars out of 28 per use. Cooldown of 5 seconds.
Damage Type, Weapon 1: Thunder
Damage Type, Weapon 2: Gravity (Time and Space)
Weapon Dropped: Thunder Beam
Skin: Elec Man

Any questions about my class? Just ask me.

August 03, 2011, 09:56:26 PM
Reply #131

Offline NaePoliTan

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #131 on: August 03, 2011, 09:56:26 PM »
Fine then. So, here is mine:

Quote
Name: Gambler
Appearance: (If someone would kindly design the skin). Black shoulder-length hair man with green eyes, wearing a black coat, white shirt, red pants, black shoes and gloves. Holds cards in hand. Attack involves throwing a card.
Health: 150
Speed: 1/1 or 0.9/0.9
Jump: 30
Weaknesses: Buster 1.5, Cutter 1.5
Resistances: Stone 0.5, Hard 0.25

Weapon 1: Lady Luck
Obituary: %o lost their life in %k's gamble.
Primary Fire: Uses playing cards to randomly use one of the seven effects.
    Seeking Flare: Fires a seeking projectile that moves at Buster speed and causes small random explosions upon impact. Total damage varies between 20 and 100.
     White Comet: Fires a fast-travelling projectile that can rip through enemies and explodes upon hitting wall/floor/ceiling only. Rip damage is random between 20 and 30, while explosion radius is 75 with a damage of 25
     Wildfire: Spawns random flames within a small area around the Gambler. Each flame causes from 10 to 20 damage per second and lasts for five seconds. Causes damage to Gambler too.
     Decoy: Spawns a copy of the Gambler in the exact same position. This copy can't be harmed and will stay there for ten seconds. Touching the copy however may cause some harm to an enemy. Damage is set at 20.
     Recovery: Restores anything from 10 to 150 HP, using the following formula: random(1,15)*10
     Lucky/Unlucky 7: Fires three cards in a spread pattern. Each card can either cause 777, 0 or, if the gambler lacks luck, restore 777 to an enemy. Once it hits, the numbers spawned above the target will show the outcome ("777" or "0" or "-777")
     Last Bet: Fires a projectile that moves buster speed. If it hits a wall/ceiling/floor, the Gambler dies. Causes 999 if it hits.
Secondary Fire: Changes the outcome of the primary fire, but leaves the Gambler vulnerable for one second and can only be used once until you use the primary fire.

Weapon 2: Sniper Darts
Obituary: %o was hit by %k's Sniper Darts. BULL'S EYE
Primary Fire: Fires a fast-travelling dart that causes 25 damage. Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.
Secondary Fire: Same as primary, but fires 3 darts at a random angle and pitch, varying from -30 to 30 for both.

Special Item: (1) Cheater's Dice: the dice randomly recovers health within the following formula: random(1,6)*11

Weapon Drop: Sniper Darts
Obituary: %o was hit by %k's Sniper Darts. BULL'S EYE
Primary Fire: Fires 3 fast-travelling darts that causes 20 damage at in a -30 , 0 , 30 spread.Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.

If it needs a balance, hint me where.

August 03, 2011, 10:03:58 PM
Reply #132

Offline FCx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #132 on: August 03, 2011, 10:03:58 PM »
Sorry for reposting but I want to know if this class could be accepted...
(click to show/hide)

About the code I can try to make it...

August 03, 2011, 10:04:59 PM
Reply #133

Offline LlamaHombre

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #133 on: August 03, 2011, 10:04:59 PM »
Question about the list, does that mean I have clearence to make my class, or have you already made it?

August 03, 2011, 10:20:49 PM
Reply #134

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #134 on: August 03, 2011, 10:20:49 PM »
Quote from: "LlamaHombre"
Question about the list, does that mean I have clearence to make my class, or have you already made it?
Quote from: "xColdxFusionx"
xColdxFusionx
Korby/Sinkman
King Yamato
FiniteZero
Jack Corvus
Yellow Devil

If you're on this list, this means your class is fully completed and programmed into the game.

Quote from: "xColdxFusionx"
Trollman
Duora Super Gyro
Blaze
LlamaHombre
Conficker
Chimera Man
CHAOZ_FANTASY
Ice/Sparky

If you're on this list, this means your class' moveset has been balance-approved, and you may make it/try and get someone else do make it.

Does that help?