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Trollman is underpowered lol
Quote from: "xColdxFusionx"Quote from: "xColdxFusionx"Can I make a class based on another game?Sorry, but no. This mod is meant for classes based on the Cutstuff community....First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)WHAT. That rule totally wasn't there before. I know. Your post made me add it.In all seriousness, though, I had a sinking feeling you wouldn't accept it. So, I just sent the data to the Classes teams (read: YD, Ice, Korby, and so on) and hopefully they'll take it up.I wish them the best of luck.And about the hitscan thing: I feel it would make .EXE Mega TOO good, you know? If you can hit a guy halfway across the stage in an instant while everyone else relies on projectiles... yeeeeeeaaaaaaahhhhhh. Plus I like strafe-shooting with my wall of buster shots Make it deal less damage, then. the BN Buster was absolute sh-- damage-wise, anyway.
Quote from: "xColdxFusionx"Can I make a class based on another game?Sorry, but no. This mod is meant for classes based on the Cutstuff community....First post edited. I like the class idea, but it's just not for this pack. If you want to make a seperate add-on with .EXE Mega, go right ahead.My only suggestion is to make the EXE Buster a hitscan weapon (I'll have to check the wiki to see what the command for that was...)
Can I make a class based on another game?Sorry, but no. This mod is meant for classes based on the Cutstuff community.
What we mean, Trollman, is that classes normally have 100 health. Your attacks do 6 at most.
Agreed. I might make the first Trollman idea submitted with increased damage if I have the motivation to make the HUD for the sword...
So Chaos Fantazy reminded me of this and asked about my unfinished Gizmo class.I'm gonna finish that class so I can submit it here.
Really? LOL, then maybe I have a terrible sense of power level.
Question: Do I need to do everything or can I just throw my idea in?
Name: GamblerAppearance: (If someone would kindly design the skin). Black shoulder-length hair man with green eyes, wearing a black coat, white shirt, red pants, black shoes and gloves. Holds cards in hand. Attack involves throwing a card.Health: 150Speed: 1/1 or 0.9/0.9Jump: 30Weaknesses: Buster 1.5, Cutter 1.5Resistances: Stone 0.5, Hard 0.25Weapon 1: Lady LuckObituary: %o lost their life in %k's gamble.Primary Fire: Uses playing cards to randomly use one of the seven effects. Seeking Flare: Fires a seeking projectile that moves at Buster speed and causes small random explosions upon impact. Total damage varies between 20 and 100. White Comet: Fires a fast-travelling projectile that can rip through enemies and explodes upon hitting wall/floor/ceiling only. Rip damage is random between 20 and 30, while explosion radius is 75 with a damage of 25 Wildfire: Spawns random flames within a small area around the Gambler. Each flame causes from 10 to 20 damage per second and lasts for five seconds. Causes damage to Gambler too. Decoy: Spawns a copy of the Gambler in the exact same position. This copy can't be harmed and will stay there for ten seconds. Touching the copy however may cause some harm to an enemy. Damage is set at 20. Recovery: Restores anything from 10 to 150 HP, using the following formula: random(1,15)*10 Lucky/Unlucky 7: Fires three cards in a spread pattern. Each card can either cause 777, 0 or, if the gambler lacks luck, restore 777 to an enemy. Once it hits, the numbers spawned above the target will show the outcome ("777" or "0" or "-777") Last Bet: Fires a projectile that moves buster speed. If it hits a wall/ceiling/floor, the Gambler dies. Causes 999 if it hits.Secondary Fire: Changes the outcome of the primary fire, but leaves the Gambler vulnerable for one second and can only be used once until you use the primary fire.Weapon 2: Sniper DartsObituary: %o was hit by %k's Sniper Darts. BULL'S EYEPrimary Fire: Fires a fast-travelling dart that causes 25 damage. Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.Secondary Fire: Same as primary, but fires 3 darts at a random angle and pitch, varying from -30 to 30 for both.Special Item: (1) Cheater's Dice: the dice randomly recovers health within the following formula: random(1,6)*11Weapon Drop: Sniper DartsObituary: %o was hit by %k's Sniper Darts. BULL'S EYEPrimary Fire: Fires 3 fast-travelling darts that causes 20 damage at in a -30 , 0 , 30 spread.Upon hitting wall/ceiling/floor, it sticks harmlessly to it for 3 seconds, before disappearing.
Question about the list, does that mean I have clearence to make my class, or have you already made it?
xColdxFusionxKorby/SinkmanKing YamatoFiniteZeroJack CorvusYellow Devil
TrollmanDuora Super GyroBlazeLlamaHombreConfickerChimera ManCHAOZ_FANTASYIce/Sparky