0 Members and 1 Guest are viewing this topic.
Hand Cannon: ???% Complete. (Ask Lio. He's the one making this weapon.) ((Since he took too long, I'm gonna try to make it myself.)) Shoots plasma blasts and balls of electricity. Can be charged for better to even lethal effects. Lightning takes up energy.Claw Gloves: 75% Complete. (needs alt.fire made.) Gizmo's original main weapon. Close ranged melee weapon. Alt. fire is his special move: Phantom Claw. Laser Drive: 0% Complete. A strange screwdriver with a built in laser. Shoots quick and bouncy lasers. Alt fire acts like a taser, and drains the enemies HP while restoring all weapon energy. Lasers take up energy.And if possible, I was thinking of making weapons/items that only Gizmo can pick up, that are only dropped by Eddie. If possible, I'd make...Eternal Claws Upgrade: 35% Complete. Known to be Gizmo's ultimate weapon, which replaces the Claw Gloves. Slashes are quicker and long ranged, but take up energy which gradually recharges. It also allows him to climb. Alt. Fire is a slow, close ranged, but powerful slash. Instant death if struck dead on. (Weapons works. Needs alt.fire and item pickup.)*It's debatable on whether or not you could call this his "Ultimate Weapon" when paired up with his other weapons he can get.Rapid Fire Missile Launcher: 0% Complete. A powerful rocket launcher that shoots multiple rockets in several directions. This thing is heavy to wield, so you can't move while firing. Being hit by one of the rockets will knock you back a bit. If you yourself get caught up in the blast of your rockets, it'll hurt.rKitty Whistle: 0% Complete. Calls Kitty to come and give you health and weapon energy. Might attack enemies in his way. Either Eddie drops the Kitty Whistle or Eddie is replaced by the Kitty whistle, and drops weapon energy and the weapons.
*You need to make the whole skin. Just a few frames doesn't count.
Hm, Well, I'll be there if you are. As for my class, Let me quote what I had in my skins topic.[HOLY MOTHER OF WoT]
Yeah.... my class is going badly. do you think you can fix it up a little? for the slash claw part:Rapid fire slashing...I mean punching. Just what do i need to add to the class so it'll work?Here's what i did:actor KirbySonic : Mainclass{health 100player.maxhealth 100player.forwardmove 0.65player.sidemove 0.63, 0.63player.jumpz 8player.colorrange 169 176//+BOSS+NOBLOOD+DONTBLASTplayer.soundclass "megaman"player.displayname "KirbySonic"player.damagescreencolor "yellow"player.startitem "melee"mass 9999damagefactor "Dummy", 0.0damagefactor "Buster", 1.2damagefactor "Proto", 1.2damagefactor "Proto3", 1.2damagefactor "Cutter", 1.2damagefactor "Guts", 1.2damagefactor "Ice2", 1.2damagefactor "Bomb", 1.2damagefactor "FireStorm", 1.2damagefactor "FireSpin", 1.2damagefactor "Thunder", 1.2damagefactor "Metal", 1.2damagefactor "Air", 1.2damagefactor "Bubble", 1.2damagefactor "Quick", 1.2damagefactor "Crash", 1.2damagefactor "WeakFire", 1.2damagefactor "Atomic", 1.2damagefactor "Leaf", 1.2damagefactor "Needle", 1.2damagefactor "Magnet", 1.2damagefactor "Gemini", 1.2damagefactor "Hard", 1.2damagefactor "Top", 1.2damagefactor "Snake", 1.2damagefactor "Shock", 1.2damagefactor "Shadow", 1.2damagefactor "Bright", 1.2damagefactor "Rain", 1.2damagefactor "Drill", 1.2damagefactor "WeakPharoah", 1.2damagefactor "Pharoah", 1.2damagefactor "PharaohHold", 1.2damagefactor "Ring", 1.2damagefactor "Dust", 1.2damagefactor "Dive", 1.2damagefactor "Gravity", 1.2damagefactor "WaterWave", 1.2damagefactor "Stone", 1.2damagefactor "Gyro", 1.2damagefactor "Star", 1.2damagefactor "Kick", 1.2damagefactor "Napalm", 1.2damagefactor "Crystal", 1.2damagefactor "CrystalBit", 1.2damagefactor "Blizzard", 1.2damagefactor "Centaur", 1.2damagefactor "Flame", 1.2damagefactor "Knight", 1.2damagefactor "Tomahawk", 1.2damagefactor "Wind", 1.2damagefactor "Yamato", 1.2damagefactor "FCrack", 1.2damagefactor "Mirror", 1.2damagefactor "SakuCrush", 1.2damagefactor "SakuDrill", 1.2damagefactor "Screw", 1.2damagefactor "Ballade", 1.0damagefactor "Cat", 1.2//hazard damagetypes and othersdamagefactor "FireTrap", 1.2damagefactor "Met", 1.2damagefactor "Devil", 1.2//custom damagetypes within the class moddamagefactor "Cut", 1.2damagefactor "Punch", 1.2damagefactor "Fire", 1.2damagefactor "FireWave", 1.2damagefactor "Heat", 1.2damagefactor "Skull", 1.2damagefactor "Plant", 1.2damagefactor "Windg", 1.2damagefactor "StarCrash", 1.2damagefactor "FCrack2", 1.2damagefactor "Junk", 1.2damagefactor "Burst", 1.2damagefactor "Bolt", 1.2damagefactor "Coil", 1.2damagefactor "Coil2", 1.2damagefactor "Claw", 1.2damagefactor "Noise", 1.2damagefactor "Scorch", 1.2damagefactor "Treble", 1.2damagefactor "Oil", 1.2damagefactor "Slow", 1.2damagefactor "Roll", 1.2damagefactor "WilyLightning", 1.2damagefactor "WilyFire", 1.2damagefactor "WilyIce", 1.2damagefactor "FirePillar", 1.2gravity 0.8scale 2.5^that was the kirbysonic.txt. now for melee down belowactor Melee : Weapon.AmmoUse 0Weapon.AmmoGive 0Weapon.SlotNumber 1Obituary "%o was punched in the face by %k."Inventory.Pickupmessage "Fighting soul!!! Never stop fighting!!!"weapon.ammotype "SlashClawAmmo"inventory.pickupsound "weapon/weaponup"+WEAPON.AMMO_OPTIONALinventory.icon "SCLASI"Scale 2.0States{Spawn:WEA3 Q 1loopReady:SCLA A 0 ACS_ExecuteAlways(998,0,69)SCLA A 1 A_WeaponReadyGoto Ready+1Deselect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerSCLA A 1 A_LowerLoopSelect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_RaiseSCLA A 1 A_RaiseLoopFire:SCLA A 0 A_JumpIfNoAmmo("NoAmmo")SCLA BC 1SCLA A 0 A_PlaySoundEx("weapon/slashclaw","Weapon")SCLA A 0 A_FireCustomMissile("SlashClaw",0,1,11,-8)SCLA DE 2SCLA F 4SCLA G 15SCLA BCA 2 A_WeaponReadyGoto Ready+1NoAmmo:SCLA A 1 ACS_Execute(979,0)Goto Ready+1}}actor SlashClawAmmo : Ammo{inventory.amount 1inventory.maxamount 28}actor SlashClaw{PROJECTILERadius 5Height 5scale 2.5damage (10)+RIPPERdamagetype "Claw"speed 15States{Spawn:SCLA HIJKL 1 A_Explode(18,90,0)stop}{Obituary "%o was kicked around by %k."weapon.ammotype "ChargeKickAmmo"inventory.pickupsound "weapon/weaponup"+WEAPON.AMMO_OPTIONALWeapon.KickBack 400Scale 2.0States{Spawn:WEA2 E 1loopReady:CKIC C 0 ACS_ExecuteAlways(998,0,24)CKIC C 1 A_WeaponReadyGoto Ready+1Deselect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_LowerCKIC C 1 A_LowerLoopSelect:TNT1 AAAAAAAAAAAAAAAAAAAAAA 0 A_RaiseCKIC C 1 A_RaiseLoopaltFire:CKIC C 0 A_JumpIfNoAmmo("NoAmmo")CKIC C 0 A_PlaySoundEx("weapon/chargekick","Weapon")CKIC C 0 SetPlayerProperty(0,1,0)CKIC C 2 A_Recoil(-20)CKIC B 2 A_FireCustomMissile("ChargeKick",0,1,0,0)CKIC A 8 SetPlayerProperty(0,0,0)CKIC B 5CKIC C 5CKIC C 0 A_RefireGoto Ready+1Test:SCLA BC 1SCLA A 0 A_PlaySoundEx("weapon/chargekick","Weapon")SCLA A 0 A_FireCustomMissile("ChargeKick",0,1,0,0)SCLA DE 2SCLA F 4SCLA G 15SCLA BCA 2 A_WeaponReadyGoto ReadyNoAmmo:CKIC C 1 ACS_Execute(979,0)Goto Ready+1}}actor ChargeKickAmmo : Ammo{inventory.amount 1inventory.maxamount 28}actor ChargeKick{PROJECTILERadius 14Height 25scale 2.5damage (40)damagetype "Kick"speed 40States{Spawn:CKIC D 0CKIC D 0 //A_RadiusThrust(500,64,0)CKIC DEF 2stop}}^ melee.txt. so what did i do wrong or missed?
Hm, Well, I'll be there if you are. As for my class, Let me quote what I had in my skins topic.Quote from: "SmashTheEchidna"Hand Cannon: ???% Complete. (Ask Lio. He's the one making this weapon.) ((Since he took too long, I'm gonna try to make it myself.)) Shoots plasma blasts and balls of electricity. Can be charged for better to even lethal effects. Lightning takes up energy.Claw Gloves: 75% Complete. (needs alt.fire made.) Gizmo's original main weapon. Close ranged melee weapon. Alt. fire is his special move: Phantom Claw. Laser Drive: 0% Complete. A strange screwdriver with a built in laser. Shoots quick and bouncy lasers. Alt fire acts like a taser, and drains the enemies HP while restoring all weapon energy. Lasers take up energy.And if possible, I was thinking of making weapons/items that only Gizmo can pick up, that are only dropped by Eddie. If possible, I'd make...Eternal Claws Upgrade: 35% Complete. Known to be Gizmo's ultimate weapon, which replaces the Claw Gloves. Slashes are quicker and long ranged, but take up energy which gradually recharges. It also allows him to climb. Alt. Fire is a slow, close ranged, but powerful slash. Instant death if struck dead on. (Weapons works. Needs alt.fire and item pickup.)*It's debatable on whether or not you could call this his "Ultimate Weapon" when paired up with his other weapons he can get.Rapid Fire Missile Launcher: 0% Complete. A powerful rocket launcher that shoots multiple rockets in several directions. This thing is heavy to wield, so you can't move while firing. Being hit by one of the rockets will knock you back a bit. If you yourself get caught up in the blast of your rockets, it'll hurt.rKitty Whistle: 0% Complete. Calls Kitty to come and give you health and weapon energy. Might attack enemies in his way. Either Eddie drops the Kitty Whistle or Eddie is replaced by the Kitty whistle, and drops weapon energy and the weapons.I also plan to have him be able to take only certain robot master's weapons for his Hand Cannon. (after all, it can fire most of any type of energy. As long as he has something powering it, it can fire. (unless broken of course)) Here's a list of weapons he'll be able to use. Most of them will function differently than when anyone else uses them, though.Fire Storm: Unlike the original, He doesn't get a fire spin around him. However, he can rapid fire pretty well.Atomic Fire: Works just like the original.Air Shooter: Works just like the original.Gemini Laser: Weaker but can rapid fire pretty well.Thunder Beam just refills the Bolt Cannon's ammo to full. Spark shot, however, just adds a little bit.Ice Slasher: Works just like the original.Flame Blast: Works just like the original.Freeze Cracker: Acts like an ice elemental Needle Cannon.Mirror Buster: Gets replaced with the Power Reflector. Works like Enker's spear and absorbs attacks to power up his own. Alt Fire creates a forcefield around himself which deflects all attacks. Can't move while shielding. Screw Crusher: (Haven't thought of a good way to use it yet. Still debating on it.)Ballade Cracker: Gets replaced with Ballade Mines. You know how they work.Scorch Wheel: If I can, I could try to make him spindash, and leave a trail of flames behind him. If not, well, I dunno. So, yeah. That's all for his weaponry. Though I had an idea for more, but I forgot em. Now for his strengths and weaknesses.Strengths:Gizmo is known to be a pretty high jumper.He's strong against Ice attacks.Flash Stopper isn't very effective against him.WeaknessesHe doesn't do too well with Fire.He's knocked even higher by wind storm.Hard Knuckle knocks him back, leaving him with nearly 1 HP. Of course he has to have about a full health bar to even survive it.Centaur Flash stuns him for a while. Longer than Spark Shot. If he gets caught in this, He's in trouble.Charge Kick does a little more damage to him and knocks him back.Scorch Wheel pushes him back.If I could, I'd make him get stuck in a bubble with Danger Wrap.[/spoiler]That's all for now. I only slightly updated what I already had down. When I get to work, I might make some changes.
Quote from: "xColdxFusionx"*You need to make the whole skin. Just a few frames doesn't count.Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?
Quote from: "Trollman"Quote from: "xColdxFusionx"*You need to make the whole skin. Just a few frames doesn't count.Acording to your catch, I have to contribute in something wich will be the skins in my case. About that thing in the quote, the sword skin I told you will only be an attack frame replacement for the most recent Troll man skin. Does that rule block me?Sorry if spam