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Author Topic: [Expansion] Cutstuff Community Classes (Prism Alpha)  (Read 706499 times)

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August 05, 2011, 12:35:55 AM
Reply #165

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #165 on: August 05, 2011, 12:35:55 AM »
Quote from: "xColdxFusionx"
In other news, I was thinking about making a CMM class. Thoughts/suggestions/sh--storm?

I honestly think his moveset should be up to him, why don't you PM him about it?
Also, that'd be awesome.  We'll finally have the Cut-Goth skin that never was.

August 05, 2011, 12:38:17 AM
Reply #166

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #166 on: August 05, 2011, 12:38:17 AM »
Quote from: "CHAOS_FANTAZY"
I honestly think his moveset should be up to him, why don't you PM him about it?
Also, that'd be awesome.  We'll finally have the Cut-Goth skin that never was.

I'll PM him if I get enough "yays" to the idea.

Also, v1a is almost ready for release. A few more tests to make sure balance works, and I'll release it.

It's like playing Engineer; Have a problem? Hit it with a wrench nerfbat/buffbat and see what happens.

August 05, 2011, 12:41:34 AM
Reply #167

Offline OZX

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #167 on: August 05, 2011, 12:41:34 AM »
im re-submitting.if this isnt right, then i will do it again.

Name:omegazerox12
Armor: 100 (Weakness:ice )
Speed: normal
Jump: medium
Damage Type: normal
Role: shooter
Weapon Dropped: quick bommerang

Description:

Skin:bass
main:omega's buster
alt:omega's healing.(lol)
damage information:normal.

EDIT:AWWW....can u add this for the next version then.:3

August 05, 2011, 01:02:00 AM
Reply #168

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #168 on: August 05, 2011, 01:02:00 AM »
Yeeeeeah...this isn't going far, and let me tell you why.

Quote from: "omegazerox12"
Name:omegazerox12
Unless you wanna be boring white colors, you need to add the color codes to this name.

Quote from: "omegazerox12"
Armor: 100
xColdxFusionx sez:  ARMOR IS NOT A HEALTH VALUE.

Quote from: "omegazerox12"
Speed: normal
Jump: medium
I don't care if you don't know the exact number that produces X speed, but at least give them some point of reference (e.g. mine says "Jump:  About Gravity-Man's") .

Quote from: "omegazerox12"
Damage Type: normal
Normal isn't a damage type... :/

Quote from: "omegazerox12"
Role: shooter
This is painfully generic and not really a good way to sum up your class.  "My class shoots things, making it a shooter!"  That's what you just said.

Quote from: "omegazerox12"
(Weakness:ice )
Weapon Dropped: ice slasher
So, your weapon is closest to I-Slasher, yet you're weak to ice?  LOLWUT

Quote from: "omegazerox12"
Skin:bass
If you're gonna be an existing skin, what colors will said skin have?

Quote from: "omegazerox12"
main:omega's buster
alt:omega's healing.(lol)
No explanation of what the "Omega Buster" does, nothing at all.  If everything else wasn't bad enough, this kills your chance of getting in.
Also, healing is OP.

August 05, 2011, 01:15:40 AM
Reply #169

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #169 on: August 05, 2011, 01:15:40 AM »
Quote from: "CHAOS_FANTAZY"
Yeeeeeah...this isn't going far, and let me tell you why.

^ This.

Quote from: "CHAOS_FANTAZY"
Also, healing is OP.

The only part I don't agree with. Healing can be balanced with enough nerfbat-mashing!

...Alright, I'll let one last class slip through to make it an even number...

August 05, 2011, 01:21:14 AM
Reply #170

Offline Gummywormz

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #170 on: August 05, 2011, 01:21:14 AM »
Quote from: "CHAOS_FANTAZY"
Unless you wanna be boring white colors, you need to add the color codes to this name.
Colors only apply if you are making a bot.

Quote from: "CHAOS_FANTAZY"
Normal isn't a damage type... :/

Quote from: "Korby"
Also, "Normal" is its own element for weapons without damagetypes, such as Sakugarne.

August 05, 2011, 01:43:16 AM
Reply #171

Offline OZX

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #171 on: August 05, 2011, 01:43:16 AM »
well, just accept it and add the random stuff except the weapons i picked.

:3

August 05, 2011, 01:53:00 AM
Reply #172

Offline xColdxFusionx

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #172 on: August 05, 2011, 01:53:00 AM »
Quote from: "omegazerox12"
well, just accept it and add the random stuff except the weapons i picked.

:3

...You expect me to dignify that with a legitimate response?

Go add some flavor to that bland little thing you call a class, then try and submit it.

August 05, 2011, 02:02:56 AM
Reply #173

Offline OZX

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #173 on: August 05, 2011, 02:02:56 AM »
ill submit it tomorrow.>_>

August 05, 2011, 04:02:56 AM
Reply #174

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #174 on: August 05, 2011, 04:02:56 AM »
Quote from: "xColdxFusionx"
Go add some flavor to that bland little thing you call a class, then try and submit it.

Canned and packaged...this.  It seems you just want your name in lights for this project.  If you are unwilling to even tell us how your bloody class works--let alone doing the things that would actually get you in--I don't think you deserve a spot.

Also...
(click to show/hide)

August 05, 2011, 04:58:58 AM
Reply #175

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #175 on: August 05, 2011, 04:58:58 AM »
I think that it's a giant black Megaman edit, but I guess for the concept you're going for it's okay? I dunno.

August 05, 2011, 05:59:17 AM
Reply #176

Offline CHAOS_FANTAZY

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #176 on: August 05, 2011, 05:59:17 AM »
Quote from: "Korby"
I think that it's a giant black Megaman edit, but I guess for the concept you're going for it's okay? I dunno.

Damn it, Korby, you blew my cover and I look lazy again

I think it was pretty obvious when I mentioned PressStart, but you'd be correct.  If it's not good enough, I could try (and probably fail) to make something custom...
Also, it's not giant!  It's shorter than Cut-Man!

August 05, 2011, 06:36:27 AM
Reply #177

Offline Shade Guy

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #177 on: August 05, 2011, 06:36:27 AM »
Yeah, on making skins in general, you don't want to make them any bigger than Ballade. Not saying that you have done this, though. Also, the top of his head looks a little off if you're going for a human-shaped head. The little thing coming out of Mega Man's helmet is still present.

And woo left-handed people

August 05, 2011, 07:26:44 AM
Reply #178

Offline Korby

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #178 on: August 05, 2011, 07:26:44 AM »
But isn't WilySkullSuit taller than Ballade?

August 05, 2011, 07:47:02 AM
Reply #179

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Re: [Expansion] Cutstuff Community Classes Expansion... Thi
« Reply #179 on: August 05, 2011, 07:47:02 AM »
Quote from: "Shade Guy"
Yeah, on making skins in general, you don't want to make them any bigger than Ballade. Not saying that you have done this, though.
People will download Wily Castle 10.
People will download anything.
In all due seriousness, I get your point

Quote from: "Shade Guy"
Also, the top of his head looks a little off if you're going for a human-shaped head. The little thing coming out of Mega Man's helmet is still present.
Really?  I worked around his head a lot, I didn't want it to look too flat!  While it is still present, it didn't stick out drastically...is it really that noticeable?

Quote from: "Shade Guy"
And woo left-handed people
Hell yeah!
/me gives Shade Guy a lefty-five! *